0db8cb6e3c
armoury_entity: Welcome back.
2019-01-16 17:18:06 +01:00
a4c77d7a95
Cleanup, removing unused cruft, moved menu into its own basedir.
2019-01-16 00:10:21 +01:00
99c878d4d0
Fixed some rendering-frame bugs (stuff that doesn't belong...)
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and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
84399e33c9
func_bomb_target: Fix triggering upon C4 explosion.
2019-01-10 11:14:13 +01:00
76c34de632
Fix the C4 Bomb not being cleared from the inventory after every round.
2019-01-06 22:00:17 +01:00
f0d107bb8a
worldspawn: Make sure it's only called once, to avoid multiple worldspawn entities (this can happen...) from messing everything up.
2019-01-06 21:59:58 +01:00
3ef5e6c009
Fix the 'kill' command
2019-01-06 00:22:06 +01:00
7bb9281db7
Finally added the 5th weapon slot, where the C4 rightfully belongs.
2019-01-05 21:35:38 +01:00
09667d161c
Added missing escape-zone, vip-zone and defusal-kit HUD icons
2019-01-05 20:28:31 +01:00
b6321abd82
hostage_entity: Slight sound optimisation.
2019-01-05 18:30:02 +01:00
f17914d241
Fixed you starting with more than the allowed money. Now respecting the limtis.
2019-01-05 18:29:35 +01:00
a0745b550f
Removed EntHostage.c
2019-01-05 18:29:11 +01:00
eed328c36f
hostage_entity: Experimenting with a new duckling type follow AI. Not perfect, but better results than before
2019-01-05 16:36:22 +01:00
098b701fe5
Renamed sv_voxannounce to fcs_voxannounce. As it is FreeCS specific.
2019-01-05 16:33:39 +01:00
c454f9f801
hostage_entity: Slightly better pathing, by walking to the last-traceable position of the rescuer
2019-01-05 10:39:09 +01:00
b3753047ad
hostage_entity: Memorize who your last rescuer was and attribute $$$ to him, in case he's too far away and no longer the user.
2019-01-05 09:10:14 +01:00
0adf64a82f
Cleaned up func_buyzones' Game_CreateBuyZones to not use findchain.
2019-01-05 08:58:21 +01:00
3f3438cc1c
hostage_entity: allows being pushed around (when you're CT)
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hostage_entity: added animations for idle/walk/running that were missing
2019-01-05 08:51:32 +01:00
4621358ffd
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
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Added support for respawns of map entities
Started redoing hostages... they don't have any animations right now. Don't be surprised.
Moved most/if-not-all CS specific entities into their own class files
2019-01-05 02:02:12 +01:00
4f9e8c2a75
Moved info_map_parameters into its own entity file, removed the old associated fields.
2019-01-04 21:58:19 +01:00
0e7fcf8012
Fixed env_sprite functionality.
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Moved some things around.
2019-01-04 21:39:07 +01:00
e7f1db0543
Commited some minor stuff, unimportant
2019-01-04 05:56:14 +01:00
6678a562ae
VoIP 3D-Ingame Indicator added
2019-01-03 23:33:40 +01:00
5fa7002844
- Added everything needed for networked sprays
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- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
07b72429f6
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00
8ffd4bb134
Initial New-Menu Commit.
2018-12-27 23:53:24 +01:00
468996b9e6
Reset the bomb defusal progress in case the time runs out and is neither detonated nor successfully defused.
2018-12-25 22:59:10 +01:00
a02b781e9a
Fix func_buyzones not being affected by fcs_swapteams
2018-12-25 22:53:44 +01:00
b1fa74a63a
Added fcs_fix_bombtimer for overriding weird/buggy CS 1.5 timer behaviour
2018-12-23 09:12:12 +01:00
afc8d8dbb2
more ecologically friendly infodecal entities
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fixed autoreload behaviour! it's now like in 1.5
added some glsl replacements that are more performance friendly
2018-12-15 15:50:10 +01:00
c1497341a8
Moved all entity field definitions into one file.
2018-12-09 05:58:28 +01:00
701f0e8737
Added damage indicator.
2018-12-09 05:56:34 +01:00
628097eff9
Added early infodecal ents. They don't align to the texture coords YET.
2018-12-07 20:03:07 +01:00
f5bb0748ff
Clear scope-zoom upon respawn.
2018-12-06 05:34:40 +01:00
f15217db91
Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries.
2018-12-05 20:52:27 +01:00
efeaa2822d
- Changed mp_fillweapons to fcs_fillweapons to reflect its origin
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- fcs_fillweapons will basically act as a switch for CS:S ammo behaviour
- Some default.cfg and ftesrv.cfg changes
2018-12-05 17:02:49 +01:00
cdec0d9e79
- Fixed BombZone detection logic for planting the C4
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- Fixed counting of players during events such as escape, disconnect and team switching
- Fixed flashbang nades not tracing against players correctly
- Fixed the C4 bomb planting logic which regressed a couple engine revisions ago
2018-12-05 15:05:56 +01:00
Marco Hladik
7b848d78ec
- Redone crouching physics code
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- Fixed the gamerules regarding bomb defusal kills
- Implemented mp_friendlyfire
- Fixed cl_thirdperson cvar
2018-09-20 13:38:01 -07:00
Marco Hladik
2f354c2e54
Removing Physics.c references, as it is no longer used.
2018-06-14 12:06:07 +02:00
Marco Hladik
537ec5d15d
Changed the FreeCS Project license to MIT.
2018-06-14 12:05:23 +02:00
Marco Hladik
26efc3588e
- Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
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- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00
Marco Hladik
6b3504c560
Added bot source files (oops)
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Removed old project file
2018-06-10 02:29:08 +02:00
Marco Hladik
53d4ac9591
Added custom, white bitmap font to resemble WON closer
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Fixed the chat parsing
Fixed crouching not working
2018-06-10 02:26:15 +02:00
Marco Hladik
6e9268d764
- Physics are now handled partially by the engine again
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- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
Marco Hladik
d78d12fd71
Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
2018-02-12 07:24:08 -08:00
5633ad7d59
Fixed the player models not looking up/down in the external view
2018-01-29 21:51:13 -08:00
4b3ef40880
Fixed mp_timelimit! Thanks to wastelandpanda for reporting this.
2018-01-29 20:32:00 -08:00
0eaf9f5bc3
Added mp_halftime and fixed the behaviour of not flushing the round before a second player joins.
2018-01-29 10:14:30 -08:00
f78ece6005
Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime.
2018-01-29 09:03:22 -08:00
c94019bfea
Progs update
2018-01-24 10:36:09 -08:00