Merge remote-tracking branch 'yquake2/master'

This commit is contained in:
Denis Pauk 2024-03-19 22:12:01 +02:00
commit c385789a87
6 changed files with 141 additions and 26 deletions

View file

@ -142,7 +142,12 @@ Set `0` by default.
* **cl_showfps**: Shows the framecounter. Set to `2` for more and to
`3` for even more informations.
* **cl_showspeed**: Shows the players speed. Set to `1` to display both
overall speed and (horizontal speed) in Quake Units (QU) respectfully at
the top right corner of the screen. Set to `2` to show only the horizontal
speed under the crosshair.
* **cl_model_preview_start**: start frame value in multiplayer model preview.
`-1` - don't show animation. Defaults to `84` for show salute animation.

View file

@ -43,6 +43,7 @@ cvar_t *cl_footsteps;
cvar_t *cl_timeout;
cvar_t *cl_predict;
cvar_t *cl_showfps;
cvar_t *cl_showspeed;
cvar_t *cl_gun;
cvar_t *cl_add_particles;
cvar_t *cl_add_lights;
@ -514,6 +515,7 @@ CL_InitLocal(void)
cl_noskins = Cvar_Get("cl_noskins", "0", 0);
cl_predict = Cvar_Get("cl_predict", "1", 0);
cl_showfps = Cvar_Get("cl_showfps", "0", CVAR_ARCHIVE);
cl_showspeed = Cvar_Get("cl_showspeed", "0", CVAR_ARCHIVE);
cl_upspeed = Cvar_Get("cl_upspeed", "200", 0);
cl_forwardspeed = Cvar_Get("cl_forwardspeed", "200", 0);

View file

@ -66,6 +66,8 @@ int crosshair_width, crosshair_height;
extern cvar_t *cl_showfps;
extern cvar_t *crosshair_scale;
extern cvar_t *cl_showspeed;
extern float GetPlayerSpeed();
void SCR_TimeRefresh_f(void);
void SCR_Loading_f(void);
@ -1448,6 +1450,57 @@ SCR_DrawLayout(void)
// ----
void
SCR_DrawSpeed(void)
{
if (cl_showspeed->value < 1) //Disabled, do nothing
return;
char spd_str[32];
float speed, speedxy;
float scale = SCR_GetConsoleScale();
int str_len, xPos, yPos = 0;
GetPlayerSpeed(&speed, &speedxy);
snprintf(spd_str, sizeof(spd_str), "%6.2f (%6.2f) QU/s", speed, speedxy);
str_len = scale * (strlen(spd_str) * 8 + 2);
if (cl_showspeed->value == 1) //Draw speed and xy speed at top right
{
xPos = viddef.width - str_len;
if (cl_showfps->value == 1 || cl_showfps->value == 2) // If showfps is enabled, draw it underneath
{
yPos = scale * 10;
}
else if (cl_showfps->value > 2)
{
yPos = scale * 20;
}
DrawStringScaled(xPos, yPos, spd_str, scale);
SCR_AddDirtyPoint(xPos, yPos);
SCR_AddDirtyPoint(viddef.width, yPos);
}
else if (cl_showspeed->value > 1) //Draw only xy speed under the crosshair
{
if (scale != 1) // Check if low resolution
{
scale -= 1;
}
snprintf(spd_str, sizeof(spd_str), "%6.2f", speedxy);
str_len = scale * (strlen(spd_str) * 8 + 2);
yPos = scr_vrect.y + (scr_vrect.height / 2) + (scale * 10);
xPos = scr_vrect.x + (scr_vrect.width / 2) - (str_len / 2);
DrawStringScaled(xPos, yPos, spd_str, scale);
SCR_AddDirtyPoint(xPos, yPos);
SCR_AddDirtyPoint(xPos + str_len, yPos);
}
}
void
SCR_Framecounter(void) {
long long newtime;
@ -1649,6 +1702,7 @@ SCR_UpdateScreen(void)
V_RenderView(separation[i]);
SCR_DrawStats();
SCR_DrawSpeed();
if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1)
{

View file

@ -189,17 +189,33 @@ ResetDefaults(void *unused)
static void
ApplyFilter(void* unused)
{
if (s_filter_list.curvalue == 0)
if (Q_stricmp(vid_renderer->string, "gl3") == 0 || Q_stricmp(vid_renderer->string, "gles3") == 0 ||
Q_stricmp(vid_renderer->string, "gl1") == 0)
{
Cvar_Set("gl_texturemode", "GL_NEAREST");
if (s_filter_list.curvalue == 0)
{
Cvar_Set("gl_texturemode", "GL_NEAREST");
}
else if (s_filter_list.curvalue == 1)
{
Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST");
}
else if (s_filter_list.curvalue == 2)
{
Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
}
}
else if (s_filter_list.curvalue == 1)
if (Q_stricmp(vid_renderer->string, "soft") == 0)
{
Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST");
}
else if (s_filter_list.curvalue == 2)
{
Cvar_Set("gl_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
if (s_filter_list.curvalue == 0)
{
Cvar_Set("sw_texture_filtering", "0");
}
else if (s_filter_list.curvalue == 1)
{
Cvar_Set("sw_texture_filtering", "1");
}
}
}
@ -404,6 +420,12 @@ VID_MenuInit(void)
0
};
static const char *onoff_names[] = {
"off",
"on",
0
};
static const char *yesno_names[] = {
"no",
"yes",
@ -699,29 +721,51 @@ VID_MenuInit(void)
pow(2, s_msaa_list.curvalue) <= gl_msaa_samples->value);
s_msaa_list.curvalue--;
}
s_filter_list.generic.type = MTYPE_SPINCONTROL;
s_filter_list.generic.name = "texture filter";
s_filter_list.generic.x = 0;
s_filter_list.generic.y = (y += 10);
s_filter_list.itemnames = filter_names;
s_filter_list.curvalue = 0;
s_filter_list.generic.callback = ApplyFilter;
const char* filter = Cvar_VariableString("gl_texturemode");
int mode = 3;
const char* filter = NULL;
int mode = 0;
if (Q_stricmp(vid_renderer->string, "gl3") == 0 || Q_stricmp(vid_renderer->string, "gles3") == 0 ||
Q_stricmp(vid_renderer->string, "gl1") == 0)
{
s_filter_list.generic.x = 0;
s_filter_list.generic.y = (y += 10);
s_filter_list.itemnames = filter_names;
filter = Cvar_VariableString("gl_texturemode");
mode = 3;
if (Q_stricmp(filter, "GL_NEAREST") == 0)
if (Q_stricmp(filter, "GL_NEAREST") == 0)
{
mode = 0;
}
else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_NEAREST") == 0)
{
mode = 1;
}
else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_LINEAR") == 0)
{
mode = 2;
}
}
else if (Q_stricmp(vid_renderer->string, "soft") == 0)
{
s_filter_list.generic.x = 0;
s_filter_list.generic.y = (y += 10);
s_filter_list.itemnames = onoff_names;
filter = Cvar_VariableString("sw_texture_filtering");
mode = 0;
}
else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_NEAREST") == 0)
{
mode = 1;
}
else if (Q_stricmp(filter, "GL_LINEAR_MIPMAP_LINEAR") == 0)
{
mode = 2;
if (Q_stricmp(filter, "1") == 0)
{
mode = 1;
}
}
s_filter_list.curvalue = mode;
@ -772,7 +816,11 @@ VID_MenuInit(void)
Menu_AddItem(&s_opengl_menu, (void *)&s_vsync_list);
Menu_AddItem(&s_opengl_menu, (void *)&s_af_list);
Menu_AddItem(&s_opengl_menu, (void *)&s_msaa_list);
Menu_AddItem(&s_opengl_menu, (void *)&s_filter_list);
if (Q_stricmp(vid_renderer->string, "gl3") == 0 || Q_stricmp(vid_renderer->string, "gles3") == 0 ||
Q_stricmp(vid_renderer->string, "gl1") == 0 || Q_stricmp(vid_renderer->string, "soft") == 0)
{
Menu_AddItem(&s_opengl_menu, (void *)&s_filter_list);
}
Menu_AddItem(&s_opengl_menu, (void *)&s_defaults_action);
Menu_AddItem(&s_opengl_menu, (void *)&s_apply_action);

View file

@ -1345,7 +1345,7 @@ RE_RenderFrame (refdef_t *fd)
// compare current position with old
if (vid_buffer_width <= 640 ||
!VectorCompareRound(fd->vieworg, lastvieworg) ||
!VectorCompare(fd->viewangles, lastviewangles))
!VectorCompareRound(fd->viewangles, lastviewangles))
{
fastmoving = true;
}

View file

@ -336,6 +336,12 @@ PM_Friction(void)
vel[2] = vel[2] * newspeed;
}
//Used for speedoomter display.
void GetPlayerSpeed(float* speed, float* speedxy) {
*speedxy = sqrt(pml.velocity[0] * pml.velocity[0] + pml.velocity[1] * pml.velocity[1]);
*speed = VectorLength(pml.velocity);
}
/*
* Handles user intended acceleration
*/