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Bumb game version value
New code has exported monster footsteps sounds function. Fixes typos.
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4946400260
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4 changed files with 6 additions and 4 deletions
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@ -266,7 +266,7 @@ Set `0` by default.
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* **s_underwater**: Dampen sounds if submerged. Enabled by default.
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* **s_occlusion_strength**: If set bigger than `0` sound occusion effects
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* **s_occlusion_strength**: If set bigger than `0` sound occlusion effects
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are enabled. This is only supported by the OpenAL sound backend. By
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default this cvar is disabled (set to 0).
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@ -486,7 +486,7 @@ static char ReverbPresetsNames[][32] = {
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static void
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AL_SetReverb(int reverb_effect)
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{
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EFXEAXREVERBPROPERTIES reverb = ReverbPresets[reverb_effect];
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EFXEAXREVERBPROPERTIES reverb;
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if (reverb_effect == lastreverteffect ||
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reverb_effect < 0 ||
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@ -495,6 +495,7 @@ AL_SetReverb(int reverb_effect)
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return;
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}
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reverb = ReverbPresets[reverb_effect];
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lastreverteffect = reverb_effect;
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qalEffectf(ReverbEffect[QAL_REVERB_EFFECT], AL_REVERB_DENSITY, reverb.flDensity);
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@ -105,7 +105,7 @@ ShutdownGame(void)
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/*
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* convert function declarations to correct one
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* (warning like from incompatible pointer type)
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* little bit better than cust function before set
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* little bit better than cast function before set
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*/
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static void
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ReadLevel_f(char *filename)
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@ -71,7 +71,7 @@
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* load older savegames. This should be bumped if the files
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* in tables/ are changed, otherwise strange things may happen.
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*/
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#define SAVEGAMEVER "YQ2-4"
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#define SAVEGAMEVER "YQ2-5"
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#ifndef BUILD_DATE
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#define BUILD_DATE __DATE__
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@ -827,6 +827,7 @@ ReadGame(const char *filename)
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{"YQ2-2", 2},
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{"YQ2-3", 3},
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{"YQ2-4", 4},
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{"YQ2-5", 5},
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};
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for (i=0; i < sizeof(version_mappings)/sizeof(version_mappings[0]); ++i)
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