func_pushable: Respect 'size' and improve movement direction math a little.
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1 changed files with 111 additions and 24 deletions
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@ -14,7 +14,27 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED func_pushable (0 .5 .8) ? SF_TRIGGER SF_TOUCH SF_PRESSURE
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typedef enum
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{
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PUSHABLESIZE_POINT,
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PUSHABLESIZE_PLAYER,
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PUSHABLESIZE_BIG,
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PUSHABLESIZE_DUCKING,
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PUSHABLESIZE_CUSTOM,
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} pushSize_t;
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#define PUSH_SIZE_PLAYER_MIN [-16,-16,-36]
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#define PUSH_SIZE_PLAYER_MAX [16,16,36]
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#define PUSH_SIZE_BIG_MIN [-16,-16,-36]
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#define PUSH_SIZE_BIG_MAX [16,16,36]
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#define PUSH_SIZE_DUCKING_MIN [-16,-16,-18]
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#define PUSH_SIZE_DUCKING_MAX [16,16,18]
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#define FNCPUSHABLE_BREAKABLE 128
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/*!QUAKED func_pushable (0 .5 .8) ? SF_TRIGGER SF_TOUCH SF_PRESSURE x x x x BREAKABLE
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# OVERVIEW
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This is essentially the same entity as a func_breakable, but
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a player can push and pull it around the level.
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@ -23,6 +43,7 @@ a player can push and pull it around the level.
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- "targetname" : Name
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- "target" : Target when triggered.
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- "killtarget" : Target to kill when triggered.
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- "size" : Hull size to use. 0: Point, 1: Player, 2: Big, 3: Player Crouched
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# SPAWNFLAGS
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- SF_TRIGGER (1) : Break only when triggered.
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@ -33,6 +54,8 @@ a player can push and pull it around the level.
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It uses stepping player physics to move around.
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Please look at func_breakable for more entity keys, inputs and outputs.
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The 'size' key only has to be specified when you use levels with hull-sizes.
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# TRIVIA
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This entity was introduced in Half-Life (1998).
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*/
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@ -41,7 +64,8 @@ func_pushable:func_breakable
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{
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public:
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void func_pushable(void);
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virtual void SpawnKey(string, string);
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virtual void Save(float);
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virtual void Restore(string,string);
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virtual void customphysics(void);
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@ -53,6 +77,7 @@ public:
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private:
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entity m_pPuller;
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entity m_eCollBox;
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pushSize_t m_dHullSize;
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};
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void
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@ -60,28 +85,58 @@ func_pushable::func_pushable(void)
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{
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m_pPuller = __NULL__;
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m_eCollBox = __NULL__;
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m_dHullSize = PUSHABLESIZE_CUSTOM;
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}
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void
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func_pushable::Save(float handle)
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func_pushable::SpawnKey(string keyName, string setValue)
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{
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super::Save(handle);
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SaveEntity(handle, "m_pPuller", m_pPuller);
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SaveEntity(handle, "m_eCollBox", m_eCollBox);
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}
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void
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func_pushable::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_pPuller":
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m_pPuller = ReadEntity(strValue);
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break;
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case "m_eCollBox":
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m_eCollBox = ReadEntity(strValue);
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switch (keyName) {
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case "size":
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switch (ReadFloat(setValue)) {
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case 1:
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m_dHullSize = PUSHABLESIZE_PLAYER;
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break;
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case 2:
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m_dHullSize = PUSHABLESIZE_BIG;
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break;
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case 3:
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m_dHullSize = PUSHABLESIZE_DUCKING;
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break;
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default:
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m_dHullSize = PUSHABLESIZE_POINT;
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break;
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}
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break;
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default:
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super::Restore(strKey, strValue);
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super::Restore(keyName, setValue);
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}
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}
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void
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func_pushable::Save(float saveHandle)
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{
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super::Save(saveHandle);
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SaveEntity(saveHandle, "m_pPuller", m_pPuller);
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SaveEntity(saveHandle, "m_eCollBox", m_eCollBox);
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SaveFloat(saveHandle, "m_dHullSize", m_dHullSize);
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}
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void
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func_pushable::Restore(string keyName, string setValue)
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{
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switch (keyName) {
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case "m_pPuller":
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m_pPuller = ReadEntity(setValue);
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break;
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case "m_eCollBox":
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m_eCollBox = ReadEntity(setValue);
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break;
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case "m_dHullSize":
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m_dHullSize = ReadFloat(setValue);
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break;
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default:
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super::Restore(keyName, setValue);
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}
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}
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@ -93,7 +148,12 @@ func_pushable::Respawn(void)
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SetOrigin(GetSpawnOrigin());
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SetMovetype(MOVETYPE_STEP);
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PlayerUse = OnPlayerUse;
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//hitcontentsmaski = CONTENTBIT_BODY | CONTENTBIT_BODY; /* don't collide with anything but players */
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if (HasSpawnFlags(FNCPUSHABLE_BREAKABLE) == true) {
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SetTakedamage(DAMAGE_YES);
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} else {
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SetTakedamage(DAMAGE_NO);
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}
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if (!m_eCollBox) {
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m_eCollBox = spawn();
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@ -103,6 +163,26 @@ func_pushable::Respawn(void)
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setsize(m_eCollBox, -(size/2) * 0.9f, (size/2) * 0.9f);
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setorigin(m_eCollBox, WorldSpaceCenter());
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}
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/* size overrides for Q1 BSP */
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if (m_dHullSize != PUSHABLESIZE_CUSTOM) {
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switch (m_dHullSize) {
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case PUSHABLESIZE_PLAYER:
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setsize(m_eCollBox, PUSH_SIZE_PLAYER_MIN, PUSH_SIZE_PLAYER_MAX);
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break;
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case PUSHABLESIZE_BIG:
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setsize(m_eCollBox, PUSH_SIZE_BIG_MIN, PUSH_SIZE_BIG_MAX);
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break;
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case PUSHABLESIZE_DUCKING:
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setsize(m_eCollBox, PUSH_SIZE_DUCKING_MIN, PUSH_SIZE_DUCKING_MAX);
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break;
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default:
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setsize(m_eCollBox, g_vec_null, g_vec_null);
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}
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}
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/* force it to move around abit by the next frame */
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SetVelocity([0,0,1]);
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}
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void
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@ -134,8 +214,8 @@ func_pushable::customphysics(void)
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m_pPuller = world;
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} else {
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/* drag us, make sure we don't collide */
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velocity[0] = m_pPuller.velocity[0] * 0.9f;
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velocity[1] = m_pPuller.velocity[1] * 0.9f;
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velocity[0] = m_pPuller.velocity[0];// * 0.9f;
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velocity[1] = m_pPuller.velocity[1];// * 0.9f;
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}
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/* see if we're clipping against entities or other func_pushable_bbox helper entities */
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@ -145,7 +225,7 @@ func_pushable::customphysics(void)
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if ((vlen(m_pPuller.origin - position) - vlen(size)) > 64)
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m_pPuller = world;
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tracebox(position, -(size/2) * 0.95f, (size/2) * 0.95f, \
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tracebox(position, m_eCollBox.mins, m_eCollBox.maxs, \
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position + (velocity * input_timelength), MOVE_NORMAL, this);
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if (trace_fraction < 1.0f)
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@ -157,12 +237,16 @@ func_pushable::customphysics(void)
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if (vlen(velocity))
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runstandardplayerphysics(this);
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setorigin(m_eCollBox, position);
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if (m_eCollBox)
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setorigin(m_eCollBox, position);
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}
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void
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func_pushable::Touch(entity eToucher)
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{
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vector pusherPosition = eToucher.origin;
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vector pushableOrigin;
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/* don't cause bounces */
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if (eToucher.movetype == MOVETYPE_NONE) {
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return;
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@ -178,8 +262,11 @@ func_pushable::Touch(entity eToucher)
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return;
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}
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pushableOrigin = WorldSpaceCenter();
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pusherPosition[2] = pushableOrigin[2];
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/* get the direction of the pushing player towards the pushable, then get a matrix */
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makevectors(vectoangles(eToucher.origin - WorldSpaceCenter()));
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makevectors(vectoangles(pusherPosition - pushableOrigin));
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/* add forward direction times speed */
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velocity = v_forward * -64;
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