SkacikPL
cfb86acc81
game: Implement monster footsteps.
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Better tracking of enemies complementing the audio changes.
Cherrypick of 74edb966a2
2022-09-18 12:39:50 +03:00
Yamagi
1053b5dfb1
Merge pull request #871 from 0lvin/new_commands
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Add new cheats spawn commands
2022-09-17 17:17:02 +02:00
Yamagi
e705b48a8e
Merge pull request #883 from protocultor/thumbsticks_fs
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Improved controller thumbsticks precision + Flick Stick
2022-09-17 16:13:57 +02:00
Denis Pauk
5cddd2110c
client: add multiplayer model preview animation
2022-09-04 23:40:55 +03:00
Denis Pauk
cf110b5ea0
game: Add spawn on start point
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It could be used for spawn weapon or opponnent for coop at spawn point.
2022-09-04 23:40:55 +03:00
Denis Pauk
2a8a2f390a
game: add spawn entity by coordinates
2022-09-04 23:40:55 +03:00
Jaime Moreira
c6dd713c89
Smooth rotation for Flick Stick
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Added cvar to change maximum rotation angle that will be smoothed
2022-08-24 19:37:25 -04:00
Jaime Moreira
748909fd96
"Flick Stick" controller layout implementation
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With southpaw version added to "sticks layout" menu
Cvar for length of stick to be considered a flick or rotation
Lacks rotation smoothing
2022-08-24 19:02:21 -04:00
Jaime Moreira
0417bc1023
Sloped axial deadzone added
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2 cvars to change it, 1 per stick
Provides the "snap-to-axis" feeling of the previous axial deadzone
2022-08-24 17:48:33 -04:00
Jaime Moreira
f3fcf3fc24
Joystick handling refactored for precision
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Changed 6 cvars for stick layout to 1; includes menu option
Axial deadzone replaced with radial one, 6 cvars to 2
Expo different for each thumbstick (1 cvar to 2); sliders included
Expo applied to full joystick vector magnitude, instead of per axis
Deleted "joystick_up" ("updown" function) and its sensitivity
2022-08-24 12:30:39 -04:00
apartfromtime
243d4193ee
Add player models command
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Update documentation.
2022-08-19 16:07:12 +10:00
Jaime Moreira
7f689f649c
Faster weapon switching with 'cycleweap'
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Allows to skip elements on the weapon list by tapping the same bound key
2022-08-01 14:31:26 -04:00
Yamagi
c6f6a17176
Merge pull request #849 from protocultor/gyro_aiming
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Gyro aiming
2022-06-17 13:07:25 +02:00
David CARLIER
a01309235b
client download, adding two new cvar to have the ability to set
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a threshold to abort the download if a certain transfer rate is too low.
Disabled by default.
2022-06-11 13:41:24 +01:00
Jaime Moreira
f12b759feb
Gyro aiming configuration cvars
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Cvar to choose between "yaw" (0) or "roll" (1) axis of the controller
to turn (change your yaw) in-game.
Cvars to change pitch and yaw gyro sensitivities.
Updated cvar documentation with new section "Game Controller".
2022-06-07 09:34:45 -04:00
Daniel Gibson
ae4388abed
Doc: Make busywait 0 sound a bit less scary
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As far as we know it's mostly a Windows-only problem, where
(especially in power-saving modes) sleeping can be very imprecise.
2022-05-11 17:44:57 +02:00
Daniel Gibson
13d3dd1b33
doc/030_configuration.md: Update (and shorten) tuning guide
2022-05-11 16:20:28 +02:00
Daniel Gibson
e3aa1010f9
doc/040_cvarlist.md: improve documentation of cl_async etc
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to reflect reality, including the latest changes
2022-05-11 02:02:46 +02:00
Yamagi
e294fc94e5
Merge pull request #822 from DanielGibson/gles3-rb
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OpenGL ES 3.0 support
2022-05-07 09:45:30 +02:00
Daniel Gibson
ef7ba41932
Update documentation for GLES3 and gl3_usefbo
2022-04-27 00:33:46 +02:00
ConHuevosGuey
9c6c2fa749
Update retexturing command in configuration document.
2022-04-25 11:35:23 -05:00
Jaime Moreira
db0e643419
Load gamecontrollerdb.txt for SDL2 joy mappings
2022-04-16 01:37:15 -04:00
Yamagi
6e45f5a66b
Merge pull request #810 from protocultor/prefweap
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Added prefweap command to select weapon by priority
2022-04-13 11:51:33 +02:00
Jaime Moreira
fadb281ec9
Added cvar to define SDL gamepad's 'Back' button
2022-04-06 22:15:14 -04:00
Jaime Moreira
f80e5224bb
Added prefweap command to select weapon by priority
2022-04-06 15:28:34 -04:00
Denis Pauk
c73eac63b3
soft: rename r_colorlight -> sw_colorlight
2022-03-29 22:29:28 +03:00
Daniel Gibson
b5a0050e31
Document gl3_colorlight and gl_texturemode
2022-03-26 19:48:33 +01:00
Daniel Gibson
6eb9ca0f65
Add r_lerp_list and r_videos_unfiltered CVars, fix #800
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r_lerp_list is to allow exceptions to r_2D_unfiltered (like for having
pixely UI in general, but filtered console background).
r_videos_unfiltered controls whether videos should be filtered or not
I also made r_nolerp_list CVAR_ARCHIVE, like users probably expect it.
2022-03-20 12:16:15 +01:00
Daniel Gibson
1230e2c11c
Update docs for building with Visual Studio
2022-03-12 18:11:53 +01:00
Yamagi
7464cb7ae5
Document the HTTP downloading cvars.
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For some reason I never added them to the documentation. Pointed out in
\#793, closes #793 .
2022-02-26 17:34:16 +01:00
David Carlier
ff3315d5d6
Haiku doc update, little code style fixes.
2022-02-26 08:35:10 +00:00
Markuss Mišķis
f7999d74a3
Change the amount of Renderers to 3
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Since Vulkan is missing from the list.
2021-11-28 02:12:48 +02:00
Yamagi
b0fb26c6aa
Document the gamemode
command.
2021-11-13 12:22:06 +01:00
Denis Pauk
1e0d75857b
Use separate r_scale8bittextures for image scale
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Rename {sw,gl}_retexturing variables to r_retexturing in code.
2021-10-17 11:11:05 +03:00
Yamagi
c41e9413bb
Move g_machinegun_norecoil
to the appropriate section.
2021-09-28 18:40:07 +02:00
De-Seppe
b471578c3e
Rename variable to conform to naming guidelines
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Change the name of the cvar machinegun_norecoil to g_machinegun_norecoil to conform to the naming guidelines
2021-09-27 18:29:37 +02:00
De-Seppe
c1e0372366
Add new cvar to the documentation
2021-09-27 13:06:58 +02:00
David Carlier
137d2608c0
installatio doc update proposal, regarding BSD and Solaris
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compatible systems.
2021-09-26 13:27:18 +01:00
Yamagi
79c918eefb
Clarify the Windows build instructions a little bit.
2021-09-04 17:25:00 +02:00
Yamagi
e9be3a8c5a
Link the Neural Upscale Texture pak.
2021-09-04 17:19:04 +02:00
Yamagi
1ff3760c76
Refine the g_footstep
cvar.
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There were complains that always generating footsteps is annoying,
because there will be footsteps while swimming or jumping. Refine
the cvar a little bit:
* `0`: No footsteps at all.
* `1`: Vanilla Quake II behavior.
* `2`: Always footsteps as long as the player has a ground entity.
* `3`: Always footsteps.
The changes the meaning of the values, `2` has become `3`.
Closes #738 .
2021-08-25 18:34:24 +02:00
Yamagi
5f769e55e2
Remove cmake from the documentation.
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Closes #725 .
2021-06-29 11:06:19 +02:00
Yamagi
2861874da6
Small corrections to the documentation.
2021-06-03 07:24:42 +02:00
Yamagi
0838faf120
Remove ref_vk from the documentation.
2021-05-28 09:32:42 +02:00
BjossiAlfreds
47c99cc7a3
Documentation for the map fixes
2021-04-11 02:56:40 +00:00
Yamagi
ee945625d3
Add a cvar g_commanderbody_nogod
to make the com. body destructable.
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The commanders body entity is special, because it's spawned in god mode.
That's no problem in the baseq2 and addons campaigns. But it may break
some custom maps and prevents some hacks, one example is putting the
entity inside an killbox.
Submitted by Евгений T.
2021-03-31 19:28:20 +02:00
Yamagi
635f6ffb16
Merge pull request #685 from BjossiAlfreds/bad-triggered
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Console warning and fix for triggered monsters with no targetname
2021-03-31 10:07:06 +02:00
BjossiAlfreds
fe517fd755
Console warning and fix for triggered monsters with no targetname
2021-03-28 17:16:36 +00:00
Ricardo Garcia
f601ffddfc
Use the real anisotropic filtering value in Vulkan
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When creating the Vulkan texture samplers, make them have the real
anisotropic filtering value selected by the user. This has two side
effects:
* We no longer need two sets of texture samplers in Vulkan (one with and
another one without anisotropic filtering).
* The anisotropic filter value in Vulkan is no longer an on/off switch
and we use the value as chosen by the user.
2021-03-21 11:08:09 +01:00
Ricardo Garcia
15e9c5499d
Remove documentation for nonexisting vk_aniso variable
2021-03-21 00:33:16 +01:00