Commit graph

3651 commits

Author SHA1 Message Date
Denis Pauk
787e65fda4 soft: sync code structure with gl1 and BSPX load
BSPX just loaded without real usage of light maps
2023-09-28 00:21:19 +03:00
Denis Pauk
e0f4da0103 gl1,gl3,vk: sync code structure 2023-09-26 00:58:06 +03:00
Denis Pauk
c4a31e42c9 ref_gl3: Load IBSQ map format 2023-09-26 00:35:33 +03:00
Denis Pauk
5ab77f1a69 Enable quake3 like 'set' commands 2023-09-25 00:26:01 +03:00
Denis Pauk
8d646adb90 Merge remote-tracking branch 'base/master' into rerelease 2023-09-22 22:57:40 +03:00
Denis Pauk
bce1d70186 make input parameters consts in shared.c where possible 2023-09-22 22:47:31 +03:00
Denis Pauk
97967c37c1 DrawAltString const fix 2023-09-22 01:09:07 +03:00
Denis Pauk
ff70128bb9 Make all names in game interface const where possible 2023-09-22 00:58:40 +03:00
Denis Pauk
2274e86481 Make all names in render interface const 2023-09-21 23:40:45 +03:00
Denis Pauk
ddf31c962c Add OpenGL 4.6 to video menu 2023-09-20 01:34:00 +03:00
atsb
637933a23c Add the OpenGL 4.6 renderer for YQ2
https://github.com/yquake2/ref_gl4
2023-09-20 01:23:22 +03:00
Denis Pauk
7c4a06320a Sync gl1 and vk code style 2023-09-19 00:09:59 +03:00
Denis Pauk
6079adae75 Add support with several separate meshes for body parts
FM models has several meshes for different body parts, where
command lsit has section with different length sum of which equal
to total command count.
2023-09-18 23:53:46 +03:00
Denis Pauk
f6319f8bc0 ref_vk: Load IBSQ map format 2023-09-17 16:28:50 +03:00
Denis Pauk
893abc564a Daikatana fix search BSPX header 2023-09-17 16:01:11 +03:00
Denis Pauk
d5515c8525 Daikatana: load bsp and wal formats
https://gist.github.com/DanielGibson/2ceeba3fb6141e839c4aaf141b649762
2023-09-17 16:00:41 +03:00
Denis Pauk
b7f78626f8 Add additioan description of goals. 2023-09-17 15:48:42 +03:00
Daniel Svensson
bbf4a9f189 soft: LIGHTMAPS: Add support for LMSHIFT.
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:19:17 +03:00
Daniel Svensson
d3f0fde1ae gl3: LIGHTMAPS: Add support for LMSHIFT.
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:17:00 +03:00
Denis Pauk
42465a6b03 Add Vulkan render 2023-09-17 14:17:14 +03:00
Denis Pauk
92a0bcf128 fix heretic2 like sprite path 2023-09-17 14:07:01 +03:00
David CARLIER
34830efda1 Mod_LoadFlexModel fix uninit var 2023-09-17 14:04:49 +03:00
Denis Pauk
412ea8406a Add dkm models support (daikatana)
Based on:
 * [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/IO/DkmParser.cpp)
 * [dkm2md2](http://charles.hollemeersch.net/daikatana-tools/)
2023-09-17 14:01:36 +03:00
Denis Pauk
cfac300e74 Add fm/heretic2 model support
Save additional list of meshes between dmdl_t and list of skins.

https://sourceforge.net/p/quark/code/HEAD/tree/runtime/trunk/plugins/ie_fm_import.py
2023-09-17 13:54:51 +03:00
Denis Pauk
db436ee6e4 Add Quake mdl format support
http://tfc.duke.free.fr/coding/mdl-specs-en.html
2023-09-17 13:48:09 +03:00
Denis Pauk
bd5685d201 Add Heretic 2 mpeg support
2aa2b7aec8
2023-09-17 12:11:41 +03:00
Dominic Szablewski
88079c9c70 Add mpeg decoder
https://github.com/phoboslab/pl_mpeg

License: MIT
2023-09-17 12:04:28 +03:00
Denis Pauk
c898573885 Add support of smacker files
https://sourceforge.net/projects/libsmacker/files/libsmacker-1.2/

libsmacker is released under the Lesser GNU Public License, v2.1.
2023-09-17 11:54:57 +03:00
Denis Pauk
85ebca9979 ref_gl1: Load IBSQ map format 2023-09-16 19:42:40 +03:00
Frank Richter
10e791471e Add 'skyautorotate' worldspawn property as found in rerelease game.
This is necessary to stop the sky in some rerelease maps, eg base1,
from spinning: these maps set a 'skyrotate' value, but explicitly
disable it with the new 'skyautorotate'.
2023-09-16 19:42:40 +03:00
Daniel Svensson
9cb349e6e9 ref_gl1: LIGHTMAPS: Add support for DECOUPLEDLM.
Decouples texture coordinates from lightmap coordinates to allow for
higher resolution lightmaps, and also avoids lightmap misalignment when
shadows span surfaces with differing texture scale.
2023-09-16 19:42:40 +03:00
Daniel Svensson
27331bcd1c ref_gl1: LIGHTMAPS: Add support for LMSHIFT.
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-16 19:42:40 +03:00
Denis Pauk
a11b298d5c ref_gl1: Add BSPX load 2023-09-16 19:42:40 +03:00
David CARLIER
437c16c0d1 "constifying" where underlying C calls expect compile time constants. 2023-09-16 18:16:52 +02:00
Yamagi
73c3afd47e
Merge pull request #1060 from devnexen/constify_it
"constifying" where underlying C calls expect compile time constants.
2023-09-16 18:14:17 +02:00
Yamagi
203780b613 Merge remote-tracking branch '0lvin/rerelease' 2023-09-16 17:29:36 +02:00
Yamagi
677d89a594 Yamagi Quake II Remaster, an experimental fork with Q2R support. 2023-09-16 17:25:41 +02:00
David CARLIER
3b8053edae "constifying" where underlying C calls expect compile time constants. 2023-09-16 16:20:21 +01:00
Yamagi
fe715f3d76 Document vid_pauseonfocuslost. 2023-09-16 16:36:19 +02:00
Yamagi
43e2a67f12 Fix indention problems introduced in the last commits. 2023-09-16 16:33:13 +02:00
Yamagi
49d4f2ce1f Merge remote-tracking branch 'menu/oss' 2023-09-16 16:30:04 +02:00
Denis Pauk
ae7d6c1800 r_retexturing: use rgb with pcx if image has builtin palette 2023-09-16 10:56:50 +03:00
Denis Pauk
3ffe9f522e soft: use same full light as gl* version if none
Use fullbright if not lights provided, same logic used by default
for gl renders and way to show something for ReRelease version
while real support is not implemented yet.
2023-09-16 10:56:50 +03:00
Denis Pauk
3b82261dec Make sound samples const 2023-09-16 10:56:50 +03:00
Denis Pauk
2fc15692d3 Add support of Quake 2 N64 ReRelease 2023-09-16 10:56:50 +03:00
Denis Pauk
318cd69318 Add nolerp filtering by * 2023-09-16 10:56:50 +03:00
Denis Pauk
9f8af6ec54 Generate palette and color map 2023-09-16 10:56:50 +03:00
Denis Pauk
dfff401645 Share 24to8 convert logic 2023-09-16 10:56:50 +03:00
Denis Pauk
43e4951f43 Automatically generate 16to8 bit colors 2023-09-16 10:56:50 +03:00
Denis Pauk
903272ee09 Support Quake2 ReRelease textures 2023-09-16 10:56:50 +03:00