Remove the OS X project.

This commit is contained in:
Yamagi Burmeister 2012-10-03 14:38:05 +02:00
parent 606b7d73f7
commit 74f19d5962

View file

@ -47,23 +47,7 @@ Some hints:
===============================================================================
1. Port Yamagi Quake II to Mac OS X
Difficulty: Medium
Knowledge: Mac OS X API, good knowledge of src/backends/unix/
A port to Mac OS X is a frequently requested feature but can't be done
by the Yamagi Quake II developers due to the lack of hardware. Since Mac
OS X is just another unixoid platform porting the game should be easy,
the most notable difference to FreeBSD and Linux is the MACH-O binary
format. So at least all calls to dlopen(), dlsym() and dlclose() must be
replaced by the corresponding Mac OS X functions. All other platform
dependend stuff should be hidden by SDL, but there may be some SDL bugs
on OS X.
===============================================================================
2. Port Yamagi Quake II to new unixoid platforms (for example DragonflyBSD,
1. Port Yamagi Quake II to new unixoid platforms (for example DragonflyBSD,
NetBSD, Solaris, etc.)
Difficulty: Medium
@ -76,7 +60,7 @@ Ports to new unixoid operating systems should be easy. In most cases only some
===============================================================================
3. Source code cleanup
2. Source code cleanup
Difficulty: Hard
Knowledge: Good knowledge of the Yamagi Quake II source
@ -88,7 +72,7 @@ can be done at one module (e.g. client, server, refresher, game, etc) at a time.
===============================================================================
4. Addon cleanup
3. Addon cleanup
Difficulty: Medium
Knowledge: How to debug hard to read code
@ -101,7 +85,7 @@ Especially the coop-support of both addons is still fragile at best.
===============================================================================
5. Finish the port of Zaero
4. Finish the port of Zaero
Difficulty: Hard
Knowledge: How to work with broken code
@ -114,7 +98,7 @@ testing, have fun while playing. :)
===============================================================================
6. Port Quake II to various consoles (especially the Nintendo Wii)
5. Port Quake II to various consoles (especially the Nintendo Wii)
Difficulty: Hard
Knowledge: How to port games to the console, Knowledge of the platform
@ -130,7 +114,7 @@ open source or alternative consoles straight forward.
===============================================================================
7. Add head tracking to Quake II
6. Add head tracking to Quake II
Difficulty: Hard
Knowledge: How to design APIs and integrate new paradigms into an old codebase