GS-Entbase: Move client/worldspawn to shared/worldspawn, defined QUAKED
comments that we encourage using for new maps
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3 changed files with 25 additions and 2 deletions
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@ -26,5 +26,4 @@ client/info_notnull.qc
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client/point_message.qc
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client/prop_dynamic.qc
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client/prop_rope.qc
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client/worldspawn.qc
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#endlist
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@ -15,4 +15,5 @@ shared/func_wall.qc
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shared/trigger_camera.qc
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shared/trigger_gravity.qc
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shared/info_particle_system.qc
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shared/worldspawn.qc
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#endlist
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -14,6 +14,28 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED worldspawn (0 0 0) ?
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"message" Full name of the map.
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"author" Author of the map.
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"chaptertitle" Titles entry to display when entering the level.
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"sounds" CD track to play.
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"_fog" Fog in the playable area. Format:
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(density red green blue alpha depthbias)
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"_skyroomfog" Fog in the skybox area. Format:
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(density red green blue alpha depthbias)
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"skyname" Which skybox to use. (e.g. textures/skies/sundown)
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"ambientsound" Sound shader to play in the background (looping) for
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when other env_soundscape entities are NOT active.
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"hdr_iris_minvalue" Minimum HDR brightness adjustment.
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"hdr_iris_maxvalue" Maximum HDR brightness adjustment.
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"hdr_iris_multiplier" HDR effect multiplier.
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"hdr_iris_fade_up" HDR iris fade up speed.
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"hdr_iris_fade_down" HDR iris fade down speed.
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Only used for the world.
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*/
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#ifdef CLIENT
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/* High Dynamic Range - Iris Adaption */
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var float g_flHDRIrisMinValue = 0.0;
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var float g_flHDRIrisMaxValue = 2.0;
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@ -88,3 +110,4 @@ void worldspawn::SpawnKey(string strField, string strKey)
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break;
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}
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}
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#endif
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