Fix formating of the cvarlist.

This commit is contained in:
Yamagi 2024-06-22 16:50:54 +02:00
parent 93178d0f6b
commit d5c7845271

View file

@ -114,8 +114,8 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
`cl_http_bw_limit_tmout` variable. Set `0` by default.
* **cl_http_bw_limit_tmout**: Seconds before the download is aborted
when the speed transfer is below the var set by `cl_http_bw_limit_rate`.
Set `0` by default.
when the speed transfer is below the var set by
`cl_http_bw_limit_rate`. Set `0` by default.
* **cl_kickangles**: If set to `0` angle kicks (weapon recoil, damage
hits and the like) are ignored. Cheat-protected. Defaults to `1`.
@ -138,8 +138,13 @@ Set `0` by default.
loading. If set to `0` pause mode is never entered, this is the
Vanilla Quake II behaviour.
* **cl_unpaused_scvis**: If set to `1` (the default) the client unpause
when the screen becomes visible.
* **cl_model_preview_start**: start frame value in multiplayer model
preview. `-1` - don't show animation. Defaults to `84` for show
salute animation.
* **cl_model_preview_end**: end frame value in multiplayer model
preview. `-1` - don't show animation. Defaults to `94` for show
salute animation.
* **cl_r1q2_lightstyle**: Since the first release Yamagi Quake II used
the R1Q2 colors for the dynamic lights of rockets. Set to `0` to get
@ -153,11 +158,8 @@ Set `0` by default.
the top right corner of the screen. Set to `2` to show only the horizontal
speed under the crosshair.
* **cl_model_preview_start**: start frame value in multiplayer model preview.
`-1` - don't show animation. Defaults to `84` for show salute animation.
* **cl_model_preview_end**: end frame value in multiplayer model preview.
`-1` - don't show animation. Defaults to `94` for show salute animation.
* **cl_unpaused_scvis**: If set to `1` (the default) the client unpause
when the screen becomes visible.
* **in_grab**: Defines how the mouse is grabbed by Yamagi Quake IIs
window. If set to `0` the mouse is never grabbed and if set to `1`