be0df99c8d
Menu-FN: Add WEBMENU define, to get rid of all the filesystem
...
searches related to mods and packages for potential web builds
2021-08-23 11:04:56 +02:00
76b26fd3af
func_brush: Clarify default state in the QUAKED description
2021-08-19 19:11:46 +02:00
d4fccac03f
Work towards making vehicles predicted, this is ongoing.
2021-08-19 17:54:08 +02:00
78de7b001a
Added make_shadertags.sh, which will prove useful for Radiant users
2021-08-16 10:48:01 +02:00
62b5e300d7
Set default physics cvars up on init, as the engine has some set to "" and
...
thus renders our autocvar definitions useless.
2021-08-14 09:13:27 +02:00
f562991ada
Clean-up defines for physics vars. Those are handled elsewhere...
2021-08-14 08:49:40 +02:00
f4ee4d62d0
make_mapdef.sh: small change to help other QUAKED parsers
2021-08-12 21:51:22 +02:00
a3e0cceba0
GS-Entbase: Add detailed QUAKED definition for light_environment!
2021-08-12 21:34:32 +02:00
0d759c724c
Menu-FN: Support for mIRC color codes in the Chat-Room function (fg only)
2021-08-12 12:36:48 +02:00
e6f7b95578
build_tools.sh: Adjust naming to match upstream tool
2021-08-10 12:08:34 +02:00
fbf6ee7367
Switch from iqmtool to vvmtool.
2021-08-10 12:07:09 +02:00
c7004625ae
Menu-FN: Add LOGO_STATIC, rename LOGO to LOGO_AVI. Allowing mods to have
...
non video menu headers
2021-08-08 14:06:26 +02:00
844c29bf23
Menu-FN: Off-load font definitions into external .font files, like cgame
2021-08-08 13:54:05 +02:00
0cd6694c32
Menu-FN: Parse locale file info, then gfx/shell definition overrides to
...
allow for proper translations of the menu system.
2021-08-08 12:12:17 +02:00
fb63b4f774
GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
...
now display properly.
2021-08-08 07:47:20 +02:00
1230a6d636
prop_rope: Fix PVS culling. It may be more aggressive now, so fix your maps.
2021-08-08 06:51:57 +02:00
2256c8501c
build_game.sh: double check if we're in a git repo before updating a sub-module
2021-08-07 23:14:51 +02:00
60e7bcc520
build.cfg: Set BUILD_BULLET to 0 for now
2021-08-07 22:37:55 +02:00
4bebda7940
build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project
2021-08-07 12:27:19 +02:00
e50cf421e6
build.cfg now specifies which revision of fteqw to build to avoid sudden
...
breakage
2021-08-07 12:09:34 +02:00
ca9e42a49c
Add 'testPointLight' command.
2021-08-06 08:46:12 +02:00
decb8ea1fc
make_mapdef.sh: output entities.def files into the game-dirs now, since
...
the WorldSpawn editor will now read those instead of looking in its own dir
2021-08-04 13:20:11 +02:00
9fb574d920
CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX
2021-08-03 07:15:25 +02:00
0709688f9f
Add base/default.cfg, some fallback menu assets.
2021-08-02 22:36:36 +02:00
3ca7b5451c
Menu-FN: set create-server maxplayers to 8 when cvar is at 1, search pak
...
archives in reverse for liblist etc. files to ensure we read the latest +
more fixes
2021-08-01 11:49:00 +02:00
0ca3d03927
Remove some debug stuff.
2021-08-01 11:21:24 +02:00
1ec3cf2e8e
Decouple Camera/Viewmodel effects from src/ into base/src/
2021-08-01 08:53:21 +02:00
3ef55c5e48
build_engine.sh: iqm has been renamed to iqmtool, so adjust those basenames
2021-07-20 12:19:27 +02:00
972304bf23
Update base/liblist.gam
2021-07-19 11:27:11 +02:00
5e710d5427
added doc/mods
2021-07-19 11:25:28 +02:00
3b0ad9468a
Menu-FN: Fix broken training map button.
2021-07-19 08:37:08 +02:00
affa7b4a0c
Client: add camera.qc and viewmodel.qc, better restructure how we apply
...
effects to the view. Add CVARs v_cambob, v_camroll, v_bobstyle...
2021-07-19 08:36:19 +02:00
37c5c6efdd
GS-Entbase: Make sure we use Set*() functions for networked fields all the
...
time to notify clients of any changes
2021-07-19 08:34:46 +02:00
362895b19c
Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
...
alpha component
2021-07-19 08:32:52 +02:00
50c3f27a69
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
d744bf2272
GS-Entbase: QUAKED comment improvements for level editors
2021-07-14 11:49:30 +02:00
9798e0c91b
QUAKED light_surface, a new vmap-only entity that enables you to
...
quickly add map-specific material overrides for the purpose of lighting.
It's similar to the "_surfname" key in tyrutils_ericw, but it is more
advanced than that.
2021-07-12 10:17:10 +02:00
8a2820f15b
func_brush: Ironed out most of the behaviour, thanks Xylemon for creating
...
a great test map documenting how this entity should behave in Source.
2021-07-12 10:15:00 +02:00
e13323e07d
Client: when 'buildcubemaps' is running, make sure the views are centered
...
at all times to avoid FTE dumping weird projections
2021-07-09 22:18:25 +02:00
60313aa3ce
GS-Entbase: env_particle needed setorigin() and setsize(), since that's
...
how FTE will now set a pvs sample in CSQC
2021-07-09 22:16:36 +02:00
49632b9dd1
Platform: Don't hardcode sampler ids in lightmapped_reflectcube.glsl
2021-07-07 11:51:07 +02:00
d634b35be1
nuclide launch script: if NUCLIDE_GDB is set, run a debug session with gdb
2021-07-03 15:10:55 +02:00
3f3e61689d
GS-Entbase: Move client/worldspawn to shared/worldspawn, defined QUAKED
...
comments that we encourage using for new maps
2021-07-03 12:42:33 +02:00
03ecfbabfb
Menu-FN: Don't push the updater into anyones face right now until this is
...
rock-solid under the hood
2021-07-02 23:42:03 +02:00
3d236a64ed
Client: console command 'dev_sunpos' will now also report the sunangle and
...
pitch values for a light_environment entity.
2021-07-02 13:43:58 +02:00
dc592c1deb
Client: Muzzleflash will now follow the viewmodel angle, in case it's
...
a 3D model (The Wastes)
2021-07-02 11:16:57 +02:00
3a69435a6b
Platform: Update test_lightwarmth.bsp/map
2021-06-29 22:27:25 +02:00
334f880462
Menu-FN: Remove cvar_set line overriding scr_sshot_type
2021-06-29 19:56:20 +02:00
767f610e5a
light_dynamic: normalize color values for static dlights
2021-06-29 12:16:52 +02:00
9309aef925
Client: Remove redundant addentity() calls from predraws of entity classes that
...
don't require drawing of a modelindex.
2021-06-29 10:53:36 +02:00