func_brush: Clarify default state in the QUAKED description

This commit is contained in:
Marco Cawthorne 2021-08-19 19:11:46 +02:00
parent d4fccac03f
commit 76b26fd3af

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@ -27,9 +27,12 @@ When triggered, it'll become invisible and lose its collision.
"invert_exclusion" : Set to 1 if you want the 'excludednpc' key to act inverted
-------- NOTES --------
The main thing func_brush is concerned with is appearance, if it's toggled on
it will always become visible, when toggled off it'll always be invisible.
The main thing func_brush is concerned with is appearance.
When you trigger it on/off, it'll be made visible/invisible.
Collision however depends on the setting of the "Solidity" key.
If "Solidity" is toggle, the collision will ne enabled/disabled depending
on whether or not the entity is visible/invisible.
By default it's visible and has collision.
-------- HISTORY --------
This entity was introduced in Half-Life 2 (2004).