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8492cb5506
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doc/building: Update note regarding the editor, as it will now build on GCC10, Clang
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2021-01-22 12:56:35 +01:00 |
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5ff673cbae
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func_train: Fix TELEPORT spawn-flag from the path-corner. Previously we
acted the next frame, but this causes the move action to be made nil.
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2021-01-22 12:07:42 +01:00 |
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4b5125d97f
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CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
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2021-01-21 01:29:26 +01:00 |
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297741eac1
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func_breakable: Force angles to be 0. Map editors generally don't support setting angles on brush entities anyway.
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2021-01-19 11:17:47 +01:00 |
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f8606ae7e7
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Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
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2021-01-19 10:37:28 +01:00 |
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7e2aab4cad
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func_rotating: Work around Q1 BSP bug in which rotating brush entities may call blocked() on ents they couldn't possibly be touching
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2021-01-19 10:35:18 +01:00 |
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544da0ef15
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env_shake: Fixed parameters being received wrong on the client-side. Stupid oversight.
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2021-01-19 08:12:25 +01:00 |
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6c80598fbe
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build_engine.sh: Check for different Win32 and Win64 Cygwin profiles
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2021-01-16 22:15:14 +01:00 |
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c61874d3a7
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Make the worldspawn launch script change directories
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2021-01-16 21:16:46 +01:00 |
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75f96079f9
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Added build_all.sh due to popular demand.
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2021-01-16 20:38:26 +01:00 |
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44f3004047
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build_engine.sh: Disable bullet plugin building, as that part in the engine is seemingly abandoned.
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2021-01-16 20:15:52 +01:00 |
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bd98047ff9
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build_engine/editor: Support for systems without nproc amongst other things
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2021-01-16 19:29:27 +01:00 |
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6a48c18171
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BotLib: Add support for the AIM linkflag, to control when a bot is forced
to look ahead to the current waypoint node.
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2021-01-16 17:34:04 +01:00 |
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4bb854f16b
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README: Add notice for Windows users
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2021-01-16 17:31:56 +01:00 |
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ab4af2cef5
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Detect Cygwin environment and build binaries for Windows in build_engine.sh
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2021-01-16 16:57:48 +01:00 |
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cd910e53cc
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They Hunger: Now we also have a scripts/map_blacklist, contributed by Xylemon!
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2021-01-15 01:08:20 +01:00 |
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1f78814d1e
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Menu: Only list maps in the Create Game maplist that belong to the current gamedir, replicating WON behaviour
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2021-01-15 01:04:51 +01:00 |
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c9af5aa770
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Opposing Force: Add scripts/map_blacklist for the menu
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2021-01-14 15:45:44 +01:00 |
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75adc63665
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Menu: Blacklist any test_* prefixed maps in the Create game menu
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2021-01-14 15:41:01 +01:00 |
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fe62de4a67
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Gunman Chronicles: Add default.cfg and scripts/map_blacklist for the menu
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2021-01-13 12:22:41 +01:00 |
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3662565879
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Unscrew player animation and fix a bug involving botlib overriding
important playermethods on bot-clients with CBaseEntity ones.
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2021-01-06 15:54:17 +01:00 |
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ae6f3ebdfb
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Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
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2021-01-06 13:58:37 +01:00 |
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ae70642f14
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Server: Disallow the 'pause' command to any game with more than 1 client-slot.
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2021-01-06 12:38:35 +01:00 |
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507a10eec5
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Client: Allow game-specific model event overrides.
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2021-01-05 15:51:49 +01:00 |
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6c3814a2b1
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Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
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2021-01-03 12:52:51 +01:00 |
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6dc054f94b
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Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
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2021-01-02 21:52:35 +01:00 |
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8933452364
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BotLib: Add a visual line indicator for the link you'll be making.
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2021-01-02 21:31:56 +01:00 |
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523b1df3de
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Client: Move text-menus into their own titles[] channel, so that they don't
overwrite other texts being printed and vice versa.
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2021-01-02 21:22:56 +01:00 |
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6638e7324d
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BotLib: Improve the rendering of waypoints and radii, including highlights
for the nearest node.
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2021-01-02 18:52:09 +01:00 |
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58be8e2170
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BotLib/Nodes: Add support for variable link radius. If you need to fill
your old waypoint data... try 'sv way radiushack'. Sorry!
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2021-01-02 11:17:14 +01:00 |
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829757d415
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Way-Editor: Move the 'Remove ALL' option down a bit to help mitigate accidental presses a bit more
Might even want to put it behind a confirmation window later.
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2020-12-31 05:10:07 +01:00 |
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dd741c1c39
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Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files,
also support for basic Quake III Arena player model selection if you happen
to play with that (like Xylemon will!)
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2020-12-30 17:19:21 +01:00 |
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53ed1962eb
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BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
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2020-12-29 09:10:21 +01:00 |
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1dd2547fe2
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Client: Added improvements to the waypoint-editor, more options, features... etc.
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2020-12-29 07:17:41 +01:00 |
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d1b1431b8a
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BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
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2020-12-28 19:59:37 +01:00 |
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f52638c715
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Half-Life: Auto-reload for the few weapons it applies for (when empty)
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2020-12-28 19:57:47 +01:00 |
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5edcdb892c
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BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
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2020-12-26 07:27:34 +01:00 |
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c76cdc5903
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BotLib: Added basic waypointing and pathfinding system. They'll go about
their business but not do much else just yet.
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2020-12-23 07:53:43 +01:00 |
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545b66a786
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Half-Life: Update gameinfo_pkgname definition in the game manifest.
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2020-12-22 01:58:41 +01:00 |
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cefc30e4dc
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Platform: Added custinfoparms.txt for q3map2 users.
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2020-12-22 01:58:02 +01:00 |
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86daed3eec
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Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
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2020-12-22 01:56:44 +01:00 |
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d04d2a83ef
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Nodes: Only bother saving a node .way file when we've got nodes to dump.
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2020-12-22 01:15:22 +01:00 |
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4cbcda6449
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Use prefers-color-scheme for the SVG icons.
|
2020-12-22 00:58:25 +01:00 |
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92ed644f43
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Add README.md
|
2020-12-22 00:18:15 +01:00 |
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3d700a4fd7
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sky_camera: Fix not taking different camera position vectors into account,
this broke by accident a few commits ago. Apologies.
|
2020-12-20 02:19:52 +01:00 |
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ebdd55d397
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Update build_editor.sh to work with WorldSpawn 1.1.0
|
2020-12-19 21:17:50 +01:00 |
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b7ebea2401
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func_door_rotating: Document entity via QUAKED comment
|
2020-12-17 23:07:36 +01:00 |
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0e46b76042
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Client: Tag viewmodels so they don't cast shadows when dynamic lights are around
|
2020-12-13 04:46:04 +01:00 |
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daaf6a1974
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Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
|
2020-12-13 03:50:35 +01:00 |
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6583a42a87
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Change magic numbers of BSP version checks to macro defines.
|
2020-12-13 00:56:11 +01:00 |
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