Commit Graph

192 Commits

Author SHA1 Message Date
Denis Pauk d15bb81e58 Merge remote-tracking branch 'yquake2/master' 2024-06-22 23:57:29 +03:00
Yamagi 5e6a73dc3f Include downloads into the security considerations. 2024-06-22 16:57:30 +02:00
Yamagi 468f90ad48 Implement a simple download filter.
`cl_nodownload_list` is a whitespace seperated list of strings, files
containing one of these strings in their name are never downloaded. Set
to `.dll .dylib .so` by default to prevent downloading libraries which
can be injected into client.

Closes #1114.
2024-06-22 16:56:42 +02:00
Yamagi d5c7845271 Fix formating of the cvarlist. 2024-06-22 16:50:54 +02:00
Denis Pauk 330b1352fb Add macos test build on release tag 2024-06-22 17:35:25 +03:00
Denis Pauk 1775874418 Merge remote-tracking branch 'yquake2/master' 2024-06-08 22:47:14 +03:00
Jaime Moreira c4271848df gl1_multitexture doc update 2024-06-04 16:21:10 -04:00
Jaime Moreira 24b03b61f8 Gyro tightening
A practical way to avoid a noisy gyro signal, or shaky hands.
Unlike a deadzone, inputs below the threshold are "squeezed towards
zero", so they are not completely ignored. Source:
http://gyrowiki.jibbsmart.com/blog:good-gyro-controls-part-1:the-gyro-is-a-mouse#toc9
2024-06-04 15:48:42 -04:00
Denis Pauk faf86b72c5 GL1 big lightmaps and scrap
https://github.com/yquake2/yquake2/pull/1108

Merge remote-tracking branch 'yquake2/master'
2024-05-27 08:41:53 +03:00
Denis Pauk e00ab4ffde game: fix save of quake monsters 2024-05-15 00:43:42 +03:00
Denis Pauk 33a3aed03e GL1 multitexture
Merge changes from https://github.com/yquake2/yquake2/pull/1103
Merge remote-tracking branch 'yquake2/master'
2024-05-12 12:55:53 +03:00
Jaime Moreira 0f307cc9c1 GL1 scrap/atlas configurable size
Controlled by gl1_biglightmaps cvar, works like new lightmaps.
Max size is 384x384; a bigger size is not justified.
Added a transparent border so colors from one picture don't bleed
into the next.
2024-05-11 18:20:13 -04:00
Jaime Moreira 81fd2c1027 Increased lightmap size in GL1
Controlled by new cvar, gl1_biglightmaps.
Size is now up to 512x512, for a max quantity of 8 lightmaps.
Should reduce rebinding of them, and reduce the number of calls
to glTexSubImage2D(), although it may increase data transfer on
each call.
2024-05-11 18:18:28 -04:00
Jaime Moreira 86528d7812 GL1 multitexture, first version
Unlike the old, buggy one, this implementation follows the
texture chain, just like the standard execution path. It also
avoids doing the lightmap chains, since it has already done it
in the second TMU; there's no duplicated work for lightmaps.
No errors appear in the lava on the "boss1" map either.
It's still slow when having an overdraw of dynamic lights.
Further work is needed.
2024-04-23 12:25:38 -04:00
Denis Pauk 02b8e85c01 opengl renders: support of gl_version_override cvar
Provides way to check render with lower officialy
reported OpenGL version.

Same as:
* MESA_GL_VERSION_OVERRIDE=4.6
* MESA_GLSL_VERSION_OVERRIDE=460
2024-04-13 13:25:34 +03:00
Denis Pauk 4bd19bf982 Merge remote-tracking branch 'yquake2/master' 2024-04-07 18:12:09 +03:00
Yamagi 8a9e31ab86 Clearify `vid_gamma` in the GL1 renderer. 2024-04-07 11:01:45 +02:00
Yamagi e61d9444c9 Bump default renderer to GL3...
...and alter the render finding and fallback sequences to include GLES3
as the first fallback. This should have been done years ago, when GL3
became the clear better option above GL1.
2024-04-07 11:01:45 +02:00
Yamagi af82cfe978 Switch the default for `vid_highdpiaware` to 1 when build against SDL3.
With SDL3 the high dpi support is in much better shape than with SDL2.
And for Wayland the experience on high dpi displays is generally better
when the application is high dpi aware.
2024-04-07 11:01:45 +02:00
Denis Pauk 80a4282ec7 Merge remote-tracking branch 'yquake2/master' 2024-04-01 23:22:25 +03:00
BjossiAlfreds c134d0127d Added cvar cl_laseralpha and documentation in cvarlist 2024-03-31 10:45:31 +00:00
Denis Pauk d1e23ae740 maps: initial flags surface flags convert
Convert map flags before load for load maps files from games with
different flags meaning.
2024-03-30 19:12:06 +02:00
Denis Pauk c385789a87 Merge remote-tracking branch 'yquake2/master' 2024-03-19 22:12:01 +02:00
Feels Duck Man 086084b507 Added documentation for 'cl_showspeed' in 040_cvarlist.md 2024-03-18 21:21:59 -05:00
Denis Pauk 6973181a21 client: bump protocol and game version / unstable compatibility
Config string numbers is different to original Quake 2 code,
code is not compatible with any version of official protocols or
game code. And game code should be recompiled for use with engine.
2024-02-29 00:05:21 +02:00
Denis Pauk a3d450ff64 client: Add gametype variable
`gametype` variable could be used for show menu for different
embeded mod type. Remaster has all ctf/rogue/xatrix maps in baseq2
directory and menu could not detected by game variable anymore.
2024-02-23 00:33:24 +02:00
Denis Pauk b21391954d game: fix shambler effect 2024-02-11 23:51:33 +02:00
Denis Pauk 47bacf9a52 game: Add support some of quake 1 monsters
Shambler is left without chenges and fixes for now.
2024-02-11 19:10:57 +02:00
Denis Pauk 9b3b4b44df Merge remote-tracking branch 'yquake2/master' 2024-01-07 14:51:26 +02:00
Jaime Moreira fb46007bc3 Fixed gl1_overbrightbits limiter, for real now
Allowed values are 0, 1, 2 and 4 only.
Updated documentation, again.
2024-01-06 13:32:48 -03:00
Denis Pauk 70b0b1c77a Update windows build instruction 2023-12-25 00:05:38 +02:00
Denis Pauk 6b4f197ac0 game: Add third person view
Based on codes:
 * Lazarus mod
 * KMQuake2 codes
 * Slight Mechanical Destruction mod

https://bitbucket.org/Knightmare66/kmquake2_stable/src/master/game/p_chase.c
2023-12-25 00:05:38 +02:00
Denis Pauk 642aeedc43 Merge remote-tracking branch 'yquake2/master' 2023-12-18 12:47:09 +02:00
Jaime Moreira 9eca08fd92 Faster "weapprev" and "weapnext" behavior
These commands can now "count" how many times they have been called,
similar to how "cycleweap" operates after #865.
This allows for changing to different weapons, instead of just going
"one down" or "one up".
New cvar "g_quick_swap" allows to enable/disable this behavior.
2023-12-07 23:57:19 -03:00
Denis Pauk 258d041b5d cin: Add ogv video support 2023-10-27 19:43:41 +03:00
Denis Pauk 96b4037ac7 Merge remote-tracking branch 'yquake2/master' 2023-10-20 22:53:04 +03:00
Jaime Moreira fa218c9f4c Fixed gl1_overbrightbits limiter
Allows values between 0 and 4. Updated documentation.
2023-10-18 20:35:51 -03:00
Denis Pauk 586d62d4de server: badlands hack 2023-10-17 00:16:05 +03:00
Denis Pauk 83a31973c2 Add transparent with alpha test surface support
Based on surface flag from kmquake2 and rerelease documatation

https://github.com/id-Software/quake2-rerelease-dll#surf_alphatest-bit-25
2023-10-16 00:35:40 +03:00
Denis Pauk b4e78d0fa3 vk,gl1: Fix mgu2m3 2023-10-15 23:09:05 +03:00
Denis Pauk c3c80593c8 gl1,vk: reuse initial shared lightmap buffer 2023-10-15 21:29:10 +03:00
Denis Pauk 0506b02c60 gl1: Fix mgu3m2 2023-10-15 19:58:33 +03:00
Denis Pauk 2790b0de92 Fix lightmap temporary buffer size calculation
Introduced in a1249534, fixed load of mgu3m2 in vk render.
2023-10-15 12:49:15 +03:00
Denis Pauk 9346b08e74 Add maps notes 2023-10-14 17:59:59 +03:00
Denis Pauk c91dc0b9b2 Share R_PushDlights between all renders 2023-10-14 02:08:30 +03:00
Denis Pauk d47d27ca00 Remove surface check
Soft render has issues with q64/outpost
2023-10-11 20:39:14 +03:00
Denis Pauk 0a250f5cd2 Add maps testing state 2023-10-11 20:22:56 +03:00
Denis Pauk edfd93802b sync usage r_dynamic and r_dynamic 2023-10-07 18:08:33 +03:00
Denis Pauk 4a3dbb22d9 Add new commands description 2023-10-05 01:31:25 +03:00
Denis Pauk c916e56d2d Reuse r_showtris in renders 2023-10-02 22:37:35 +03:00