ambient_generic/speaker: force spawnflag MSF_MULTIPLAYER within Spawned() instead of the constructor.
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177a1638f7
commit
1b21a6cf46
2 changed files with 17 additions and 3 deletions
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@ -114,7 +114,6 @@ ambient_generic::ambient_generic(void)
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m_strSpawnPath = __NULL__;
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m_flSpawnVolume = 0.0f;
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m_flSpawnPitch = 0.0f;
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spawnflags |= MSF_MULTIPLAYER;
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}
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void
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@ -205,6 +204,7 @@ ambient_generic::SpawnKey(string strKey, string strValue)
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break;
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case "radius":
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m_bIsModern = true;
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break;
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default:
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super::SpawnKey(strKey, strValue);
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break;
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@ -214,6 +214,9 @@ ambient_generic::SpawnKey(string strKey, string strValue)
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void
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ambient_generic::Spawned(void)
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{
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/* HACK: avoid de-spawning */
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spawnflags |= MSF_MULTIPLAYER;
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super::Spawned();
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precache_sound(m_strSpawnPath);
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}
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@ -223,6 +226,7 @@ ambient_generic::Respawn(void)
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{
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SetSize([0,0,0], [0,0,0]);
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SetOrigin(GetSpawnOrigin());
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m_strActivePath = m_strSpawnPath;
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m_flPitch = m_flSpawnPitch;
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m_flVolume = m_flSpawnVolume;
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@ -397,6 +401,7 @@ ambient_generic::ReceiveEntity(float isnew, float flChanged)
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origin[0] = readcoord();
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origin[1] = readcoord();
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origin[2] = readcoord();
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solid = SOLID_NOT;
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setsize(this, [0,0,0], [0,0,0]);
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setorigin(this, origin);
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drawmask = MASK_ENGINE;
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@ -419,8 +424,7 @@ ambient_generic::ReceiveEntity(float isnew, float flChanged)
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if (flChanged & AMBIENT_ENABLED)
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m_bLoops = readbyte();
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NSLog("Sound received: %S Volume: %f; Radius: %d; Pitch: %d", m_strActivePath, m_flVolume, m_flRadius, m_flPitch);
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SndLog("Sound received: %S Volume: %f; Radius: %d; Pitch: %d, Org: %v", m_strActivePath, m_flVolume, m_flRadius, m_flPitch, origin);
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if (m_bLoops == true) {
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if (flChanged & AMBIENT_MODERN) {
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@ -77,6 +77,7 @@ public:
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virtual void Save(float);
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virtual void Restore(string,string);
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virtual void SpawnKey(string,string);
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virtual void Spawned(void);
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virtual void Respawn(void);
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virtual void Trigger(entity, triggermode_t);
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@ -153,6 +154,15 @@ speaker::SpawnKey(string strKey, string strValue)
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}
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}
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void
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speaker::Spawned(void)
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{
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/* HACK: avoid de-spawning */
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spawnflags |= MSF_MULTIPLAYER;
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super::Spawned();
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}
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void
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speaker::Respawn(void)
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{
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