gl1_multitexture doc update

This commit is contained in:
Jaime Moreira 2024-06-04 16:21:10 -04:00
parent 24b03b61f8
commit c4271848df

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@ -468,11 +468,10 @@ Set `0` by default.
value, at least `1.0` - default is `2.0`. Applied when textures are
loaded, so it needs a `vid_restart`.
* **gl1_multitexture**: Enables (`1`) the blending of color and light
textures on a single drawing pass; disabling this (`0`) does one pass
for color and another for light. Default is `2`, which also enables
texture combine mode (`GL_ARB_texture_env_combine`) when supported.
Requires a `vid_restart` when changed.
* **gl1_multitexture**: Enables (`1`, default) the blending of color and
light textures on a single drawing pass; disabling this (`0`) does one
pass for color and another for light. Requires a `vid_restart` when
changed.
* **gl1_overbrightbits**: Enables overbright bits, brightness scaling of
lightmaps and models. Higher values make shadows less dark. Possible