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https://github.com/yquake2/yquake2remaster.git
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Add macos test build on release tag
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parent
a06c0703a7
commit
330b1352fb
6 changed files with 61 additions and 5 deletions
38
.github/workflows/macos.yml
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38
.github/workflows/macos.yml
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@ -0,0 +1,38 @@
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name: Build macos application
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run-name: macos
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on:
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push:
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tags:
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- "*"
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jobs:
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build64:
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runs-on: macos-latest
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strategy:
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fail-fast: false
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matrix:
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include:
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- env: macos
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steps:
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- name: Install build libraries
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run: |
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brew update
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brew install sdl2 openal-soft make ffmpeg molten-vk
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brew upgrade
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- name: Check out repository code
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uses: actions/checkout@v4
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- name: Build Release code
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run: |
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make
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- name: Create release package
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run: |
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# copy docs
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cp -rv stuff/mapfixes/* LICENSE README.md doc release/
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# create archive
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mkdir yquake2remaster-${{matrix.env}}-${{github.ref_name}}
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cp -rv release/* yquake2remaster-${{matrix.env}}-${{github.ref_name}}
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zip -9r yquake2remaster-${{matrix.env}}-${{github.ref_name}}.zip yquake2remaster-${{matrix.env}}-${{github.ref_name}}
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- name: Upload Release Asset
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uses: softprops/action-gh-release@v2
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with:
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files: |
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yquake2remaster-${{matrix.env}}-${{github.ref_name}}.zip
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4
.github/workflows/windows.yml
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4
.github/workflows/windows.yml
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@ -64,7 +64,7 @@ jobs:
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cp -rv release/* yquake2remaster-${{matrix.env}}-${{github.ref_name}}
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zip -9r yquake2remaster-${{matrix.env}}-${{github.ref_name}}.zip yquake2remaster-${{matrix.env}}-${{github.ref_name}}
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- name: Upload Release Asset
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uses: softprops/action-gh-release@v1
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uses: softprops/action-gh-release@v2
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with:
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files: |
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yquake2remaster-${{matrix.env}}-${{github.ref_name}}.zip
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@ -122,7 +122,7 @@ jobs:
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cp -rv release/* yquake2remaster-${{matrix.env}}-${{github.ref_name}}
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zip -9r yquake2remaster-${{matrix.env}}-${{github.ref_name}}.zip yquake2remaster-${{matrix.env}}-${{github.ref_name}}
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- name: Upload Release Asset
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uses: softprops/action-gh-release@v1
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uses: softprops/action-gh-release@v2
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with:
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files: |
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yquake2remaster-${{matrix.env}}-${{github.ref_name}}.zip
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14
Makefile
14
Makefile
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@ -743,6 +743,15 @@ ref_gl4:
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release/ref_gl4.dll : GLAD_INCLUDE = -Isrc/client/refresh/gl4/glad/include
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release/ref_gl4.dll : LDFLAGS += -shared
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else ifeq ($(YQ2_OSTYPE), Darwin)
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ref_gl4:
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@echo "===> Building ref_gl4.dylib"
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$(MAKE) release/ref_gl4.dylib
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release/ref_gl4.dylib : GLAD_INCLUDE = -Isrc/client/refresh/gl4/glad/include
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release/ref_gl4.dylib : LDFLAGS += -shared
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else # not Windows or Darwin - macOS doesn't support OpenGL 4.6
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ref_gl4:
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@ -1469,7 +1478,10 @@ release/ref_gl4.dll : $(REFGL4_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) $(REFGL4_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
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$(Q)strip $@
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else ifeq ($(YQ2_OSTYPE), Darwin)
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release/ref_gl4.dylib : $(REFGL4_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) $(REFGL4_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
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else
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release/ref_gl4.so : $(REFGL4_OBJS)
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@echo "===> LD $@"
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@ -329,7 +329,7 @@ The build dependencies can be installed with:
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* On Solaris/Illumos: `pkg install sdl2 openal curl`
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* On Haiku: `pkgman libsdl2_devel openal_devel curl_devel`
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* On MacOS the dependencies can be installed with Homebrew (from
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https://brew.sh): `brew install sdl2 openal-soft`
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https://brew.sh): `brew install sdl2 openal-soft make ffmpeg molten-vk`
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Other distributions or platforms often have package named similar to the
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Debian or FreeBSD packages.
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@ -67,8 +67,8 @@ int crosshair_width, crosshair_height;
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extern cvar_t *cl_showfps;
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extern cvar_t *crosshair_scale;
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extern cvar_t *cl_showspeed;
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extern float GetPlayerSpeed();
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float GetPlayerSpeed(float* speed, float* speedxy);
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void SCR_TimeRefresh_f(void);
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void SCR_Loading_f(void);
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@ -240,7 +240,11 @@ int GL4_PrepareForWindow(void)
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else
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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#if !defined(__APPLE__)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
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#else
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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#endif
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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@ -359,6 +363,7 @@ int GL4_InitContext(void* win)
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}
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else if (GLVersion.major < 4 || (GLVersion.major == 4 && GLVersion.minor < 6))
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{
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#if !defined(__APPLE__)
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if ((!gl_version_override->value) ||
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(GLVersion.major < gl_version_override->value))
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{
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@ -368,6 +373,7 @@ int GL4_InitContext(void* win)
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return false;
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}
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else
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#endif
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{
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R_Printf(PRINT_ALL, "%s(): Warning: glad only got GL version %d.%d.\n"
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"Some functionality could be broken.\n",
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