Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
alpha component
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50c3f27a69
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2 changed files with 2 additions and 2 deletions
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@ -156,7 +156,7 @@ varying vec2 lm1, lm2, lm3;
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diffuse_f *= ShadowmapFilter(s_shadowmap, vtexprojcoord);
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#endif
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gl_FragColor = fog4( vec4(diffuse_f, 1.0) );
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gl_FragColor = vec4(fog3(diffuse_f), 1.0);
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}
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#endif
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@ -160,7 +160,7 @@ varying vec2 lm1, lm2, lm3;
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diffuse_f *= ShadowmapFilter(s_shadowmap, vtexprojcoord);
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#endif
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gl_FragColor = fog4( vec4(diffuse_f, alpha) );
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gl_FragColor = vec4(fog3(diffuse_f), alpha);
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}
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#endif
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