Documentation for the map fixes

This commit is contained in:
BjossiAlfreds 2021-04-11 02:56:40 +00:00
parent 7a92382b96
commit 47c99cc7a3

View file

@ -134,6 +134,45 @@ some global settings to saner defaults. To use it copy *stuff/yq2.cfg*
into the *baseq2/* directory.
### Fixed Map Data Files
As an optional feature, Yamagi Quake II provides fixed map data files
(.ent files). These files provide a replacement entity list in order
to fix some map bugs that have been discovered by players over the
years.
These fixes include fixes for bad monster counts in some
maps/difficulty settings, fixing broken spawn chains that made it
impossible to spawn some monsters, removing DM-only items that spawn
in unreachable areas in SP/co-op, and so on. You can find detailed
changelogs for each map by opening the .ent files with a text editor
and reading the comment section at the top (lines starting with "//").
#### Download And Setup
1. Download the .ent files from the yquake2 repositories on GitHub.
*baseq2*: yquake2/yquake2/stuff/mapfixes/baseq2/
*juggernaut*: yquake2/yquake2/stuff/mapfixes/juggernaut/
*xatrix*: yquake2/xatrix/stuff/mapfixes/
*rogue*: yquake2/rogue/stuff/mapfixes/
*zaero*: yquake2/zaero/stuff/mapfixes/
2. Once you have the .ent files you want, put them in the respective
*/maps* sub-folder. So *xatrix* .ent files should go into your local
*/xatrix/maps* folder (create this folder if it does not exist).
3. You will see a notification message in the console if an .ent file
was loaded. If you see this message, you know the map fixes are in
effect.
#### Reporting Map Bugs
If you know of any map bugs that are not addressed here, by all means
report them to us through our GitHub repositories.
## The Demo Version
A free demo version of Quake II is available and supported by Yamagi