Merge vid.c into 1 generic file

This commit is contained in:
Yamagi Burmeister 2012-08-01 16:53:40 +02:00
parent f89bb3265e
commit 8d0dfd2c30
9 changed files with 79 additions and 520 deletions

View file

@ -453,6 +453,7 @@ GAME_OBJS_ = \
# Used by the client
CLIENT_OBJS_ := \
src/backends/generic/qal.o \
src/backends/generic/vid.o \
src/backends/sdl/cd.o \
src/backends/sdl/sound.o \
src/client/cl_cin.o \
@ -516,16 +517,14 @@ ifeq ($(OSTYPE), Windows)
CLIENT_OBJS_ += \
src/backends/windows/mem.o \
src/backends/windows/network.o \
src/backends/windows/system.o \
src/backends/windows/vid.o
src/backends/windows/system.o
else
CLIENT_OBJS_ += \
src/backends/unix/hunk.o \
src/backends/unix/main.o \
src/backends/unix/network.o \
src/backends/unix/signalhandler.o \
src/backends/unix/system.o \
src/backends/unix/vid.o
src/backends/unix/system.o
endif
# ----------

View file

@ -0,0 +1,43 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Header file for the generic input backend.
*
* =======================================================================
*/
#ifndef GEN_INPUT_H
#define GEN_INPUT_H
typedef void (*Key_Event_fp_t)(int key, qboolean down);
extern void (*IN_Update_fp)(void);
typedef struct in_state
{
/* Pointers to functions back in client, set by vid_so */
void (*IN_CenterView_fp)(void);
Key_Event_fp_t Key_Event_fp;
vec_t *viewangles;
int *in_strafe_state;
int *in_speed_state;
} in_state_t;
#endif

View file

@ -33,13 +33,10 @@
*/
#include <assert.h>
#include <dlfcn.h>
#include <sys/stat.h>
#include <unistd.h>
#include <errno.h>
#include "../../client/header/client.h"
#include "header/unix.h"
#include "header/input.h"
/* Structure containing functions exported from refresh DLL */
refexport_t re;
@ -192,7 +189,7 @@ VID_FreeReflib(void)
IN_BackendShutdown_fp();
}
dlclose(reflib_library);
Sys_FreeLibrary(reflib_library);
}
IN_KeyboardInit_fp = NULL;
@ -212,10 +209,10 @@ qboolean
VID_LoadRefresh(char *name)
{
refimport_t ri;
R_GetRefAPI_t R_GetRefAPI;
R_GetRefAPI_t GetRefAPI;
char fn[MAX_OSPATH];
char *path;
struct stat st;
if (reflib_active)
{
@ -240,19 +237,13 @@ VID_LoadRefresh(char *name)
path = Cvar_Get("basedir", ".", CVAR_NOSET)->string;
snprintf(fn, MAX_OSPATH, "%s/%s", path, name);
if (stat(fn, &st) == -1)
Sys_LoadLibrary(fn, NULL, &reflib_library);
if (reflib_library == 0)
{
Com_Printf("LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno));
return false;
}
if ((reflib_library = dlopen(fn, RTLD_LAZY)) == 0)
{
Com_Printf("LoadLibrary(\"%s\") failed: %s\n", name, dlerror());
return false;
}
Com_Printf("LoadLibrary(\"%s\")\n", fn);
ri.Cmd_AddCommand = Cmd_AddCommand;
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
@ -275,12 +266,12 @@ VID_LoadRefresh(char *name)
ri.Vid_MenuInit = VID_MenuInit;
ri.Vid_NewWindow = VID_NewWindow;
if ((R_GetRefAPI = (void *)dlsym(reflib_library, "R_GetRefAPI")) == 0)
if ((GetRefAPI = (void *)Sys_GetProcAddress(reflib_library, "R_GetRefAPI")) == 0)
{
Com_Error(ERR_FATAL, "dlsym failed on %s", name);
Com_Error(ERR_FATAL, "Sys_GetProcAddress failed on %s", name);
}
re = R_GetRefAPI(ri);
re = GetRefAPI(ri);
if (re.api_version != API_VERSION)
{
@ -295,10 +286,10 @@ VID_LoadRefresh(char *name)
in_state.in_strafe_state = &in_strafe.state;
in_state.in_speed_state = &in_speed.state;
if (((IN_BackendInit_fp = dlsym(reflib_library, "IN_BackendInit")) == NULL) ||
((IN_BackendShutdown_fp = dlsym(reflib_library, "IN_BackendShutdown")) == NULL) ||
((IN_BackendMouseButtons_fp = dlsym(reflib_library, "IN_BackendMouseButtons")) == NULL) ||
((IN_BackendMove_fp = dlsym(reflib_library, "IN_BackendMove")) == NULL))
if (((IN_BackendInit_fp = Sys_GetProcAddress(reflib_library, "IN_BackendInit")) == NULL) ||
((IN_BackendShutdown_fp = Sys_GetProcAddress(reflib_library, "IN_BackendShutdown")) == NULL) ||
((IN_BackendMouseButtons_fp = Sys_GetProcAddress(reflib_library, "IN_BackendMouseButtons")) == NULL) ||
((IN_BackendMove_fp = Sys_GetProcAddress(reflib_library, "IN_BackendMove")) == NULL))
{
Com_Error(ERR_FATAL, "No input backend init functions in REF.\n");
}
@ -316,9 +307,9 @@ VID_LoadRefresh(char *name)
}
/* Init IN */
if (((IN_KeyboardInit_fp = dlsym(reflib_library, "IN_KeyboardInit")) == NULL) ||
((IN_Update_fp = dlsym(reflib_library, "IN_Update")) == NULL) ||
((IN_Close_fp = dlsym(reflib_library, "IN_Close")) == NULL))
if (((IN_KeyboardInit_fp = Sys_GetProcAddress(reflib_library, "IN_KeyboardInit")) == NULL) ||
((IN_Update_fp = Sys_GetProcAddress(reflib_library, "IN_Update")) == NULL) ||
((IN_Close_fp = Sys_GetProcAddress(reflib_library, "IN_Close")) == NULL))
{
Com_Error(ERR_FATAL, "No keyboard input functions in REF.\n");
}
@ -355,7 +346,11 @@ VID_CheckChanges(void)
cl.refresh_prepped = false;
cls.disable_screen = true;
#ifdef _WIN32
sprintf(name, "ref_%s.dll", vid_ref->string);
#else
sprintf(name, "ref_%s.so", vid_ref->string);
#endif
if (!VID_LoadRefresh(name))
{
@ -410,27 +405,17 @@ VID_Shutdown(void)
/*
* Checks to see if the given ref_NAME.so exists.
* Placed here to avoid complicating other code if the library .so files
* ever have their names changed.
* Placed here to avoid complicating other code if
* the library .so files ever have their names changed.
*
* In Yamagi Quake II this is just a dummy, to
* satisfy dependencies in the menu system.
*/
qboolean
VID_CheckRefExists(const char *ref)
{
char fn[MAX_OSPATH];
char *path;
struct stat st;
path = Cvar_Get("basedir", ".", CVAR_NOSET)->string;
snprintf(fn, MAX_OSPATH, "%s/ref_%s.so", path, ref);
if (stat(fn, &st) == 0)
{
return true;
}
else
{
return false;
}
return true;
}
/* INPUT */

View file

@ -27,13 +27,12 @@
#include "../../refresh/header/local.h"
#include "../../client/header/keyboard.h"
#include "../generic/header/input.h"
#ifdef _WIN32
#include <SDL/SDL.h>
#include "../windows/header/winquake.h"
#else
#include <SDL.h>
#include "../unix/header/unix.h"
#endif
#define MOUSE_MAX 3000

View file

@ -19,8 +19,7 @@
*
* =======================================================================
*
* A header file for some of the plattform dependend stuff. This stuff
* is implemented in unix/ and sdl/
* A header file for some of the plattform dependend stuff.
*
* =======================================================================
*/
@ -28,19 +27,6 @@
#ifndef UNIX_UNIX_H
#define UNIX_UNIX_H
typedef void (*Key_Event_fp_t)(int key, qboolean down);
extern void (*IN_Update_fp)(void);
typedef struct in_state
{
/* Pointers to functions back in client, set by vid_so */
void (*IN_CenterView_fp)(void);
Key_Event_fp_t Key_Event_fp;
vec_t *viewangles;
int *in_strafe_state;
int *in_speed_state;
} in_state_t;
void registerHandler(void);
#endif

View file

@ -47,6 +47,7 @@
#include "../../common/header/common.h"
#include "../../common/header/glob.h"
#include "../generic/header/input.h"
#include "header/unix.h"
unsigned sys_frame_time;

View file

@ -45,25 +45,11 @@ unsigned int _controlfp(unsigned int new, unsigned int mask);
#endif
extern HINSTANCE global_hInstance;
extern HWND cl_hwnd;
extern qboolean ActiveApp, Minimized;
extern int window_center_x, window_center_y;
extern RECT window_rect;
typedef void (*Key_Event_fp_t)(int key, qboolean down);
extern void (*IN_Update_fp)(void);
typedef struct in_state
{
/* Pointers to functions back in client, set by vid_so */
void ( *IN_CenterView_fp )( void );
Key_Event_fp_t Key_Event_fp;
vec_t *viewangles;
int *in_strafe_state;
int *in_speed_state;
} in_state_t;
#endif

View file

@ -35,6 +35,7 @@
#include <shlobj.h>
#include "../../common/header/common.h"
#include "../generic/header/input.h"
#include "header/resource.h"
#include "header/winquake.h"

View file

@ -1,441 +0,0 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* This is the "heart" of the id Tech 2 refresh engine. This file
* implements the main window in which Quake II is running. The window
* itself is created by the SDL backend, but here the refresh module is
* loaded, initialized and it's interaction with the operating system
* implemented. This code is also the interconnect between the input
* system (the mouse) and the keyboard system, both are here tied
* together with the refresher. The direct interaction between the
* refresher and those subsystems are the main cause for the very
* acurate and precise input controls of the id Tech 2.
*
* =======================================================================
*/
#include <assert.h>
#include <float.h>
#include "../../common/header/common.h"
#include "header/winquake.h"
#include "../../client/header/client.h"
/* Structure containing functions
* exported from refresh DLL */
refexport_t re;
/* Console variables that we need to access from this module */
cvar_t *vid_gamma;
cvar_t *vid_ref; /* Name of Refresh DLL loaded */
cvar_t *vid_xpos; /* X coordinate of window position */
cvar_t *vid_ypos; /* Y coordinate of window position */
cvar_t *vid_fullscreen;
/* Global variables used internally by this module */
viddef_t viddef; /* global video state; used by other modules */
HINSTANCE reflib_library; /* Handle to refresh DLL */
qboolean reflib_active = 0;
HWND cl_hwnd; /* Main window handle for life of program */
extern unsigned sys_msg_time;
in_state_t in_state;
typedef struct vidmode_s
{
const char *description;
int width, height;
int mode;
} vidmode_t;
void (*IN_Update_fp)(void);
void (*IN_KeyboardInit_fp)(Key_Event_fp_t fp);
void (*IN_Close_fp)(void);
void (*IN_BackendInit_fp)(in_state_t *in_state_p);
void (*IN_BackendShutdown_fp)(void);
void (*IN_BackendMouseButtons_fp)(void);
void (*IN_BackendMove_fp)(usercmd_t *cmd);
#define VID_NUM_MODES (sizeof(vid_modes) / sizeof(vid_modes[0]))
#define MAXPRINTMSG 4096
/* ========================================================================== */
void
Do_Key_Event(int key, qboolean down)
{
Key_Event(key, down, Sys_Milliseconds());
}
/* ========================================================================== */
void
VID_Printf(int print_level, char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
va_start(argptr, fmt);
vsprintf(msg, fmt, argptr);
va_end(argptr);
if (print_level == PRINT_ALL)
{
Com_Printf("%s", msg);
}
else if (print_level == PRINT_DEVELOPER)
{
Com_DPrintf("%s", msg);
}
else if (print_level == PRINT_ALERT)
{
MessageBox(0, msg, "PRINT_ALERT", MB_ICONWARNING);
OutputDebugString(msg);
}
}
void
VID_Error(int err_level, char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
va_start(argptr, fmt);
vsprintf(msg, fmt, argptr);
va_end(argptr);
Com_Error(err_level, "%s", msg);
}
/* ========================================================================== */
/*
* Console command to re-start the video mode and refresh DLL. We do this
* simply by setting the modified flag for the vid_ref variable, which will
* cause the entire video mode and refresh DLL to be reset on the next frame.
*/
void
VID_Restart_f(void)
{
vid_ref->modified = true;
}
void
VID_Front_f(void)
{
SetWindowLong(cl_hwnd, GWL_EXSTYLE, WS_EX_TOPMOST);
SetForegroundWindow(cl_hwnd);
}
/* This must be the same as in menu.c! */
vidmode_t vid_modes[] = {
{"Mode 0: 320x240", 320, 240, 0},
{"Mode 1: 400x300", 400, 300, 1},
{"Mode 2: 512x384", 512, 384, 2},
{"Mode 3: 640x400", 640, 400, 3},
{"Mode 4: 640x480", 640, 480, 4},
{"Mode 5: 800x500", 800, 500, 5},
{"Mode 6: 800x600", 800, 600, 6},
{"Mode 7: 960x720", 960, 720, 7},
{"Mode 8: 1024x480", 1024, 480, 8},
{"Mode 9: 1024x640", 1024, 640, 9},
{"Mode 10: 1024x768", 1024, 768, 10},
{"Mode 11: 1152x768", 1152, 768, 11},
{"Mode 12: 1152x864", 1152, 864, 12},
{"Mode 13: 1280x800", 1280, 800, 13},
{"Mode 14: 1280x854", 1280, 854, 14},
{"Mode 15: 1280x960", 1280, 860, 15},
{"Mode 16: 1280x1024", 1280, 1024, 16},
{"Mode 17: 1440x900", 1440, 900, 17},
{"Mode 18: 1600x1200", 1600, 1200, 18},
{"Mode 19: 1680x1050", 1680, 1050, 19},
{"Mode 20: 1920x1080", 1920, 1080, 20},
{"Mode 21: 1920x1200", 1920, 1200, 21},
{"Mode 22: 2048x1536", 2048, 1536, 22},
};
qboolean
VID_GetModeInfo(int *width, int *height, int mode)
{
if ((mode < 0) || (mode >= VID_NUM_MODES))
{
return false;
}
*width = vid_modes[mode].width;
*height = vid_modes[mode].height;
return true;
}
void
VID_NewWindow(int width, int height)
{
viddef.width = width;
viddef.height = height;
cl.force_refdef = true; /* can't use a paused refdef */
}
void
VID_FreeReflib(void)
{
if (reflib_library)
{
if (IN_Close_fp)
{
IN_Close_fp();
}
if (IN_BackendShutdown_fp)
{
IN_BackendShutdown_fp();
}
}
if (!FreeLibrary(reflib_library))
{
Com_Error(ERR_FATAL, "Reflib FreeLibrary failed");
}
IN_KeyboardInit_fp = NULL;
IN_Update_fp = NULL;
IN_Close_fp = NULL;
IN_BackendInit_fp = NULL;
IN_BackendShutdown_fp = NULL;
IN_BackendMouseButtons_fp = NULL;
IN_BackendMove_fp = NULL;
memset(&re, 0, sizeof(re));
reflib_library = NULL;
reflib_active = false;
}
qboolean
VID_LoadRefresh(char *name)
{
refimport_t ri;
R_GetRefAPI_t GetRefAPI;
if (reflib_active)
{
if (IN_Close_fp)
{
IN_Close_fp();
}
if (IN_BackendShutdown_fp)
{
IN_BackendShutdown_fp();
}
IN_Close_fp = NULL;
IN_BackendShutdown_fp = NULL;
re.Shutdown();
VID_FreeReflib();
}
Com_Printf("------- Loading %s -------\n", name);
if ((reflib_library = LoadLibrary(name)) == 0)
{
Com_Printf("LoadLibrary(\"%s\") failed\n", name);
return false;
}
ri.Cmd_AddCommand = Cmd_AddCommand;
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
ri.Cmd_Argc = Cmd_Argc;
ri.Cmd_Argv = Cmd_Argv;
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
ri.Con_Printf = VID_Printf;
ri.Sys_Error = VID_Error;
ri.Sys_Mkdir = Sys_Mkdir;
ri.Sys_LoadLibrary = Sys_LoadLibrary;
ri.Sys_FreeLibrary = Sys_FreeLibrary;
ri.Sys_GetProcAddress = Sys_GetProcAddress;
ri.FS_LoadFile = FS_LoadFile;
ri.FS_FreeFile = FS_FreeFile;
ri.FS_Gamedir = FS_Gamedir;
ri.Cvar_Get = Cvar_Get;
ri.Cvar_Set = Cvar_Set;
ri.Cvar_SetValue = Cvar_SetValue;
ri.Vid_GetModeInfo = VID_GetModeInfo;
ri.Vid_MenuInit = VID_MenuInit;
ri.Vid_NewWindow = VID_NewWindow;
if ((GetRefAPI = (void *)GetProcAddress(reflib_library, "R_GetRefAPI")) == 0)
{
Com_Error(ERR_FATAL, "GetProcAddress failed on %s", name);
}
re = GetRefAPI(ri);
if (re.api_version != API_VERSION)
{
VID_FreeReflib();
Com_Error(ERR_FATAL, "%s has incompatible api_version", name);
}
/* Init IN (Mouse) */
in_state.IN_CenterView_fp = IN_CenterView;
in_state.Key_Event_fp = Do_Key_Event;
in_state.viewangles = cl.viewangles;
in_state.in_strafe_state = &in_strafe.state;
in_state.in_speed_state = &in_speed.state;
if (((IN_BackendInit_fp = (void *)GetProcAddress(reflib_library, "IN_BackendInit")) == NULL) ||
((IN_BackendShutdown_fp = (void *)GetProcAddress(reflib_library, "IN_BackendShutdown")) == NULL) ||
((IN_BackendMouseButtons_fp = (void *)GetProcAddress(reflib_library, "IN_BackendMouseButtons")) == NULL) ||
((IN_BackendMove_fp = (void *)GetProcAddress(reflib_library, "IN_BackendMove")) == NULL))
{
Com_Error(ERR_FATAL, "No input backend init functions in REF.\n");
}
if (IN_BackendInit_fp)
{
IN_BackendInit_fp( &in_state );
}
if (re.Init(global_hInstance, 0) == -1)
{
re.Shutdown();
Com_Error(ERR_FATAL, "re.Init() failed");
VID_FreeReflib();
return false;
}
/* Init IN (Keyboard) */
if (((IN_KeyboardInit_fp = (void *)GetProcAddress(reflib_library, "IN_KeyboardInit")) == NULL) ||
((IN_Update_fp = (void *)GetProcAddress(reflib_library, "IN_Update")) == NULL) ||
((IN_Close_fp = (void *)GetProcAddress(reflib_library, "IN_Close")) == NULL))
{
Com_Error(ERR_FATAL, "No keyboard input functions in REF.\n");
}
IN_KeyboardInit_fp(Do_Key_Event);
Key_ClearStates();
Com_Printf("------------------------------------\n");
reflib_active = true;
return true;
}
/*
* This function gets called once just before drawing each frame, and it's sole purpose in life
* is to check to see if any of the video mode parameters have changed, and if they have to
* update the rendering DLL and/or video mode to match.
*/
void
VID_CheckChanges(void)
{
char name[100];
if (vid_ref->modified)
{
cl.force_refdef = true; /* can't use a paused refdef */
S_StopAllSounds();
}
while (vid_ref->modified)
{
/* refresh has changed */
vid_ref->modified = false;
vid_fullscreen->modified = true;
cl.refresh_prepped = false;
cls.disable_screen = true;
Com_sprintf(name, sizeof(name), "ref_%s.dll", vid_ref->string);
if (!VID_LoadRefresh(name))
{
Cvar_Set("vid_ref", "gl");
}
cls.disable_screen = false;
}
}
void
VID_Init(void)
{
/* Create the video variables so we know how to start the graphics drivers */
vid_ref = Cvar_Get("vid_ref", "gl", CVAR_ARCHIVE);
vid_xpos = Cvar_Get("vid_xpos", "3", CVAR_ARCHIVE);
vid_ypos = Cvar_Get("vid_ypos", "22", CVAR_ARCHIVE);
vid_fullscreen = Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
vid_gamma = Cvar_Get("vid_gamma", "1", CVAR_ARCHIVE);
/* Add some console commands that we want to handle */
Cmd_AddCommand("vid_restart", VID_Restart_f);
Cmd_AddCommand("vid_front", VID_Front_f);
/* Start the graphics mode and load refresh DLL */
VID_CheckChanges();
}
void
VID_Shutdown(void)
{
if (reflib_active)
{
re.Shutdown();
VID_FreeReflib();
}
}
qboolean
VID_CheckRefExists(const char *ref)
{
return true;
}
/* ========================================================================== */
void
IN_Move(usercmd_t *cmd)
{
if (IN_BackendMove_fp)
{
IN_BackendMove_fp(cmd);
}
}
void
IN_Shutdown(void)
{
if (IN_BackendShutdown_fp)
{
IN_BackendShutdown_fp();
}
}
void
IN_Commands(void)
{
if (IN_BackendMouseButtons_fp)
{
IN_BackendMouseButtons_fp();
}
}