env_smoker: Initial implementation.

This commit is contained in:
Marco Cawthorne 2023-10-24 00:30:42 -07:00
parent 01ebb973f2
commit 97c2fdd778
Signed by: eukara
GPG key ID: CE2032F0A2882A22
6 changed files with 346 additions and 1 deletions

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@ -0,0 +1,16 @@
// Vera Visions Material
{
surfaceParm trans
surfaceParm nomarks
surfaceParm nolightmap
surfaceParm nonsolid
cull none
{
clampmap "textures/sfx/smoke.tga"
rgbGen vertex
alphaGen vertex
blendFunc blend
}
}

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@ -31,6 +31,12 @@ Entity_EntityUpdate(float type, float new)
case ENT_BEAM:
NSENTITY_READENTITY(env_beam, new)
break;
case ENT_FUNNEL:
NSENTITY_READENTITY(env_funnel, new)
break;
case ENT_SMOKER:
NSENTITY_READENTITY(env_smoker, new)
break;
case ENT_LASER:
NSENTITY_READENTITY(env_laser, new)
break;

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2016-2022 Vera Visions LLC.
* Copyright (c) 2016-2023 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above

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@ -15,6 +15,7 @@ shared/env_glow.qc
shared/env_projectedtexture.qc
shared/env_fog.qc
shared/env_fog_controller.qc
shared/env_smoker.qc
shared/env_muzzleflash.qc
//shared/env_fire.qc
shared/env_steam.qc

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@ -0,0 +1,322 @@
/*
* Copyright (c) 2023 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef CLIENT
class env_smoker_cloud:NSEntity
{
public:
void env_smoker_cloud(void);
virtual float predraw(void);
};
float
env_smoker_cloud::predraw(void)
{
vector vecPlayer = g_view.GetCameraOrigin();
float finalScale;
float finalAlpha;
if (checkpvs(vecPlayer, this) == false) {
return (PREDRAW_NEXT);
}
finalScale = scale;
finalAlpha = min(1.0, alpha);
if (alpha > 1.0) {
finalAlpha = 2.0 - alpha;
finalAlpha *= 2.0f;
finalAlpha = min(1.0, finalAlpha);
}
makevectors(g_view.GetCameraAngle() + [0.0f, 0.0f, alpha + time * 15.0f]);
R_BeginPolygon("textures/sfx/smoke", 0, 0);
R_PolygonVertex(origin + v_right * finalScale - v_up * finalScale, [1,1], color, finalAlpha);
R_PolygonVertex(origin - v_right * finalScale - v_up * finalScale, [0,1], color, finalAlpha);
R_PolygonVertex(origin - v_right * finalScale + v_up * finalScale, [0,0], color, finalAlpha);
R_PolygonVertex(origin + v_right * finalScale + v_up * finalScale, [1,0], color, finalAlpha);
R_EndPolygon();
alpha -= frametime;
return (PREDRAW_NEXT);
}
void
env_smoker_cloud:: env_smoker_cloud(void)
{
setsize(this, [0,0,0], [0,0,0]);
drawmask = MASK_ENGINE;
}
#endif
enumflags
{
SMOKER_CHANGED_POSITION,
SMOKER_CHANGED_ANGLE,
SMOKER_CHANGED_SCALE,
SMOKER_CHANGED_DISPERSION,
SMOKER_CHANGED_ACTIVE
};
/*!QUAKED env_smoker (1 .5 0) (-8 -8 -8) (8 8 8)
# OVERVIEW
Basic emitter for smoke like effects.
# KEYS
- "targetname" : Name
- "health" : Duration of the effect.
- "scale" : Scale multiplier.
- "dmg" : Angle variance multiplier.
# TRIVIA
This entity was introduced in Half-Life (1998).
*/
class
env_smoker:NSRenderableEntity
{
public:
void env_smoker(void);
#ifdef SERVER
virtual void Respawn(void);
virtual void SpawnKey(string,string);
virtual void EvaluateEntity(void);
virtual float SendEntity(entity,float);
virtual void Trigger(entity, triggermode_t);
virtual void Input(entity, string, string);
nonvirtual void DisableSmoker(void);
#else
virtual float predraw(void);
virtual void ReceiveEntity(float,float);
#endif
private:
NETWORKED_BOOL(m_bActive)
NETWORKED_FLOAT(m_flScale)
NETWORKED_FLOAT(m_flDispersion)
#ifdef SERVER
float m_flDuration;
#else
float m_flNextSmoke;
#endif
};
void
env_smoker::env_smoker(void)
{
m_bActive = true;
m_flScale = 1.0f;
m_flDispersion = 0.0f;
angles[0] = -90.0f;
#ifdef SERVER
m_flDuration = 0.0f;
#endif
}
#ifdef SERVER
void
env_smoker::Respawn(void)
{
SetSize([0,0,0], [0,0,0]);
SetOrigin(GetSpawnOrigin());
m_bActive = true;
if (m_flDuration != -1.0f) {
ScheduleThink(DisableSmoker, m_flDuration);
}
}
void
env_smoker::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "health":
m_flDuration = ReadFloat(strValue);
break;
case "scale":
m_flScale = ReadFloat(strValue);
break;
case "dmg":
m_flDispersion = ReadFloat(strValue);
break;
default:
super::SpawnKey(strValue, strKey);
}
}
void
env_smoker::Save(float handle)
{
super::Save(handle);
SaveBool(handle, "m_bActive", m_bActive);
SaveFloat(handle, "m_flScale", m_flScale);
SaveFloat(handle, "m_flDispersion", m_flDispersion);
SaveFloat(handle, "m_flDuration", m_flDuration);
}
void
env_smoker::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_bActive":
m_bActive = ReadBool(strValue);
break;
case "m_flScale":
m_flScale = ReadFloat(strValue);
break;
case "m_flDispersion":
m_flDispersion = ReadFloat(strValue);
break;
case "m_flDuration":
m_flDuration = ReadFloat(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
env_smoker::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
case "Use":
Trigger(eAct, TRIG_TOGGLE);
break;
default:
super::Input(eAct, strInput, strData);
}
}
void
env_smoker::Trigger(entity act, triggermode_t state)
{
switch (state) {
case TRIG_OFF:
m_bActive = false;
break;
case TRIG_ON:
m_bActive = true;
break;
default:
m_bActive = (m_bActive == true) ? false : true;
}
/* infinity */
if (m_flDuration == -1.0f) {
return;
}
if (m_bActive == true) {
ScheduleThink(DisableSmoker, m_flDuration);
}
}
void
env_smoker::DisableSmoker(void)
{
m_bActive = false;
}
void
env_smoker::EvaluateEntity(void)
{
EVALUATE_VECTOR(origin, 0, SMOKER_CHANGED_POSITION)
EVALUATE_VECTOR(origin, 1, SMOKER_CHANGED_POSITION)
EVALUATE_VECTOR(origin, 2, SMOKER_CHANGED_POSITION)
EVALUATE_VECTOR(angles, 0, SMOKER_CHANGED_ANGLE)
EVALUATE_VECTOR(angles, 1, SMOKER_CHANGED_ANGLE)
EVALUATE_VECTOR(angles, 2, SMOKER_CHANGED_ANGLE)
EVALUATE_FIELD(m_flScale, SMOKER_CHANGED_SCALE)
EVALUATE_FIELD(m_flDispersion, SMOKER_CHANGED_DISPERSION)
EVALUATE_FIELD(m_bActive, SMOKER_CHANGED_ACTIVE)
}
float
env_smoker::SendEntity(entity ePEnt, float flChanged)
{
WriteByte(MSG_ENTITY, ENT_SMOKER);
WriteFloat(MSG_ENTITY, flChanged);
SENDENTITY_COORD(origin[0], SMOKER_CHANGED_POSITION)
SENDENTITY_COORD(origin[1], SMOKER_CHANGED_POSITION)
SENDENTITY_COORD(origin[2], SMOKER_CHANGED_POSITION)
SENDENTITY_COORD(angles[0], SMOKER_CHANGED_ANGLE)
SENDENTITY_COORD(angles[1], SMOKER_CHANGED_ANGLE)
SENDENTITY_COORD(angles[2], SMOKER_CHANGED_ANGLE)
SENDENTITY_FLOAT(m_flScale, SMOKER_CHANGED_SCALE)
SENDENTITY_FLOAT(m_flDispersion, SMOKER_CHANGED_DISPERSION)
SENDENTITY_BYTE(m_bActive, SMOKER_CHANGED_ACTIVE)
return (1);
}
#else
void
env_smoker::ReceiveEntity(float flNew, float flChanged)
{
READENTITY_COORD(origin[0], SMOKER_CHANGED_POSITION)
READENTITY_COORD(origin[1], SMOKER_CHANGED_POSITION)
READENTITY_COORD(origin[2], SMOKER_CHANGED_POSITION)
READENTITY_COORD(angles[0], SMOKER_CHANGED_ANGLE)
READENTITY_COORD(angles[1], SMOKER_CHANGED_ANGLE)
READENTITY_COORD(angles[2], SMOKER_CHANGED_ANGLE)
READENTITY_FLOAT(m_flScale, SMOKER_CHANGED_SCALE)
READENTITY_FLOAT(m_flDispersion, SMOKER_CHANGED_DISPERSION)
READENTITY_BYTE(m_bActive, SMOKER_CHANGED_ACTIVE)
drawmask = MASK_ENGINE;
setsize(this, [0,0,0], [0,0,0]);
}
float
env_smoker::predraw(void)
{
if (!m_bActive)
return (PREDRAW_NEXT);
if (autocvar(r_skipBeams, 0))
return (PREDRAW_NEXT);
if (m_flNextSmoke > time)
return (PREDRAW_NEXT);
float r1 = 0.0f;
float r2 = 0.0f;
float r3 = random();
makevectors(angles);
r1 = 0.5f - random();
r2 = 0.5f - random();
r1 *= 2.0f;
r2 *= 2.0f;
r1 *= m_flDispersion;
r2 *= m_flDispersion;
env_smoker_cloud cloud = spawn(env_smoker_cloud);
cloud.SetMovetype(MOVETYPE_FLY);
cloud.scale = m_flScale * r3;
r3 *= 64.0f;
cloud.SetOrigin(origin + v_forward * r3 + v_right * r1 + v_up * r2);
cloud.color = [0.1,0.1,0.1];
cloud.alpha = 2.0f;
cloud.ScheduleThink(Destroy, 2.0f);
m_flNextSmoke = time + random(0.1f, 0.2f);
return (PREDRAW_NEXT);
}
#endif