nuclide/Source/Server
Marco Hladik 26efc3588e - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00
..
.kdev4 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
Bot Added bot source files (oops) 2018-06-10 02:29:08 +02:00
AmbientSound.c - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears 2018-06-10 11:40:44 +02:00
Ammo.c Fixed #65 2017-11-18 00:30:20 -06:00
ArmouryEntity.c Fixes for ArmouryEntity and fixed grenade weapon switching. 2017-12-28 19:56:54 -08:00
Client.c - Physics are now handled partially by the engine again 2018-06-09 18:37:42 +02:00
Damage.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
Defs.h Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
EntHostage.c - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears 2018-06-10 11:40:44 +02:00
Entities.c Adjusting a few things, as well as adding a soon-custom gfx.wad 2018-01-11 22:07:12 -08:00
EnvObjects.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
Footsteps.c Fixed a stupid assumption about footsteps 2017-11-17 15:20:51 -06:00
FuncBombTarget.c Cleaning up... 2017-05-01 01:21:49 +02:00
FuncBreakable.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncButton.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncBuyZone.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
FuncDoor.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncDoorRotating.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncEscapeZone.c Cleaning up... 2017-05-01 01:21:49 +02:00
FuncHostageRescue.c Fixed a possible problem with hostages being rescued... multiple times in one frame. 2017-11-22 15:34:09 -06:00
FuncLadder.c Weapon selection now cares about the grenade slot again. 2017-07-01 20:31:35 +02:00
FuncPushable.c Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
FuncVehicle.c Added custom, white bitmap font to resemble WON closer 2018-06-10 02:26:15 +02:00
FuncVIPSafetyZone.c Cleaning up... 2017-05-01 01:21:49 +02:00
Input.c Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
Light.c Fixed player animations 2017-06-24 14:36:36 +02:00
Main.c - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears 2018-06-10 11:40:44 +02:00
Makefile Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
Money.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
Player.c - Physics are now handled partially by the engine again 2018-06-09 18:37:42 +02:00
progs.src - Physics are now handled partially by the engine again 2018-06-09 18:37:42 +02:00
Rules.c Added mp_halftime and fixed the behaviour of not flushing the round before a second player joins. 2018-01-29 10:14:30 -08:00
Server.kdev4 Progs update 2018-01-24 10:36:09 -08:00
Spawn.c Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
Timer.c Fixed mp_timelimit! Thanks to wastelandpanda for reporting this. 2018-01-29 20:32:00 -08:00
TraceAttack.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
Triggers.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
Vox.c Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00