396910e587
env_muzzleflash: set it as MASK_GLOWS instead of MASK_ENGINE to ensure we attach
...
after the viewmodel position has updated.
2024-03-07 19:38:46 -08:00
ee60a09eed
infodecal: fix client-side ones always rendering.
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Add some more icons for various NSPointTrigger entities.
2024-03-06 20:27:54 -08:00
bd74c588da
worldspawn: Set HDR values regardless of enabled state, in case the user wants to enable it.
2024-03-06 19:14:18 -08:00
dcb87039b1
NSPointTrigger: Save/Restore for the debug texture.
2024-03-06 19:13:48 -08:00
2838900a82
scripted_sentence: set m_iValue before UseTargets. Document 'duration
key.
2024-03-06 10:17:10 -08:00
d9d579478a
monstermaker: Prevent monster DropToFloor().
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NSMoverEntity: Remove eager MoveToPosition check that broke func_button's NOMOVE variants.
2024-03-05 23:27:26 -08:00
3a1a5d66f5
scripted_sentence: add support for refire
key.
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Add some more icons. Also NSPointTriggers should be SOLID_NOT now as to not
travel across levels.
2024-03-05 22:48:00 -08:00
09839aa198
multi_manager: Minor clean up.
2024-03-05 08:21:26 -08:00
f11a10d343
func_tracktrain: Save/Restore more fields, keep track of when to play the movement sounds.
2024-03-05 08:19:56 -08:00
a3268ef65b
env_shake: active global shake entities can be stopped by removing them from the game now.
2024-03-05 00:33:37 -08:00
a9b6f9a428
trigger_transition: filter out "players" in all transitioning modes.
2024-03-04 20:13:53 -08:00
32a36d8017
Server: show 'entered game' message once and only in MP.
2024-03-04 19:48:37 -08:00
9c66c2c5f9
func_door: Fix targetClose
not getting triggered right when START_OPEN spawnflag is set
2024-03-04 19:34:13 -08:00
e2239a236f
Minor cleanups to some point entities and replace various usage of whichpack().
2024-03-04 18:51:07 -08:00
50cc1b6198
phys_rope: Remove newline from print.
2024-03-04 18:49:22 -08:00
6c8b56c39f
env_explosion: Don't trigger when disabled (duh)
2024-03-04 18:48:54 -08:00
649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
...
them more consistent. Warnings are in yellow, while errors are in red.
New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.
SP level transitions should also be more reliable now in terms of
transferring entities and the like.
Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
cb4ba0c201
env_spark: Fix spawnflag START_ON not implying TOGGLE, add Input() method and implement more stuff.
2024-02-23 13:57:28 -08:00
ca318e29f9
button_target, trigger_changelevel, trigger_transition: doc improvements
2024-02-23 13:54:46 -08:00
c60012b757
env_shooter: Add Input() method
2024-02-23 13:53:04 -08:00
8b2d484917
func_train: fix how we initially spawn, preventing the train from accidentally getting triggered on spawn
2024-02-23 13:50:52 -08:00
02551ed71b
env_shooter: Apparently 'scale' only works on sprites. So let's add some systems to detect that.
2024-02-23 13:41:04 -08:00
ee58089a55
env_explosion: Get it up to Source Engine standards.
2024-02-23 13:23:19 -08:00
34884b68a3
ambient_generic: fix mix-up of small and medium radius.
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also set s_nominaldistance to 1024.
2024-02-23 13:22:51 -08:00
2f56725160
func_plat: nudge the platform the way way when no height is defined and we make up a position
2024-02-21 16:41:52 -08:00
33e5038881
func_pushable: play the surfaceproperty specific scraping sound when being pushed around
2024-02-21 16:10:28 -08:00
b2fc4d2918
env_muzzleflash: add cvar cg_muzzleflashDLightColor
2024-02-21 16:09:32 -08:00
a9836563d1
trigger_teleport: add telefrag.
2024-02-21 13:43:43 -08:00
08259f5652
make_mapdef.sh/trigger_changetarget: Minor fixes.
2024-02-19 13:23:46 -08:00
f950dcaabb
func_pushable: Respect 'size' and improve movement direction math a little.
2024-02-15 14:49:44 -08:00
9e68e24d2e
trigger_teleport: Add filter for func_pushable entities. Test chamber can now be triggered.
2024-02-15 13:35:42 -08:00
99f513efdb
func_pushable: Remove hitcontentsmaski override, else the cart won't move up in the test chamber.
2024-02-15 13:35:13 -08:00
06d959ef02
func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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func_trackchange/autochange: Initial implementation.
2024-02-13 22:51:36 -08:00
7e8d1aacdb
Fix various warnings.
2024-01-30 00:42:10 -08:00
31b88f63f2
Fixes for DAMAGE_AIM, so we can respect the sv_aim
cvar.
2024-01-29 23:47:36 -08:00
40aee258ce
NSClientSpectator: new mode: overview which is work in progress.
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Various misc fixes to code routines that negatively affect splitscreen.
We also set frametime/clframetime to 0.0 after the first player view has been drawn as to not run
predraw math more than once per frame. This should not cause any issues but if you are experiencing issues let us know.
2024-01-08 14:58:45 -08:00
2891bc061e
func_breakable: precache particleeffectnum before first use
2024-01-04 14:34:37 -08:00
2034eb1d45
ambient_generic: better logging.
2024-01-04 14:33:25 -08:00
1b21a6cf46
ambient_generic/speaker: force spawnflag MSF_MULTIPLAYER within Spawned() instead of the constructor.
2024-01-02 15:26:29 -08:00
dda946476f
Add def for areaportalwindow
2024-01-02 12:40:40 -08:00
21c27969f6
env_shooter: Correct the implementation of variance and repeatability.
2024-01-02 12:00:50 -08:00
32f9d974bb
New commands: listClientSoundDef, listServerSoundDef
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Merge various trigger fields from Source entities into NSTrigger
Rename default player related sounds to the Source Engine style for more parity with Half-Life 2 and later games
Various player physics code fixes, such as being unable to jump higher when pushing against solids and faster noclip speed
2023-11-17 18:54:46 -08:00
bf705a9e31
speaker: now shared between client/server game
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NSTalkMonster: Remove game specific PREDISASTER flag from the code, implement GAG instead
New entities: env_cascade_light (wip), logic_achievement, env_instructor_hint (wip)
2023-11-15 09:52:11 -08:00
038265dd64
trigger_teleport: Special offset rules for players when choosing their final teleport destination.
2023-11-14 23:45:43 -08:00
25cfc4938e
game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master.
2023-10-30 16:37:45 -07:00
a6fb7767dc
Implement cycler_weapon, cycler_wreckage, game_end, game_player_hurt, game_score, game_team_master, game_team_set, game_player_team, game_zone_player
2023-10-25 00:46:04 -07:00
97c2fdd778
env_smoker: Initial implementation.
2023-10-24 00:30:42 -07:00
01ebb973f2
env_funnel: Initial implementation.
2023-10-23 21:36:58 -07:00
ca04a7d637
func_platrot: Cleanup and rewrite the essential parts. Now inherits most of func_plat.
2023-10-23 14:38:02 -07:00
73bec53034
PropData: read info from Source Engine .phy files
2023-10-22 23:30:31 -07:00