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When creating the Vulkan texture samplers, make them have the real anisotropic filtering value selected by the user. This has two side effects: * We no longer need two sets of texture samplers in Vulkan (one with and another one without anisotropic filtering). * The anisotropic filter value in Vulkan is no longer an on/off switch and we use the value as chosen by the user. |
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.. | ||
010_index.md | ||
020_installation.md | ||
030_configuration.md | ||
040_cvarlist.md | ||
050_commands.md | ||
060_multiplayer.md | ||
070_packaging.md | ||
080_contributing.md | ||
090_filelists.md |