ambient_generic: better logging.

This commit is contained in:
Marco Cawthorne 2024-01-04 14:33:25 -08:00
parent 0c7fc9abc6
commit 2034eb1d45
Signed by: eukara
GPG key ID: CE2032F0A2882A22
2 changed files with 6 additions and 11 deletions

View file

@ -273,8 +273,7 @@ ambient_generic::Respawn(void)
void
ambient_generic::UseNormal(entity act, triggermode_t state)
{
NSLog("Sound once: %S Volume: %f; Radius: %d; Pitch: %d", \
m_strActivePath, m_flVolume, m_flRadius, m_flPitch);
SndLog( "^2%s::^3UseNormal^7: %S Volume: %f; Radius: %d; Pitch: %f", classname, m_strActivePath, m_flVolume, m_flRadius, m_flPitch);
if (substring(m_strActivePath, 0, 1) == "!") {
string seq = Sentences_GetSamples(m_strActivePath);
@ -301,13 +300,11 @@ void
ambient_generic::UseLoop(entity act, triggermode_t state)
{
if (m_bToggle == true) {
NSLog("^2ambient_generic::^3UseLoop^7: %s stops `%s`",
target, m_strActivePath);
SndLog( "^2%s::^3UseLoop^7: %s stops %S", classname, target, m_strActivePath);
m_strActivePath = "common/null.wav";
} else {
m_strActivePath = m_strSpawnPath;
NSLog("^2ambient_generic::^3UseLoop^7: %s plays `%s`",
target, m_strActivePath);
SndLog( "^2%s::^3UseLoop^7: %s plays %S", classname, target, m_strActivePath);
}
m_bToggle = !m_bToggle;
@ -424,7 +421,7 @@ ambient_generic::ReceiveEntity(float isnew, float flChanged)
if (flChanged & AMBIENT_ENABLED)
m_bLoops = readbyte();
SndLog("Sound received: %S Volume: %f; Radius: %d; Pitch: %d, Org: %v", m_strActivePath, m_flVolume, m_flRadius, m_flPitch, origin);
SndLog( "^2%s::^3ReceiveEntity^7: received: %S Volume: %f; Radius: %d; Pitch: %d, Org: %v", classname, m_strActivePath, m_flVolume, m_flRadius, m_flPitch, origin);
if (m_bLoops == true) {
if (flChanged & AMBIENT_MODERN) {

View file

@ -328,7 +328,7 @@ Sound_PrecacheFile(string fileName)
g_hashsounds = hash_createtab(2, HASH_ADD);
}
print(sprintf("Precaching SOURCE ENGINE file %S\n", fileName));
SndLog("Precaching SOURCE ENGINE file %S", fileName);
while ((lineStream = fgets(scriptFile))) {
/* when we found it, quit */
@ -396,9 +396,7 @@ Sound_Precache(string shader)
index = g_sounds_count;
SndLog("Precaching SoundDef ");
SndLog(shader);
SndLog("\n");
SndLog("Precaching SoundDef %S", shader);
/* create the hash-table if it doesn't exist */
if (!g_hashsounds) {