Commit graph

1618 commits

Author SHA1 Message Date
883a64b744 Remove ftebug_checkpvs(), undefined behaviour was causing things to pop
in and out of existence. There was no fault with FTE's implementation after
all. Change func_dustmotes, prop_rope and env_glow to querying player pos
more reliably.
2021-06-29 10:47:51 +02:00
2e8bb7e23c Platform: updated test_lightwarmth with point light examples 2021-06-28 21:58:21 +02:00
a2865a5be8 Tweaked textures/lights/k_8000/9000/10000.tga 2021-06-28 20:36:18 +02:00
97bc849abe Add cvar ftebug_checkpvs, to see work around something that hasn't been
fixed yet.
2021-06-28 19:52:36 +02:00
b0755d36cb Way-Menu: Move 'remove nearest' into the waypoint creation menu for
convenience
2021-06-27 22:13:07 +02:00
4d042ea062 Client: Font_LoadFont() will now have some credible defaults as a fallback. 2021-06-27 09:56:25 +02:00
88e5084f38 Client: Added Entities_RendererRestarted, giving entity classes a chance
to reload their assets. env_glow and prop_rope support in this commit.
2021-06-27 09:55:48 +02:00
9cb23f381b test_lightmwarmth: add env_glow entities for some minor visual flair 2021-06-27 08:39:45 +02:00
54cd7e2ccf build_editor.sh: append LD/CFLAGS differently to support more shells 2021-06-26 21:57:09 +02:00
6edba5dad4 Build system: Use '. ' instead of the 'source' shell builtin. 2021-06-26 21:50:17 +02:00
e42b714458 Client: Added Font_LoadFont() as a wrapper for loadfont(), which will
parse definitions located in the filesystem instead of hardcoding font
paths and sizes.
2021-06-26 21:45:46 +02:00
75f97827dc Add build.cfg source, for configurable builds using the build_*.sh scripts. 2021-06-26 18:09:08 +02:00
fc63f9af55 Menu-FN: disable models/spray widgets in m_customize if we've got none. 2021-06-26 17:14:00 +02:00
b9644915ae Platform: addd test_lightmwarmth and some generic light textures for
vmap that act as light volumes.
2021-06-26 12:13:24 +02:00
c0050b9798 prop_static: Only MakeStatic if avelocity isn't set. 2021-06-26 10:25:46 +02:00
c55317711c trigger_hurt: Make damage timer relative to the entity, not relative to
the trigger itself.
2021-06-18 22:59:54 +02:00
7f00e9354d Add shared/platform.h which will send hints as to what target platform
we're dealing with (pc, touch, web, console etc.)
2021-06-18 09:26:24 +02:00
75dfffaf4b func_pushable: only run physics routine when velocity is > 0 2021-06-18 09:24:58 +02:00
de63f37a52 Call Math_FixDelta before networking a bunch of different entity angles. 2021-06-16 11:56:28 +02:00
12e02bd019 multi_manager: clean up the way we trigger our sub-triggers, avoid string
tokenization
2021-06-16 11:53:29 +02:00
dabe93a9ce func_wall_toggle: Fix networking bug, we weren't using SetModelindex() 2021-06-16 11:52:59 +02:00
ef66642c7f Server: Prevent the engine from handling spawnflags or else it'll remove
entities depending on mode/difficulty
2021-06-16 11:52:36 +02:00
ff39eda49d Menu-FN: Keep track of where games got their gameinfo from and accomodate
the different game/mod switching methods in case of manifests
2021-06-15 10:49:57 +02:00
971b76f938 Menu-FN: Added support for parsing gameinfo.txt from Source Engine games 2021-06-13 09:04:29 +02:00
95707a005b Menu-FN: If the engine somehow doesn't report the game we're currently
playing as a valid dir, append it at the end manually.
2021-06-13 07:55:58 +02:00
64749cddda Menu-FS: Add support for gameinfo parsing via manifests 2021-06-12 20:39:56 +02:00
17368be5e7 Moved the PMove code into the base_player class, so mods can override
sections at will
2021-06-08 15:30:47 +02:00
3efae50481 GS-Entbase: Make use of setmodelindex() instead of directly assigning
modelindex.
PMove: Hack to get stop gravity=0 from breaking runstandardplayerphysics if
CUSTOMPHYSICS is not defined
2021-06-08 09:17:35 +02:00
cc3a652119 GS-Entbase: Remove duplicate func_lod definition for QUAKED 2021-06-07 11:39:02 +02:00
3db68a9e36 Merge branch 'master' of ssh://git.code.sf.net/p/nuclide/code 2021-06-05 21:06:44 +02:00
dd3f99e8a5 build_editor.sh: copy defaultkeys.ini 2021-06-05 21:06:32 +02:00
5ae86119b0 get_gamepacks.sh: don't grab manifests when updating any more, as they're redundant for gamepacks 2021-06-05 16:17:10 +02:00
ad91caf057 README.md: Remove mention of cmake as a dependency for the editor, as that was removed upstream 2021-06-04 13:04:55 +02:00
b2c15d8fa4 build_editor.sh: Add check for env variable BUILD_CLEAN 2021-06-04 13:03:26 +02:00
0a5e254963 Menu-FN: Fix typo in strings.cpp, thanks to 'unsettled'! 2021-06-04 12:59:32 +02:00
7fdf579b5d build_editor.sh: specify special CFLAGS for OpenBSD 2021-06-02 14:43:01 +02:00
14c3669cf0 build_editor.sh: switch from cmake to make compilation, since the upstream change 2021-06-02 12:42:13 +02:00
d4e615a075 error.mat: add pulsing alphaGen on top to aid visibility 2021-06-01 12:48:03 +02:00
af139751e0 setmodel(): verify if model exists in PATH and set it to an error one if
it's not present.
2021-06-01 12:40:53 +02:00
243c875a3f CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
inputs/outputs.
2021-05-29 10:52:47 +02:00
a4a40be8ae Menu-FN: Parse "minversion" command from liblist.gam.
Base: Document example liblist heavily.
2021-05-28 21:24:57 +02:00
407e2deb89 Menu-FN: Allow GAME_DIR to be overriden at a progs.src level 2021-05-28 19:35:41 +02:00
2082f1355a Menu-FN: Parse liblist.gam files instead of relying on manifests outright. 2021-05-28 10:26:42 +02:00
42960cda05 GS-Entbase: Initial func_pushable implementation 2021-05-27 09:44:01 +02:00
03b16ff905 Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
4964ba3859 Shared: Give base_player class a constructor. 2021-05-25 08:35:22 +02:00
6c59c47c93 Menu-FN: Top/Bottom color sliders should only be visible when gameinfo says
nomodels is 0.
2021-05-25 08:34:35 +02:00
19065e4810 Base Game: Adding some base weapon helper functions, will make dealing with
multi-state weapons like shotguns during reloads easier.
2021-05-25 08:33:35 +02:00
148c5f0e86 Base: Unset think() of the player if they're alive and switching weapons. 2021-05-22 20:37:53 +02:00
c821112d05 Menu-FN: Store top and bottomcolor in a global and recalculate the RGB values only
when the sliders are used.
2021-05-22 15:42:41 +02:00