Set default physics cvars up on init, as the engine has some set to "" and
thus renders our autocvar definitions useless.
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@ -115,6 +115,19 @@ var float autocvar_sv_maxspeed = PMOVE_MAXSPEED;
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void
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PMove_Init(void)
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{
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#ifdef SERVER
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cvar_set("sv_stepheight", ftos(PMOVE_STEPHEIGHT));
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cvar_set("sv_airstepheight", ftos(PMOVE_AIRSTEPHEIGHT));
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cvar_set("sv_friction", ftos(PMOVE_FRICTION));
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cvar_set("sv_edgefrictio", ftos(PMOVE_EDGEFRICTION));
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cvar_set("sv_stopspeed", ftos(PMOVE_STOPSPEED));
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cvar_set("sv_gravity", ftos(PMOVE_GRAVITY));
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cvar_set("sv_airaccelerate", ftos(PMOVE_AIRACCELERATE));
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cvar_set("sv_wateraccelerate", ftos(PMOVE_WATERACCELERATE));
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cvar_set("sv_accelerat", ftos(PMOVE_ACCELERATE));
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cvar_set("sv_maxspeed", ftos(PMOVE_MAXSPEED));
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#endif
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#ifdef CUSTOMPLAYERPHYSICS
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PMoveCustom_Init();
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#endif
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