build_engine.sh: Disable bullet plugin building, as that part in the engine is seemingly abandoned.
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1 changed files with 3 additions and 5 deletions
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@ -5,7 +5,6 @@ FTE_MAKEFILE=./src/engine/engine/Makefile
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BUILD_SDL2=0
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BUILD_DEBUG=1
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COMPILE_SYS=$(uname)
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PLUGINS="bullet"
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# Check how many cores/processors we should use for building
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if ! [ -x "$(command -v nproc)" ]; then
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@ -33,7 +32,6 @@ else
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elif [[ "$COMPILE_SYS" == "OpenBSD" ]]; then
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PLATFORM=bsd
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OUTPUT=$OUTPUT/fteqw-gl
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PLUGINS=""
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elif [[ "$COMPILE_SYS" == "FreeBSD" ]]; then
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PLATFORM=bsd
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OUTPUT=$OUTPUT/fteqw-gl
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@ -63,7 +61,7 @@ else
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cd ./engine/engine
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fi
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gmake -j $BUILD_PROC makelibs NATIVE_PLUGINS=$PLUGINS FTE_TARGET=$PLATFORM
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gmake -j $BUILD_PROC makelibs FTE_TARGET=$PLATFORM
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gmake -j $BUILD_PROC $MAKETARGET FTE_TARGET=$PLATFORM
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cp -v "$OUTPUT" ../../../bin/fteqw
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@ -75,8 +73,8 @@ gmake -j $BUILD_PROC iqm-rel
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cp -v ./release/iqm ../../../bin/iqm
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gmake -j $BUILD_PROC imgtool-rel
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cp -v ./release/imgtool ../../../bin/imgtool
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gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="bullet"
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find ./release/ -name 'fteplug_bullet_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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#gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="bullet"
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#find ./release/ -name 'fteplug_bullet_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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gmake -j $BUILD_PROC plugins-rel NATIVE_PLUGINS="ffmpeg"
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find ./release/ -name 'fteplug_ffmpeg_*.so' -exec cp -prv '{}' '../../../bin/' ';'
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