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gl1_multitexture doc update
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1 changed files with 4 additions and 5 deletions
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@ -468,11 +468,10 @@ Set `0` by default.
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value, at least `1.0` - default is `2.0`. Applied when textures are
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loaded, so it needs a `vid_restart`.
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* **gl1_multitexture**: Enables (`1`) the blending of color and light
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textures on a single drawing pass; disabling this (`0`) does one pass
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for color and another for light. Default is `2`, which also enables
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texture combine mode (`GL_ARB_texture_env_combine`) when supported.
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Requires a `vid_restart` when changed.
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* **gl1_multitexture**: Enables (`1`, default) the blending of color and
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light textures on a single drawing pass; disabling this (`0`) does one
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pass for color and another for light. Requires a `vid_restart` when
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changed.
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* **gl1_overbrightbits**: Enables overbright bits, brightness scaling of
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lightmaps and models. Higher values make shadows less dark. Possible
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