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Document the gamemode
command.
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@ -10,6 +10,10 @@ original clients (Vanilla Quake II) commands are still in place.
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skipped if it is not a valid weapon classname, you do not own it in
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your inventory or you do not have enough ammo to use it.
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* **gamemode <mode>**: Provides a convenient way to switch the game mode
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between `coop`, `dm` and `sp` without having to set three cvars the
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correct way. `?` prints the current mode.
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* **listentities <class>**: Lists the coordinates of all entities of a
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given class. Possible classes are `ammo`, `items`, `keys`, `monsters`
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and `weapons`. Multiple classes can be given, they're separated by
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