Document vid_pauseonfocuslost.

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Yamagi 2023-09-16 16:35:40 +02:00
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@ -409,6 +409,10 @@ Set `0` by default.
show. Defaults to `300`.
Related to this: *cl_maxfps* and *cl_async*.
* **vid_pauseonfocuslost**: When set to `1` the game is paused as soon
as it's window looses focus. It will work only in situation were the
game can be paused, e.g. not in multiplayer games. Defaults to `0`.
* **vid_renderer**: Selects the renderer library. Possible options are
`gl1` (the default) for the old OpenGL 1.4 renderer, `gl3` for the
OpenGL 3.2 renderer, `gles3` for the OpenGL ES3 renderer