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f4f033ca3d
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make_dist.sh: Add check for EXCLUDE_PLATFORM env
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2021-05-22 15:22:13 +02:00 |
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4e20200f46
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Menu-FN: Set platform defaults upon init, in case the engine does not exec
platform_defaults.cfg - however only crucial ones that should not be
touched anyway.
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2021-05-22 15:21:28 +02:00 |
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09528c2944
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Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
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2021-05-20 16:01:07 +02:00 |
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3b36834b93
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Platform: HL doesn't have concrete4 and flesh4 debris sounds
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2021-05-17 22:19:29 +02:00 |
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8072ba2872
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Add Weapons_Sound() back, because now it'll be useful
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2021-05-17 20:18:25 +02:00 |
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2d17321554
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Small fix to avoid spam in my inbox.
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2021-05-17 20:15:49 +02:00 |
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5d1a48d0ad
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vmap: don't blindly query for nproc, as it's not available on BSD. so let's do it the right way
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2021-05-17 18:23:21 +02:00 |
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975395a8e6
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build_engine.sh: Check for BUILD_CLEAN and issue gmake clean if set
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2021-05-17 18:19:30 +02:00 |
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fbbcfd5d5f
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BotLib: Attempt to duck when we're between 512 and 1024 units
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2021-05-16 23:08:41 +02:00 |
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448b9bd20d
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Client: MakeStatic func_wall ents where we can do it on.
Shared: Bench PMove_Run using the engines builtin runstandardplayerphysics
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2021-05-16 23:08:08 +02:00 |
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bccb29ce9a
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test_shaders: example of lightmap scale added.
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2021-05-16 23:06:14 +02:00 |
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c5cea7a162
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Base: Weapons now track weight (for Weapons_SwitchBest)
BotLib: Add CreateObjective() method that can be overridden
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2021-05-12 15:42:20 +02:00 |
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eb3603335e
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GS-EntBase: func_ladder moved into shared/, will now avoid networking
entirely if it can be avoided.
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2021-05-10 19:05:57 +02:00 |
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728b261471
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func_wall: Change MOVETYPE_NONE to MOVETYPE_PUSH
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2021-05-10 14:52:41 +02:00 |
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aef65b5749
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Shared: Add frametime parameter to Animation_TimerUpdate().
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2021-05-10 12:22:12 +02:00 |
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368e19f784
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Spectator: Make sure we set spec_mode and spec_ent in the constructor to
some in-bound defaults. Fixes crash in HUD_Spectator()
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2021-05-10 12:21:40 +02:00 |
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1485544b91
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
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2021-05-10 11:33:31 +02:00 |
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a3ecd78f17
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CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
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2021-05-10 08:14:10 +02:00 |
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f4bbfe2e69
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Revert commit 29e0e82f48
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2021-05-09 22:02:19 +02:00 |
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1de7864463
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build_engine/editor.sh: Use sysctl on OpenBSD to get number of cores.
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2021-05-09 22:01:13 +02:00 |
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29e0e82f48
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Server: Don't network RM_TRIGGER ents unless the developer cvar is 1.
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2021-05-09 10:03:10 +02:00 |
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e0a2f47f4d
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Dereference pSeat and pSeatLocal to __NULL__ instead, it's not like we ever
caught an error with the previous assignment anyway.
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2021-05-08 23:06:11 +02:00 |
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64745eb23c
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Overhaul prediction routines by boxing the generic client attributes away
from the game specific code. Add some helper macros... clean a whole bunch
up.
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2021-05-08 17:44:16 +02:00 |
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8e4ec974e0
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Menu: Add gameinfo_steambg manifest setting, so we can support background
images for games designed for the SteamUI-era
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2021-05-08 17:20:30 +02:00 |
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76507b3e9e
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Client: Handle EFX_Shutdown() for OpenAL Environmental FX
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2021-05-07 16:29:24 +02:00 |
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31ae020cba
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Plugins: Add example plugins.txt config, add support for inline comments,
move searchpath to gamedir/plugins/
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2021-05-07 14:15:08 +02:00 |
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7a9d50b4c9
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Strip Weapons_PlaySound() from base
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2021-05-07 13:30:44 +02:00 |
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df2525aae6
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GS-Entbase: Add BASEFL_CHANGED_VELOCITY and make sure velocity is networked
when required.
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2021-04-27 17:45:13 +02:00 |
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eaff488dc2
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Client: Add an OSD for various EFX debug info when s_al_debug is enabled.
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2021-04-27 12:53:21 +02:00 |
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69caffe91c
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Fix typo where flReflectionsPan isn't getting set in the EFX loader.
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2021-04-23 11:43:40 +02:00 |
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96a748f189
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Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent
it from bleeding to maps that don't define 'skyname' from old configs.
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2021-04-22 12:14:56 +02:00 |
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ead2ab6a6b
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EFX/env_sound: Add bound checks for legacy roomtypes.
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2021-04-22 11:44:53 +02:00 |
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f09f5833e0
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Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
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2021-04-22 11:33:48 +02:00 |
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74f6d1a033
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Client: Remove the last reference to g_iWorldInitialized
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2021-04-22 01:59:37 +02:00 |
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2ad3069b1d
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vmap_tex.pk3dir: Add surfaceParm nolightmap to textures/common/*.mat where
it applies.
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2021-04-21 17:36:31 +02:00 |
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fb20b80b8f
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Update testmap materials to have fallback info for pre-GLSL renderers
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2021-04-21 17:18:17 +02:00 |
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ce8731079f
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func_door(_rotating): Support for separate sound shaders handling opening
and closing of doors. See QUAKED comment in WorldSpawn for details.
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2021-04-21 10:03:18 +02:00 |
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d37c4d9d0a
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env_sound: Remove antiquated check for g_iWorldInitialized and change an
ifdef'd print to a dprint.
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2021-04-20 19:54:11 +02:00 |
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8ec9960264
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Revert "Materials: Support for Opposing Force its SNOW identifer for surfaces in"
This reverts commit b0bc59a49c .
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2021-04-19 11:30:50 +02:00 |
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b0bc59a49c
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Materials: Support for Opposing Force its SNOW identifer for surfaces in
materials.txt
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2021-04-19 11:23:30 +02:00 |
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27b5b59f0d
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Server: Precache step_sand.left/right, add to footsteps.sndshd.
Fix some botlib waypointing strings.
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2021-04-18 08:24:55 +02:00 |
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da62296b9c
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Menu-FN: Added cvar menu_helptext_size, don't expect this one to be around
forever, it'll be used to detect quirks in freetype scaling.
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2021-04-15 20:46:54 +02:00 |
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07094f1cb4
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CBaseMonster: Cancel out of AttackThink if m_eEnemy is not set
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2021-04-10 23:25:06 +02:00 |
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929a8f8630
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GS-Entbase: Fix missing return on SendFlags in func_wall and func_illusionary
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2021-04-10 23:06:59 +02:00 |
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25f657532c
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Server: Limit hitbody sound in traceattacks to entities that can actually bleed, not just take damage
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2021-04-10 22:49:30 +02:00 |
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6da1f3c4fa
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GS-Entbase: massive optimisation - any func_wall and illusionary without a
targetname will not be networked and handled 100% client-side.
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2021-04-10 09:35:06 +02:00 |
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9ad73615d4
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platform_default.cfg: expose definitions for pmove cvars
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2021-04-07 12:58:00 +02:00 |
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54be70da80
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fx_spark: make it use our sound shader definitions
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2021-04-07 12:57:23 +02:00 |
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fca8620cba
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Server: Physics variables are now controlled via sv_ cvars like they
usually are in idTech, however we're now checking them every frame and
updating the networked infokeys in question
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2021-04-06 12:22:32 +02:00 |
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6e38bac564
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Server: add support for more ways of loading HLBSP material definitions.
Explanation is provided under docs/hlmaterials, about the ways you can go
about this and which methods provided by the community are supported
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2021-04-06 10:43:38 +02:00 |
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