Denis Pauk
642aeedc43
Merge remote-tracking branch 'yquake2/master'
2023-12-18 12:47:09 +02:00
Yamagi
18aa42653a
Merge pull request #1076 from protocultor/quick_weap
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Faster "weapprev" and "weapnext" behavior
2023-12-17 11:58:28 +01:00
Denis Pauk
80ff901765
Fix build with Q_min/Q_max: 5da0e5f0
2023-12-16 23:37:20 +02:00
Denis Pauk
6b70251341
Merge remote-tracking branch 'yquake2/master'
2023-12-16 23:14:52 +02:00
Jaime Moreira
01ce6787dc
Preview of the coming weapon for weapprev/weapnext
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The weapon you are changing to appears in the HUD, in "pickup" format.
Requires g_quick_weap == 1.
2023-12-16 17:52:00 -03:00
Yamagi
be84f7fb89
Set the ambush
spawnflag on monster_boss2 in biggun.
...
I encountered a bug where the monster_boss2 aka hornet in biggun.bsp
somehow slipped into the void while pushed out of it's compartment.
I'm unable to reproduce it, but analysis showed that the hornet isn't
spawned in ambush mode. As soon as the player fires a gun it starts
moving. Maybe that is enough to slip out of the compartment.
Additionally the hornet is a targeted monster. Monsters triggered by
level logic must be set to ambush, otherwise sound and level logic
triggering mess each other up.
Closes #1078 .
2023-12-16 18:41:47 +01:00
Yamagi
5da0e5f00c
Merge pull request #1075 from apartfromtime/master
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Rename min\max to avoid conflict with c-plus plus
2023-12-16 16:33:07 +01:00
apartfromtime
71570bb2ef
Revert changes to shaders
...
Uses min/max from shader language.
2023-12-09 12:28:30 +11:00
Jaime Moreira
9eca08fd92
Faster "weapprev" and "weapnext" behavior
...
These commands can now "count" how many times they have been called,
similar to how "cycleweap" operates after #865 .
This allows for changing to different weapons, instead of just going
"one down" or "one up".
New cvar "g_quick_swap" allows to enable/disable this behavior.
2023-12-07 23:57:19 -03:00
apartfromtime
f0d2c5afaa
More min\max function renaming
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Missed function renaming.
2023-12-04 22:59:31 +11:00
David Carlier
734422cbdf
client: build warning fixes.
2023-12-02 13:05:29 +02:00
apartfromtime
9ac19de4ac
Rename min\max to avoid conflict with c-plus plus
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While trying to compile the yquake2 rebased heretic2 source from 0lvin, a name conflict with min\max of different parameter counts included by a std::cpp library occurred.
2023-12-01 11:58:21 +11:00
Denis Pauk
e673301dfb
renders: fix maps with hardcoded image extensions
2023-11-28 00:31:33 +02:00
Denis Pauk
fbdc7e3f79
renders: Use pcx->wal->m32->m8->tga priority
2023-11-27 23:56:16 +02:00
Denis Pauk
53067535ea
vk: clean up unused code
2023-11-27 00:02:37 +02:00
Denis Pauk
888e9bac9d
render: Save original name of requested image
2023-11-26 23:50:29 +02:00
Denis Pauk
8d35e72606
client: support png skins in multiplayer
2023-11-26 16:47:49 +02:00
Denis Pauk
d48a8abf5c
Merge remote-tracking branch 'yquake2/master'
2023-11-25 16:14:28 +02:00
Yamagi
4967b9d0ca
Update miniz to e5700656b34b732f8d4e5df87cb0de00a6c8f319.
2023-11-24 09:26:14 +01:00
Yamagi
3d8fa3995c
Update minizip unzip to 643e17b7498d12ab8d15565662880579692f769d.
2023-11-23 18:42:20 +01:00
Yamagi
90402c3f85
Move miniz into a subdirectory.
...
An upcoming update will add several files, having miniz in it's own
subdirectory makes it clear what belongs to it an whit to unzip.
2023-11-23 18:21:44 +01:00
Denis Pauk
dab662c8ba
game: fix guardian and shambler save
2023-11-18 20:14:48 +02:00
Denis Pauk
38f2442d84
soft: move RE_SetSky to warp file
...
Same structure as other renders have
2023-11-18 17:52:43 +02:00
Denis Pauk
36c7528cc5
game: Update TODO list
2023-11-17 00:50:05 +02:00
Denis Pauk
9958db18d6
game: Add ReRelease Shambler Monster
2023-11-17 00:45:58 +02:00
Denis Pauk
1151c91069
game: Add ReRelease Guardian Monster
2023-11-12 23:51:58 +02:00
Denis Pauk
145027c240
game: fix actor save, revert of 038b7f01
2023-11-09 23:55:29 +02:00
Denis Pauk
6aece83adb
game: restore rerelease target_actor used in biggun
2023-11-09 00:56:33 +02:00
Denis Pauk
081d0fffa4
game: add ReRelease Arachnoid monster
2023-11-09 00:15:23 +02:00
Denis Pauk
572bb883b9
Merge remote-tracking branch 'yquake2/master'
2023-11-09 00:15:05 +02:00
Yamagi
2b06ae4e95
s/Jaime Moreira/protocultor/g
2023-11-08 18:47:31 +01:00
Denis Pauk
015741ae4f
Merge remote-tracking branch 'yquake2/master'
2023-11-06 00:37:49 +02:00
Denis Pauk
1270ae66d5
client: cache 8 maps in collision code
2023-11-05 18:50:02 +02:00
Yamagi
d4940703f0
Bump version number to 8.31pre.
2023-11-05 12:15:35 +01:00
Yamagi
11993ed7e6
Bump version number to 8.30.
2023-11-05 12:13:43 +01:00
Denis Pauk
51a8dfb6f3
client: cache four last maps
2023-11-05 02:49:00 +02:00
Denis Pauk
a50c75e069
Fix possible undefined code in recursive CM_BoxLeafnums_r
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Found by @devnexen in https://github.com/0lvin/heretic2/pull/13/files
2023-11-04 23:00:37 +02:00
Denis Pauk
1ab34c87fd
Combine credits for addons
2023-11-04 21:50:28 +02:00
Denis Pauk
172e8b743e
game: merge ctf
2023-11-04 21:03:05 +02:00
Denis Pauk
f0155f0163
game: sync ctf g_ai
2023-11-04 20:22:01 +02:00
Denis Pauk
63d3e5ac74
Merge remote-tracking branch 'yquake2/master'
2023-11-04 19:45:48 +02:00
Denis Pauk
977dbc34e6
game: disable ctf menu if game != ctf
2023-11-04 19:45:23 +02:00
Denis Pauk
d27fc1f333
game: sync ctf player
2023-11-04 18:30:46 +02:00
Denis Pauk
802a874f64
game: sync ctf g_cmds
2023-11-04 17:32:56 +02:00
Denis Pauk
2b69f3774f
game: sync ctf hud/trail
2023-11-04 17:01:06 +02:00
Yamagi
06017193fc
Merge pull request #1070 from devnexen/network_getaddrinfo_error
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NET_Socket unix using getaddrinfo's error code in case.
2023-11-04 14:13:24 +01:00
Yamagi
ad9c115840
Merge pull request #1069 from devnexen/fix_bug_fix
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fix curl uaf previous fix.
2023-11-04 14:13:10 +01:00
Denis Pauk
16dee61c78
game: sync ctf g_{spawn,phys}
2023-11-03 01:00:51 +02:00
Denis Pauk
9947744114
game: sync ctf g_{chase,func,items,misc,weapon}
2023-11-03 00:36:57 +02:00
Denis Pauk
c41b72125a
game: sync with ctf g_svcmds, g_target, g_trigger
2023-11-02 00:58:27 +02:00