Rename variable to conform to naming guidelines

Change the name of the cvar machinegun_norecoil to g_machinegun_norecoil to conform to the naming guidelines
This commit is contained in:
De-Seppe 2021-09-27 18:29:37 +02:00
parent c1e0372366
commit b471578c3e
5 changed files with 5 additions and 6 deletions

View file

@ -49,7 +49,7 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
slightly inaccurate, bullets and the like have a little drift. When
set to `1` they hit exactly were the crosshair is.
* **machinegun_norecoil**: Disable machine gun recoil in single player.
* **g_machinegun_norecoil**: Disable machine gun recoil in single player.
By default this is set to `0`, this keeps the original machine gun
recoil in single player. When set to `1` the recoil is disabled in
single player, the same way as in multiplayer.

View file

@ -86,7 +86,7 @@ cvar_t *sv_maplist;
cvar_t *gib_on;
cvar_t *aimfix;
cvar_t *machinegun_norecoil;
cvar_t *g_machinegun_norecoil;
void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
void ClientThink(edict_t *ent, usercmd_t *cmd);

View file

@ -549,7 +549,7 @@ extern cvar_t *flood_waitdelay;
extern cvar_t *sv_maplist;
extern cvar_t *aimfix;
extern cvar_t *machinegun_norecoil;
extern cvar_t *g_machinegun_norecoil;
#define world (&g_edicts[0])

View file

@ -1249,7 +1249,7 @@ Machinegun_Fire(edict_t *ent)
ent->client->kick_angles[0] = ent->client->machinegun_shots * -1.5;
/* raise the gun as it is firing */
if (!(deathmatch->value || machinegun_norecoil->value))
if (!(deathmatch->value || g_machinegun_norecoil->value))
{
ent->client->machinegun_shots++;
@ -1259,7 +1259,6 @@ Machinegun_Fire(edict_t *ent)
}
}
/* get start / end positions */
VectorAdd(ent->client->v_angle, ent->client->kick_angles, angles);
AngleVectors(angles, forward, right, NULL);

View file

@ -273,7 +273,7 @@ InitGame(void)
/* others */
aimfix = gi.cvar("aimfix", "0", CVAR_ARCHIVE);
machinegun_norecoil = gi.cvar("machinegun_norecoil", "0", CVAR_ARCHIVE);
g_machinegun_norecoil = gi.cvar("g_machinegun_norecoil", "0", CVAR_ARCHIVE);
/* items */
InitItems();