hostage_entity: Slightly better pathing, by walking to the last-traceable position of the rescuer

This commit is contained in:
Marco Cawthorne 2019-01-05 10:39:09 +01:00
parent a02b1f516c
commit c454f9f801
2 changed files with 24 additions and 12 deletions

View file

@ -36,6 +36,7 @@ void func_hostage_rescue::touch(void)
if (iHostagesRescued >= iHostagesMax) {
// TODO: Broadcast_Print: All Hostages have been rescued!
Rules_RoundOver(TEAM_CT, 0, FALSE);
iHostagesRescued = 0;
}
}
}

View file

@ -60,6 +60,7 @@ enum {
class hostage_entity:CBaseEntity
{
vector m_vecLastUserPos;
entity m_eUser;
entity m_eRescuer;
int m_iUsed;
@ -83,17 +84,28 @@ void hostage_entity::Physics(void)
input_buttons = 0;
if (m_eUser!= world) {
vector enda = vectoangles(m_eUser.origin - origin);
enda[0] = 0;
enda[1] = Math_FixDelta(enda[1]);
enda[2] = 0;
v_angle = enda;
/* Give up after 512 units */
v_angle = vectoangles(m_eUser.origin - origin);
v_angle[0] = 0;
v_angle[1] = Math_FixDelta(v_angle[1]);
v_angle[2] = 0;
/* Give up after 1024 units */
if (vlen(m_eUser.origin - origin) > 1024) {
m_eUser = world;
} else if (vlen(m_eUser.origin - origin) > 128) {
input_movevalues[0] = 240;
other = world;
tracebox(origin, mins, maxs, m_eUser.origin, MOVE_OTHERONLY, this);
/* Tracing failed, there's world geometry in the way */
if (trace_fraction < 1.0f) {
vector vdir = normalize(m_vecLastUserPos - origin) * 240;
makevectors(v_angle);
input_movevalues = [v_forward * vdir, v_right * vdir, v_up * vdir];
} else {
m_vecLastUserPos = m_eUser.origin;
}
}
}
@ -107,20 +119,19 @@ void hostage_entity::Physics(void)
frame = m_iScared ? HOSA_RUNSCARED:HOSA_RUN;
}
input_angles = angles = v_angle;
input_timelength = frametime;
input_angles = v_angle;
movetype = MOVETYPE_WALK;
runstandardplayerphysics(this);
Footsteps_Update();
angles = v_angle;
movetype = MOVETYPE_NONE;
}
void hostage_entity::touch(void)
{
if (other.team == TEAM_CT) {
if (other.team != TEAM_T) {
velocity = normalize(other.origin - origin) * -128;
}
}
@ -129,7 +140,7 @@ void hostage_entity::PlayerUse(void)
{
if (eActivator.team == TEAM_CT) {
if ((m_eUser == world)) {
// Only give cash to the CT for using it for the first time
/* Only give cash to the CT for using it for the first time */
if (m_iUsed == FALSE) {
Money_AddMoney(eActivator, 150);
sound(this, CHAN_VOICE, sprintf("hostage/hos%d.wav", random(1, 6)), 1.0, ATTN_IDLE);
@ -196,7 +207,7 @@ void hostage_entity::Respawn(void)
void hostage_entity::hostage_entity(void)
{
// Path hack, FIXME do it a better way
/* Path hack, FIXME do it a better way */
if (model == "/models/hostage.mdl") {
model = "";
}