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Document vid_pauseonfocuslost.
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@ -409,6 +409,10 @@ Set `0` by default.
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show. Defaults to `300`.
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Related to this: *cl_maxfps* and *cl_async*.
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* **vid_pauseonfocuslost**: When set to `1` the game is paused as soon
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as it's window looses focus. It will work only in situation were the
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game can be paused, e.g. not in multiplayer games. Defaults to `0`.
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* **vid_renderer**: Selects the renderer library. Possible options are
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`gl1` (the default) for the old OpenGL 1.4 renderer, `gl3` for the
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OpenGL 3.2 renderer, `gles3` for the OpenGL ES3 renderer
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