func_pushable: Respect 'size' and improve movement direction math a little.

This commit is contained in:
Marco Cawthorne 2024-02-15 14:49:44 -08:00
parent 9e68e24d2e
commit f950dcaabb
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -14,7 +14,27 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED func_pushable (0 .5 .8) ? SF_TRIGGER SF_TOUCH SF_PRESSURE
typedef enum
{
PUSHABLESIZE_POINT,
PUSHABLESIZE_PLAYER,
PUSHABLESIZE_BIG,
PUSHABLESIZE_DUCKING,
PUSHABLESIZE_CUSTOM,
} pushSize_t;
#define PUSH_SIZE_PLAYER_MIN [-16,-16,-36]
#define PUSH_SIZE_PLAYER_MAX [16,16,36]
#define PUSH_SIZE_BIG_MIN [-16,-16,-36]
#define PUSH_SIZE_BIG_MAX [16,16,36]
#define PUSH_SIZE_DUCKING_MIN [-16,-16,-18]
#define PUSH_SIZE_DUCKING_MAX [16,16,18]
#define FNCPUSHABLE_BREAKABLE 128
/*!QUAKED func_pushable (0 .5 .8) ? SF_TRIGGER SF_TOUCH SF_PRESSURE x x x x BREAKABLE
# OVERVIEW
This is essentially the same entity as a func_breakable, but
a player can push and pull it around the level.
@ -23,6 +43,7 @@ a player can push and pull it around the level.
- "targetname" : Name
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
- "size" : Hull size to use. 0: Point, 1: Player, 2: Big, 3: Player Crouched
# SPAWNFLAGS
- SF_TRIGGER (1) : Break only when triggered.
@ -33,6 +54,8 @@ a player can push and pull it around the level.
It uses stepping player physics to move around.
Please look at func_breakable for more entity keys, inputs and outputs.
The 'size' key only has to be specified when you use levels with hull-sizes.
# TRIVIA
This entity was introduced in Half-Life (1998).
*/
@ -41,7 +64,8 @@ func_pushable:func_breakable
{
public:
void func_pushable(void);
virtual void SpawnKey(string, string);
virtual void Save(float);
virtual void Restore(string,string);
virtual void customphysics(void);
@ -53,6 +77,7 @@ public:
private:
entity m_pPuller;
entity m_eCollBox;
pushSize_t m_dHullSize;
};
void
@ -60,28 +85,58 @@ func_pushable::func_pushable(void)
{
m_pPuller = __NULL__;
m_eCollBox = __NULL__;
m_dHullSize = PUSHABLESIZE_CUSTOM;
}
void
func_pushable::Save(float handle)
func_pushable::SpawnKey(string keyName, string setValue)
{
super::Save(handle);
SaveEntity(handle, "m_pPuller", m_pPuller);
SaveEntity(handle, "m_eCollBox", m_eCollBox);
}
void
func_pushable::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_pPuller":
m_pPuller = ReadEntity(strValue);
break;
case "m_eCollBox":
m_eCollBox = ReadEntity(strValue);
switch (keyName) {
case "size":
switch (ReadFloat(setValue)) {
case 1:
m_dHullSize = PUSHABLESIZE_PLAYER;
break;
case 2:
m_dHullSize = PUSHABLESIZE_BIG;
break;
case 3:
m_dHullSize = PUSHABLESIZE_DUCKING;
break;
default:
m_dHullSize = PUSHABLESIZE_POINT;
break;
}
break;
default:
super::Restore(strKey, strValue);
super::Restore(keyName, setValue);
}
}
void
func_pushable::Save(float saveHandle)
{
super::Save(saveHandle);
SaveEntity(saveHandle, "m_pPuller", m_pPuller);
SaveEntity(saveHandle, "m_eCollBox", m_eCollBox);
SaveFloat(saveHandle, "m_dHullSize", m_dHullSize);
}
void
func_pushable::Restore(string keyName, string setValue)
{
switch (keyName) {
case "m_pPuller":
m_pPuller = ReadEntity(setValue);
break;
case "m_eCollBox":
m_eCollBox = ReadEntity(setValue);
break;
case "m_dHullSize":
m_dHullSize = ReadFloat(setValue);
break;
default:
super::Restore(keyName, setValue);
}
}
@ -93,7 +148,12 @@ func_pushable::Respawn(void)
SetOrigin(GetSpawnOrigin());
SetMovetype(MOVETYPE_STEP);
PlayerUse = OnPlayerUse;
//hitcontentsmaski = CONTENTBIT_BODY | CONTENTBIT_BODY; /* don't collide with anything but players */
if (HasSpawnFlags(FNCPUSHABLE_BREAKABLE) == true) {
SetTakedamage(DAMAGE_YES);
} else {
SetTakedamage(DAMAGE_NO);
}
if (!m_eCollBox) {
m_eCollBox = spawn();
@ -103,6 +163,26 @@ func_pushable::Respawn(void)
setsize(m_eCollBox, -(size/2) * 0.9f, (size/2) * 0.9f);
setorigin(m_eCollBox, WorldSpaceCenter());
}
/* size overrides for Q1 BSP */
if (m_dHullSize != PUSHABLESIZE_CUSTOM) {
switch (m_dHullSize) {
case PUSHABLESIZE_PLAYER:
setsize(m_eCollBox, PUSH_SIZE_PLAYER_MIN, PUSH_SIZE_PLAYER_MAX);
break;
case PUSHABLESIZE_BIG:
setsize(m_eCollBox, PUSH_SIZE_BIG_MIN, PUSH_SIZE_BIG_MAX);
break;
case PUSHABLESIZE_DUCKING:
setsize(m_eCollBox, PUSH_SIZE_DUCKING_MIN, PUSH_SIZE_DUCKING_MAX);
break;
default:
setsize(m_eCollBox, g_vec_null, g_vec_null);
}
}
/* force it to move around abit by the next frame */
SetVelocity([0,0,1]);
}
void
@ -134,8 +214,8 @@ func_pushable::customphysics(void)
m_pPuller = world;
} else {
/* drag us, make sure we don't collide */
velocity[0] = m_pPuller.velocity[0] * 0.9f;
velocity[1] = m_pPuller.velocity[1] * 0.9f;
velocity[0] = m_pPuller.velocity[0];// * 0.9f;
velocity[1] = m_pPuller.velocity[1];// * 0.9f;
}
/* see if we're clipping against entities or other func_pushable_bbox helper entities */
@ -145,7 +225,7 @@ func_pushable::customphysics(void)
if ((vlen(m_pPuller.origin - position) - vlen(size)) > 64)
m_pPuller = world;
tracebox(position, -(size/2) * 0.95f, (size/2) * 0.95f, \
tracebox(position, m_eCollBox.mins, m_eCollBox.maxs, \
position + (velocity * input_timelength), MOVE_NORMAL, this);
if (trace_fraction < 1.0f)
@ -157,12 +237,16 @@ func_pushable::customphysics(void)
if (vlen(velocity))
runstandardplayerphysics(this);
setorigin(m_eCollBox, position);
if (m_eCollBox)
setorigin(m_eCollBox, position);
}
void
func_pushable::Touch(entity eToucher)
{
vector pusherPosition = eToucher.origin;
vector pushableOrigin;
/* don't cause bounces */
if (eToucher.movetype == MOVETYPE_NONE) {
return;
@ -178,8 +262,11 @@ func_pushable::Touch(entity eToucher)
return;
}
pushableOrigin = WorldSpaceCenter();
pusherPosition[2] = pushableOrigin[2];
/* get the direction of the pushing player towards the pushable, then get a matrix */
makevectors(vectoangles(eToucher.origin - WorldSpaceCenter()));
makevectors(vectoangles(pusherPosition - pushableOrigin));
/* add forward direction times speed */
velocity = v_forward * -64;