Merge pull request #1075 from apartfromtime/master

Rename min\max to avoid conflict with c-plus plus
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Yamagi 2023-12-16 16:33:07 +01:00 committed by GitHub
commit 5da0e5f00c
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8 changed files with 19 additions and 23 deletions

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@ -1255,8 +1255,8 @@ NET_Sleep(int msec)
timeout.tv_sec = msec / 1000;
timeout.tv_usec = (msec % 1000) * 1000;
i = max(ip_sockets[NS_SERVER], ip6_sockets[NS_SERVER]);
i = max(i, ipx_sockets[NS_SERVER]);
i = Q_max(ip_sockets[NS_SERVER], ip6_sockets[NS_SERVER]);
i = Q_max(i, ipx_sockets[NS_SERVER]);
select(i + 1, &fdset, NULL, NULL, &timeout);
}

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@ -1045,8 +1045,8 @@ static thumbstick_t
IN_RadialDeadzone(thumbstick_t stick, float deadzone)
{
thumbstick_t result = {0};
float magnitude = min(IN_StickMagnitude(stick), 1.0f);
deadzone = min( max(deadzone, 0.0f), 0.9f); // clamp to [0.0, 0.9]
float magnitude = Q_min(IN_StickMagnitude(stick), 1.0f);
deadzone = Q_min( Q_max(deadzone, 0.0f), 0.9f); // clamp to [0.0, 0.9]
if ( magnitude > deadzone )
{
@ -1070,7 +1070,7 @@ IN_SlopedAxialDeadzone(thumbstick_t stick, float deadzone)
float abs_y = fabsf(stick.y);
float sign_x = copysignf(1.0f, stick.x);
float sign_y = copysignf(1.0f, stick.y);
deadzone = min(deadzone, 0.5f);
deadzone = Q_min(deadzone, 0.5f);
float deadzone_x = deadzone * abs_y; // deadzone of one axis depends...
float deadzone_y = deadzone * abs_x; // ...on the value of the other axis
@ -1141,7 +1141,7 @@ IN_SmoothedStickRotation(float value)
// 0 for immediate consumption
float immediate_weight = (fabsf(value) - bottom_threshold)
/ (top_threshold - bottom_threshold);
immediate_weight = min( max(immediate_weight, 0.0f), 1.0f ); // clamp to [0, 1] range
immediate_weight = Q_min( Q_max(immediate_weight, 0.0f), 1.0f ); // clamp to [0, 1] range
// now we can push the smooth sample
float smooth_weight = 1.0f - immediate_weight;
@ -1171,7 +1171,7 @@ IN_FlickStick(thumbstick_t stick, float axial_deadzone)
thumbstick_t processed = stick;
float angle_change = 0;
if (IN_StickMagnitude(stick) > min(joy_flick_threshold->value, 1.0f)) // flick!
if (IN_StickMagnitude(stick) > Q_min(joy_flick_threshold->value, 1.0f)) // flick!
{
// Make snap-to-axis only if player wasn't already flicking
if (!is_flicking || flick_progress < FLICK_TIME)
@ -2005,8 +2005,8 @@ Controller_Rumble(const char *name, vec3_t source, qboolean from_player,
}
effect_volume = joy_haptic_magnitude->value * intens * dist_prop * volume;
low_freq = min(effect_volume * low_freq, USHRT_MAX);
hi_freq = min(effect_volume * hi_freq, USHRT_MAX);
low_freq = Q_min(effect_volume * low_freq, USHRT_MAX);
hi_freq = Q_min(effect_volume * hi_freq, USHRT_MAX);
// Com_Printf("%-29s: vol %5u - %4u ms - dp %.3f l %5.0f h %5.0f\n",
// name, effect_volume, duration, dist_prop, low_freq, hi_freq);

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@ -240,7 +240,7 @@ R_TextureMode(char *string)
if (gl_config.anisotropic && gl_anisotropic->value)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
max(gl_anisotropic->value, 1.f));
Q_max(gl_anisotropic->value, 1.f));
}
}
else /* texture has no mipmaps */
@ -778,7 +778,7 @@ R_Upload32(unsigned *data, int width, int height, qboolean mipmap)
if (mipmap && gl_config.anisotropic && gl_anisotropic->value)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
max(gl_anisotropic->value, 1.f));
Q_max(gl_anisotropic->value, 1.f));
}
return res;
}

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@ -116,7 +116,7 @@ GL3_TextureMode(char *string)
/* Set anisotropic filter if supported and enabled */
if (gl3config.anisotropic && gl_anisotropic->value)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max(gl_anisotropic->value, 1.f));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Q_max(gl_anisotropic->value, 1.f));
}
}
else /* texture has no mipmaps */
@ -227,7 +227,7 @@ GL3_Upload32(unsigned *data, int width, int height, qboolean mipmap)
if (mipmap && gl3config.anisotropic && gl_anisotropic->value)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max(gl_anisotropic->value, 1.f));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Q_max(gl_anisotropic->value, 1.f));
}
return res;

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@ -235,7 +235,7 @@ RE_Draw_StretchPicImplementation (int x, int y, int w, int h, const image_t *pic
if (picupscale > 1)
{
int i;
int pu = min(height-v, picupscale);
int pu = Q_min(height-v, picupscale);
pixel_t *dest_orig = dest;
// copy first line to fill whole sector

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@ -53,8 +53,8 @@ R_DrawSprite(entity_t *currententity, const model_t *currentmodel)
}
r_polydesc.pixels = skin->pixels[0];
r_polydesc.pixel_width = min(s_psprframe->width, skin->width);
r_polydesc.pixel_height = min(s_psprframe->height, skin->height);
r_polydesc.pixel_width = Q_min(s_psprframe->width, skin->width);
r_polydesc.pixel_height = Q_min(s_psprframe->height, skin->height);
r_polydesc.dist = 0;
// generate the sprite's axes, completely parallel to the viewplane.

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@ -643,7 +643,7 @@ AL_Spatialize(channel_t *ch)
final = 1.0 - ((dist / 1000) * (1.0 - s_occlusion_strength->value));
qalSourcef(ch->srcnum, AL_GAIN, min(max(final, 0), 1));
qalSourcef(ch->srcnum, AL_GAIN, Q_min(Q_max(final, 0), 1));
qalSourcei(ch->srcnum, AL_DIRECT_FILTER, underwaterFilter);

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@ -124,12 +124,8 @@ typedef unsigned char byte;
#define YAW 1 /* left / right */
#define ROLL 2 /* fall over */
#ifndef min
#define min(a, b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a, b) (((a) > (b)) ? (a) : (b))
#endif
#define Q_min(a, b) (((a) < (b)) ? (a) : (b))
#define Q_max(a, b) (((a) > (b)) ? (a) : (b))
#define MAX_STRING_CHARS 2048 /* max length of a string passed to Cmd_TokenizeString */
#define MAX_STRING_TOKENS 80 /* max tokens resulting from Cmd_TokenizeString */