|
89e3b961e8
|
trigger_teleport: more sound customization options
|
2023-04-30 17:59:49 -07:00 |
|
|
f606efcbf7
|
NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer)
|
2023-04-30 11:23:56 -07:00 |
|
|
cd3023eeba
|
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC)
|
2023-04-22 02:45:58 -07:00 |
|
|
c5626ce347
|
NSEntity: DropToFloor() should return a boolean akin to the original builtin.
|
2023-04-22 01:05:56 -07:00 |
|
|
3a755aaba7
|
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
|
2023-04-22 01:05:27 -07:00 |
|
|
f00d49e6ca
|
Client: when an unknown network event is received, error out with a message.
|
2023-04-19 15:21:04 -07:00 |
|
|
cbf78aa26a
|
Menu-FN: fix the player model preview frames showing up when they shouldn't.
|
2023-04-19 13:36:27 -07:00 |
|
|
a1d8f17164
|
VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click.
|
2023-04-18 20:10:13 -07:00 |
|
|
a34fd9c0e8
|
VGUIButton: only adjust button size on SetTitle() when button has no size
|
2023-04-18 19:37:46 -07:00 |
|
|
60bbe417ab
|
Client-Font: actually set con_textsize for the console font as well, because that makes sense to do.
|
2023-04-18 15:05:45 -07:00 |
|
|
e1b024e345
|
Client-Font: when loading fonts/fontcon.font, apply it to gl_font.
|
2023-04-18 15:02:12 -07:00 |
|
|
97a5d9d2cd
|
NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d
|
2023-04-18 14:47:39 -07:00 |
|
|
7f55f1c868
|
Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry
|
2023-04-18 14:46:51 -07:00 |
|
|
ed2d73106f
|
trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play.
|
2023-04-17 12:22:56 -07:00 |
|
|
a8144ce6c1
|
Unbreak base/src from not compiling.
|
2023-04-16 23:16:15 -07:00 |
|
|
60e681a6c9
|
ambient_generic: Precache sound inside ::Spawned() and not ::SpawnKey()
|
2023-04-16 16:25:07 -07:00 |
|
|
2d3ea1ba20
|
trigger_teleport: fix typo that picked the wrong angles.
|
2023-04-16 11:55:11 -07:00 |
|
|
4a11c91d7d
|
trigger_teleport: change teleported entity's angles while maintaining the same velocity.
|
2023-04-16 11:53:03 -07:00 |
|
|
89bf3e436a
|
Client: ensure renderflags are being set after calling RenderFXPass() on the view models
|
2023-04-16 11:31:44 -07:00 |
|
|
277819b904
|
NSRenderableEntity: respect render amount on glowshell intensity
|
2023-04-16 11:06:51 -07:00 |
|
|
706241a7b6
|
Client: viewmodel and player model weapon now inherit the rendermode of the player.
|
2023-04-16 10:43:40 -07:00 |
|
|
e482cb0103
|
Server: add missing precache for soundDef step_swim.left/right
|
2023-04-16 01:25:00 -07:00 |
|
|
de388f0464
|
Remove now unnecessary debug prints.
|
2023-04-16 01:03:00 -07:00 |
|
|
4a330ef3ce
|
PMove: improvements to liquid/waterlevel testing
|
2023-04-16 01:01:29 -07:00 |
|
|
5c4d693c0e
|
func_button: Fix buttons not being able to be shot more than once.
|
2023-04-16 01:00:10 -07:00 |
|
|
6d6e0cc6a6
|
func_door: deal with different content overrides better
|
2023-04-16 00:46:10 -07:00 |
|
|
2e3c547838
|
func_button: Fix SF_BTT_TOUCH_ONLY not being respected because the entity does not spawn being touchable
|
2023-04-15 23:06:35 -07:00 |
|
|
f4cadc74a8
|
Shared: CLASSEXPORT macro will now behaver nicer with non-class spawn functions.
|
2023-04-15 18:11:43 -07:00 |
|
|
44b78932f4
|
Documentation: started Documentation/Networking.md
|
2023-04-15 17:25:15 -07:00 |
|
|
7f79fc46a1
|
Add client-side stub for function Weapons_SwitchBest.
|
2023-04-15 17:24:49 -07:00 |
|
|
a4aa5e578c
|
trigger_teleport: When teleporting, use setorigin_safe() to guarantee our target pos is not inside the floor (fixes some teleporters in DMC)
|
2023-04-15 17:24:29 -07:00 |
|
|
d213ec110f
|
NSRenderableEntity: respect the MF_ROTATE .modelflag field.
|
2023-04-15 16:58:25 -07:00 |
|
|
0c5c714b79
|
GS-Entbase: Implementation of CS/DMC's env_fog entity.
|
2023-04-14 10:21:07 -07:00 |
|
|
405fe1cfa9
|
NSView: Mark certain methods as virtual (where it currently makes sense)
|
2023-04-09 11:34:50 -07:00 |
|
|
66945575ae
|
PMove: Fix not working when not setting #ifdef CUSTOMPLAYERPHYSICS
|
2023-04-08 11:21:35 -07:00 |
|
|
90685f2495
|
Introducing VGUITheme, so we can start removing the CLASSIC_VGUI ifdef and start overriding visual appearance on any widget or group of widgets.
|
2023-04-05 10:58:12 -07:00 |
|
|
9fc3503652
|
VGUIButton: add method SetKeyEquivalent() to handle hotkeys.
|
2023-04-03 12:59:33 -07:00 |
|
|
8c58d635d3
|
VGUI: Stability improvements, start allowing overrides for VGUIButton and VGUIWindow based classes.
|
2023-04-03 11:13:55 -07:00 |
|
|
41c20663a8
|
Client: text channel 0 now contains a message queue, so that multiple messages can stack without overriding one another
|
2023-03-28 16:36:21 -07:00 |
|
|
c475ee4afc
|
Menu-VGUI: Class VGUIWindow should not be resizable by default
|
2023-03-27 01:55:53 -07:00 |
|
|
5843fa3ef1
|
Menu-VGUI: Knew I forgot something. Thanks @Fix
|
2023-03-27 01:53:53 -07:00 |
|
|
338e89c06a
|
Add functions all about handling Message of the Day server info. Adds the motd console command, as well as motdfile .
|
2023-03-25 17:32:58 -07:00 |
|
|
6c0256782f
|
NSNavAI: Hack to fix navigation for monster_barney in c1a0d
|
2023-03-24 14:19:36 -07:00 |
|
|
84db9ea404
|
Menu-FN: Should use SEARCH_ALLOWDUPES to allow iterating over multiple files in a game dir
|
2023-03-24 13:22:12 -07:00 |
|
|
109e9418b3
|
Implement helper function NSAssert from OPENSTEP
|
2023-03-24 13:21:16 -07:00 |
|
|
2c72d358ce
|
Sentences: Speed up the word search using hashtables
|
2023-03-24 10:48:04 -07:00 |
|
|
8ec3d00e93
|
Save/load system stability improvements.
|
2023-03-23 17:04:34 -07:00 |
|
|
039d9937e9
|
ambient_generic: Add support for most Source Engine input triggers. Also fix a minor mistake in the QUAKED comment for level editors.
|
2023-03-22 00:24:12 -07:00 |
|
|
aed306cbd1
|
NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames.
|
2023-03-22 00:22:47 -07:00 |
|
|
9463e2b6e3
|
info_waypoint: should probably set pvsflags to something encompassing.
|
2023-03-21 22:16:51 -07:00 |
|