Add a new project to implement head tracking

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Yamagi Burmeister 2012-08-22 17:30:17 +02:00
parent 29ef6911d7
commit 2b257cd7ec

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@ -129,3 +129,21 @@ a port to the Wii should be feasible and support for the several
open source or alternative consoles straight forward.
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7. Add head tracking to Quake II
Difficulty: Hard
Knowledge: How to design APIs and integrate new paradigms into an old codebase
Head tracking is becoming more and more popular. After the hype of early,
homegrown solutions based on the Nintendo Wiimote and similar techniques
professional build head tracking helmets start to emerge. One example is
the community funded "Oculus Rift" helmet build by Oculus and supported by
John Carmack, Cliff Bleszinski, Gabe Newell and other famous game industry
staff. The goal of this project is to implement Head Tracking into Yamagi
Quake II. Due to the great number of competing head tracking solutions a
generic frontend needs to be designed and integrated into the client. This
frontend should be supported by a device dependent backend. For testing
purposes at least one backend must be implemented.
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