Move `g_machinegun_norecoil` to the appropriate section.

This commit is contained in:
Yamagi 2021-09-28 18:40:07 +02:00
parent f4f61c1f27
commit c41e9413bb
1 changed files with 6 additions and 6 deletions

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@ -49,12 +49,6 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
slightly inaccurate, bullets and the like have a little drift. When
set to `1` they hit exactly were the crosshair is.
* **g_machinegun_norecoil**: Disable machine gun recoil in single player.
By default this is set to `0`, this keeps the original machine gun
recoil in single player. When set to `1` the recoil is disabled in
single player, the same way as in multiplayer.
This cvar only works if the game.dll implements this behaviour.
* **busywait**: By default this is set to `1`, causing Quake II to spin
in a very tight loop until it's time to process the next frame. This
is a very accurate way to determine the internal timing, but comes with
@ -165,6 +159,12 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
The Reckoning. This cvar is disabled by default to maintain the
original gameplay experience.
* **g_machinegun_norecoil**: Disable machine gun recoil in single player.
By default this is set to `0`, this keeps the original machine gun
recoil in single player. When set to `1` the recoil is disabled in
single player, the same way as in multiplayer.
This cvar only works if the game.dll implements this behaviour.
* **g_disruptor (Ground Zero only)**: This boolean cvar controls the
availability of the Disruptor weapon to players. The Disruptor is
a weapon that was cut from Ground Zero during development but all