Yamagi Burmeister
ad44779c68
Add teh "official" OS X frameworks
...
These are the frameworks that'll be used for release builds
2012-11-04 09:29:14 +01:00
Yamagi Burmeister
5c217771cb
Use correct include path on OS X
...
This path matches the libjpeg.framework we'll use to build the
binary releases.
2012-11-04 09:23:25 +01:00
Yamagi Burmeister
86ca73754d
Silence a compiler warning on OS X
2012-11-04 09:18:37 +01:00
svdijk
7258a7ea31
stuff/yq2.cfg: Fix some typos and whitespacing.
2012-10-30 20:36:34 +01:00
svdijk
7be7f6831f
backends/sdl/input.c: only call SDL_WM_GrabInput() when needed.
2012-10-30 20:36:29 +01:00
svdijk
64632bbc3b
client/cl_main.c:UpdateWindowedMouse(): release mouse in menu.
2012-10-30 20:36:23 +01:00
svdijk
76e3480ccb
Some rewriting of windowed_mouse setting, in preparation of releasing the mouse in the menu.
2012-10-30 20:36:15 +01:00
svdijk
a1adac8ba9
client/menu/menu.c: make ConsoleFunc() consistent with cl_console:Con_ToggleConsole_f().
2012-10-30 20:36:10 +01:00
Yamagi Burmeister
01e262eb35
Add a new FAQ regarding the FOV
2012-10-28 11:05:46 +01:00
Yamagi Burmeister
77e51b01a8
Mention new FOV code in CHANGELOG
2012-10-28 10:58:17 +01:00
Ricardo Garcia
74beca0d11
Add "horplus" cvar to get Hor+ behavior with default FOV
...
If "horplus" is set, the "fov" cvar is interpreted as the horizontal FOV
in a 4:3 screen, and is adapted automatically to the current screen
aspect ratio accordingly. If not set, use the old Vert- approach.
In addition, "horplus" can also be set from the video menu by selecting
the "Auto" option for aspect ratio, which also resets the FOV value to the
standard 90 degrees.
Finally, add a 5:4 aspect ratio (1280x1024) and correct the 16:9 angle
slightly.
2012-10-28 10:20:46 +01:00
Yamagi Burmeister
a9bea1ede8
Fix some typos (spotted by caedes)
2012-10-06 16:26:38 +02:00
Yamagi Burmeister
915e5ff716
OS X installation instructions
2012-10-06 09:35:16 +02:00
Yamagi Burmeister
a79b705c13
Make cl_maxfps persistent
2012-10-06 09:15:32 +02:00
Yamagi Burmeister
687ca61dfa
Fix gl_swapinterval
2012-10-06 09:14:12 +02:00
Yamagi Burmeister
74f19d5962
Remove the OS X project.
2012-10-03 14:38:05 +02:00
Yamagi Burmeister
606b7d73f7
Mention OS X.
2012-10-03 14:37:02 +02:00
Yamagi Burmeister
943c29804c
Add the SDLMain SDL wrapper, needed for OS X
2012-09-14 11:46:22 +02:00
Yamagi Burmeister
e9c5c3ca8e
Add savegame defines for OS X
2012-09-14 11:32:42 +02:00
Yamagi Burmeister
ba10009aa5
Add support for Mac OS X
...
These are the code changes and Makefile changes necessary to build and
run Yamagi Quake II on Max OS X. OS X 10.6 or higher is required, older
version may work but we cannot guarantee it. The documentation will be
added in another commit. This patch was contributed by W. Beser, I made
only some small cosmetical changes.
2012-09-14 11:21:02 +02:00
Yamagi Burmeister
dd6ed24104
Bump version number to 5.00
2012-09-03 14:34:51 +02:00
Yamagi Burmeister
bc24fe668b
Fix a typo
2012-09-03 14:34:20 +02:00
Sander van Dijk
1f2452e7a6
src/game/g_weapon.c: Some sanity check changes.
2012-08-28 17:05:31 +02:00
Yamagi Burmeister
7958767922
Blaster shots shall not explode at the skybox
2012-08-26 15:38:00 +02:00
Yamagi Burmeister
4a81e58128
Okay, do the last commit acutally right... damage can be NULL.
2012-08-26 14:57:28 +02:00
Yamagi Burmeister
8819ad1c9a
Fix a too strict sanity check in void blaster_touch()
...
This sanity check caused a too early exit of the function if the player
stood directly in front of a wall and fires the blaster or hyper
blaster. Therefor the wall impact effect wasn't drawn. This commit
fixes issue #6 . Many thanks to svdijk for narrowing this problem down to
somewhere between 3.00 and 4.00.
2012-08-26 10:24:55 +02:00
Yamagi Burmeister
67fb773a78
Mention OpenBSD in the Makefile, clarify why we reject 64 bit builds on Windows
2012-08-22 17:58:00 +02:00
Yamagi Burmeister
55e1c95eac
Clarify some things in the README
...
- Mention OpenBSD
- Mention sparc64
- Point windows users to stdout.txt
- Refer to the windows configuration dir in a consistent manner
2012-08-22 17:52:12 +02:00
Yamagi Burmeister
2b257cd7ec
Add a new project to implement head tracking
2012-08-22 17:30:17 +02:00
Yamagi Burmeister
29ef6911d7
Update CONTRIBUTE to reflect the new source code layout
2012-08-22 14:50:15 +02:00
Yamagi Burmeister
b3ee48ae99
Update the CHANGELOG
2012-08-22 14:32:37 +02:00
Yamagi Burmeister
ed22ca81c2
Silence a warning with the upcoming Clang 3.2
2012-08-22 14:25:32 +02:00
Jonathan Gray
1f9d6084b6
OpenBSD port
2012-08-18 09:53:03 +02:00
Jonathan Gray
22fa99b713
test SIN6_LEN not __FreeBSD__ for sin6_len
2012-08-12 13:40:43 +10:00
Sander van Dijk
f292c1e22d
Fix custom resolution handling in the video menu.
2012-08-06 14:04:12 +02:00
Yamagi Burmeister
602dd1af6f
Connect non-base OpenGL function by calling wglGetProcAddress() on Windows
...
This is necessary since non-base OpenGL functions can't be connected by
calling the standard GetProcAddress() on Windows. To archive this the
old qwglGetProcAdress() is renamed into GetProcAdressGL() and a new
function pointer qwglGetProcAdress is introduced. On unixoid System it's
NULL and on Windows connected to wglGetProcAddress(). If it's NULL the
system wide function is called, if not the function Pointer is used.
2012-08-03 15:14:45 +02:00
Yamagi Burmeister
739590e639
Do not hide library loading errors behind "developer"
2012-08-03 15:13:58 +02:00
Yamagi Burmeister
6120963b62
Fix more README typos
2012-08-03 13:58:41 +02:00
Sander van Dijk
212cf49866
Fix README typo.
2012-08-03 08:06:50 +02:00
Sander van Dijk
3d4bbe6c31
Fix aspect menu options.
2012-08-03 08:05:09 +02:00
Yamagi Burmeister
dc9e06a13f
The aspect ratio can now be set via the menu
2012-08-02 15:35:23 +02:00
Yamagi Burmeister
efd1ddb1c5
Initialze vid_gamma
2012-08-02 15:33:42 +02:00
Yamagi Burmeister
8141380030
Allow to set the aspect ratio via the menu
2012-08-02 15:18:58 +02:00
Yamagi Burmeister
de9dda7432
Restart the refresher when certain values are changed via the menu
2012-08-02 14:59:51 +02:00
Yamagi Burmeister
f1420ffe75
Use correct default mode
2012-08-02 14:47:18 +02:00
Yamagi Burmeister
3ab4e58df5
Cleanup the video menu, remove support for different refresher
2012-08-02 14:39:33 +02:00
Yamagi Burmeister
c6eaf5c876
Mobe LIBGL makro to common.h and replace all hardcoded libGL calls with it
2012-08-02 14:06:32 +02:00
Yamagi Burmeister
751d39fb50
Update the file header comments
2012-08-02 14:00:04 +02:00
Yamagi Burmeister
8d0dfd2c30
Merge vid.c into 1 generic file
2012-08-01 16:54:09 +02:00
Yamagi Burmeister
f89bb3265e
Combine qgl.c glwindow.h into one generic file
2012-08-01 15:51:39 +02:00