func_brush: Clarify default state in the QUAKED description
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@ -27,9 +27,12 @@ When triggered, it'll become invisible and lose its collision.
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"invert_exclusion" : Set to 1 if you want the 'excludednpc' key to act inverted
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-------- NOTES --------
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The main thing func_brush is concerned with is appearance, if it's toggled on
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it will always become visible, when toggled off it'll always be invisible.
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The main thing func_brush is concerned with is appearance.
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When you trigger it on/off, it'll be made visible/invisible.
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Collision however depends on the setting of the "Solidity" key.
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If "Solidity" is toggle, the collision will ne enabled/disabled depending
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on whether or not the entity is visible/invisible.
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By default it's visible and has collision.
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-------- HISTORY --------
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This entity was introduced in Half-Life 2 (2004).
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