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Fix formating of the cvarlist.
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1 changed files with 11 additions and 9 deletions
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@ -114,8 +114,8 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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`cl_http_bw_limit_tmout` variable. Set `0` by default.
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* **cl_http_bw_limit_tmout**: Seconds before the download is aborted
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when the speed transfer is below the var set by `cl_http_bw_limit_rate`.
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Set `0` by default.
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when the speed transfer is below the var set by
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`cl_http_bw_limit_rate`. Set `0` by default.
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* **cl_kickangles**: If set to `0` angle kicks (weapon recoil, damage
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hits and the like) are ignored. Cheat-protected. Defaults to `1`.
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@ -138,8 +138,13 @@ Set `0` by default.
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loading. If set to `0` pause mode is never entered, this is the
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Vanilla Quake II behaviour.
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* **cl_unpaused_scvis**: If set to `1` (the default) the client unpause
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when the screen becomes visible.
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* **cl_model_preview_start**: start frame value in multiplayer model
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preview. `-1` - don't show animation. Defaults to `84` for show
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salute animation.
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* **cl_model_preview_end**: end frame value in multiplayer model
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preview. `-1` - don't show animation. Defaults to `94` for show
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salute animation.
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* **cl_r1q2_lightstyle**: Since the first release Yamagi Quake II used
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the R1Q2 colors for the dynamic lights of rockets. Set to `0` to get
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@ -153,11 +158,8 @@ Set `0` by default.
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the top right corner of the screen. Set to `2` to show only the horizontal
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speed under the crosshair.
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* **cl_model_preview_start**: start frame value in multiplayer model preview.
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`-1` - don't show animation. Defaults to `84` for show salute animation.
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* **cl_model_preview_end**: end frame value in multiplayer model preview.
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`-1` - don't show animation. Defaults to `94` for show salute animation.
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* **cl_unpaused_scvis**: If set to `1` (the default) the client unpause
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when the screen becomes visible.
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* **in_grab**: Defines how the mouse is grabbed by Yamagi Quake IIs
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window. If set to `0` the mouse is never grabbed and if set to `1`
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