Fix the C4 Bomb not being cleared from the inventory after every round.
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f0d107bb8a
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76c34de632
1 changed files with 5 additions and 5 deletions
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@ -87,10 +87,10 @@ Look for the next spawnpoint
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*/
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void Spawn_ObserverCam( void ) {
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entity eTarget;
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// Go find a camera if we aren't dead
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entity eCamera = find ( world, classname, "trigger_camera" );
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if ( eCamera ) {
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self.origin = eCamera.origin;
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@ -117,7 +117,7 @@ void Spawn_ObserverCam( void ) {
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}
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}
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}
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self.fixangle = TRUE;
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}
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@ -137,7 +137,7 @@ void Spawn_RespawnClient( float fTeam ) {
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self.health = self.max_health = 100;
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forceinfokey( self, "*dead", "0" );
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Rules_CountPlayers();
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self.takedamage = DAMAGE_YES;
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self.solid = SOLID_SLIDEBOX;
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self.movetype = MOVETYPE_WALK;
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@ -145,7 +145,7 @@ void Spawn_RespawnClient( float fTeam ) {
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self.vPain = Player_Pain;
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self.vDeath = Player_Death;
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self.iBleeds = TRUE;
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self.fSlotGrenade = 0; // Clear the C4
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self.fSlotC4Bomb = 0; // Clear the C4
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self.viewzoom = 1.0; // Clear scopes
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self.origin = eSpawn.origin;
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