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1a3dca71ec
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env_projectedtexture: Initial implementation, updated map test_dlights.
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2020-11-27 19:23:21 +01:00 |
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2cef5d76ec
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light: Make sure we can't start a light dark when it has no targetname.
This is to work around a bug present in a custom map that was suggested
that had an untriggerable light with no style - thus turning all lights off
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2020-11-27 17:52:51 +01:00 |
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3187bc0ffa
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light_dynamic: Use float's instead of coords for networking angles.
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2020-11-27 17:50:11 +01:00 |
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c021be95b7
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Merge server/light_dynamic.cpp and client/light_dynamic.cpp into a single
shared/light_dynamic.cpp
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2020-11-27 13:53:54 +01:00 |
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5eae768a9b
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light_dynamic: Add a 'start_active' key. Source games have no way to tell
dlights to start disabled for some odd reason.
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2020-11-27 13:12:08 +01:00 |
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01a5e7852d
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Added missing particle test.cfg
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2020-11-27 11:17:29 +01:00 |
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8caa8d171f
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info_particle_system: Make sure to respect the 'start_active' key.
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2020-11-27 03:10:59 +01:00 |
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b6f9242752
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info_particle_system: Initial implementation, along with example map test_particles.
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2020-11-27 03:05:21 +01:00 |
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2418480af4
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func_button: Add support for the 'OnPressed' output.
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2020-11-27 03:03:39 +01:00 |
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a6b192a2c7
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Update doc file for building the source tree, as that's now changed.
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2020-11-25 13:12:39 +01:00 |
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6073f73979
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Working around a compiler bug in fteqcc (presumably) where for some reason
it allows me to override some fields inside a class, but not PlayerUse().
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2020-11-25 10:32:42 +01:00 |
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f72e1b2feb
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vmap script now uses nproc to decide thread count
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2020-11-25 00:20:40 +01:00 |
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92fa031b28
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env_sun: Fix r_shadows_throwdirection angle calculation.
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2020-11-25 00:07:23 +01:00 |
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d59716ae7d
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Fix vmap script error checking.
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2020-11-24 23:38:36 +01:00 |
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a8ee403f81
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Change launch scripts for engine/tools to resolve symbolic links properly
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2020-11-24 17:21:34 +01:00 |
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2c1bd865c0
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GS-Entbase: Moving client/baseentity and server/baseentity into a shared
file... Optimisations forthcoming
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2020-11-24 13:55:57 +01:00 |
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8ab685b7b2
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ambient_generic: Document and catch some unimplemented attributes.
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2020-11-24 12:47:39 +01:00 |
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bc753f944e
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light: Document some known fields the compiler likes to leave behind.
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2020-11-24 12:47:08 +01:00 |
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fea005ba96
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GS-Entbase: Add some QUAKED comments for the base spawn point entities,
info_player_start, info_player_deathmatch and info_player_coop.
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2020-11-24 12:29:29 +01:00 |
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31c7354dda
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env_sun: Make pitch/angles compatible with Source's way of handling them.
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2020-11-24 02:24:30 +01:00 |
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ce2b16bb2e
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scripted_sequence: Make sure m_iMState is reset when a sequence overtakes
an entity.
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2020-11-24 00:51:51 +01:00 |
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1bcaba26a3
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Menu-FN: Add support for gfx/shell/kb_def.lst and the menu option to reset
binds to mod defaults.
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2020-11-23 22:33:55 +01:00 |
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a9d87aa590
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Server: Minor scripted_sequence pathfinding improvements, add support
for m_flChaseSpeed for CBaseMonster...
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2020-11-23 21:39:40 +01:00 |
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9245ae809b
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Platform: Added example model into test_dlights.
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2020-11-21 16:07:35 +01:00 |
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11d52abec3
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Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1.
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2020-11-19 10:46:09 +01:00 |
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df1388f9fc
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Server: Add sv_forceweapondraw 0/1, which lets mods override whether or not
the first weapon the player picks up will be deployed automatically.
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2020-11-18 13:17:43 +01:00 |
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a1b68075fa
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Add build scripts for our editor/compiler: WorldSpawn!
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2020-11-17 13:03:52 +01:00 |
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ba6824a602
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Client: Added two developer commands, dev_measure and dev_sunpos.
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2020-11-17 11:21:13 +01:00 |
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978e228c29
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Platform: Add test_skyroom example map.
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2020-11-17 10:25:55 +01:00 |
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3658719b3f
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CBaseEntity: Add 'ignorepvs' key, as sometimes you might want it for skyrooms.
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2020-11-17 10:25:21 +01:00 |
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ebc287f2e8
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Make sure 'valve' compiles without GS_RENDERFX.
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2020-11-13 11:17:42 +01:00 |
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1cbd41f66b
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Documentation: Comment some of the prediction code more, as some may be
reading it as we speak
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2020-11-08 04:45:52 +01:00 |
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afa9f0719c
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Update cstrike.fmf and mk_mapdef.sh
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2020-11-07 10:41:27 +01:00 |
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c737cebba7
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build_engine.sh: build iqm and imgtool
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2020-11-07 10:40:36 +01:00 |
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982206876e
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Add nuclide-ds script.
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2020-11-06 18:57:01 +01:00 |
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d5f6ecc442
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build_engine.sh should now attempt to build a dedicated server as well as the ffmpeg and bullet plugin.
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2020-11-06 18:50:44 +01:00 |
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6927eba291
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Add installed.lst to suppress engine prompts for now. This will change in the future hopefully
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2020-11-06 18:21:24 +01:00 |
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8720727123
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Added some helper scripts to assist in building the engine and game.
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2020-11-06 17:42:44 +01:00 |
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678d7bf124
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Plugins: Change Plugin_ParseClientCommand to manipulate command strings
and passing them onto the next plugin. Also added a chatfilter plugin!
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2020-11-06 13:04:22 +01:00 |
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2618d47ff3
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GS-Entbase: More Input/Output logic for the following ents:
trigger_changelevel, trigger_hurt, trigger_look, trigger_multiple &
trigger_once. Plus a fix for func_guntarget
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2020-11-01 05:25:43 +01:00 |
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b48ce4d2ce
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trigger_autosave: Query GetMaster() before triggering
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2020-10-31 14:37:05 +01:00 |
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422741a295
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GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
func_wall_toggle
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2020-10-31 14:32:23 +01:00 |
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69fa528822
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Server: Move footstep precaches into Footsteps_Init
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2020-10-30 13:29:37 +01:00 |
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97d19c1b37
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Add shared/include.src, so we touch gamename/include.src less for global
changes.
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2020-10-30 12:21:00 +01:00 |
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c100554dcc
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Gamerules: Make sure player is always passed as type 'base_player' via
parameters instead of just 'entity'.
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2020-10-30 11:28:59 +01:00 |
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43dceb7c5a
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Platform: Clean up some more of the rtlight GLSL
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2020-10-30 11:27:52 +01:00 |
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6502eeddc0
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Server: Added sv_levelexec, which when enabled reads a map-specific config
on boot.
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2020-10-28 08:29:24 +01:00 |
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05b76160e1
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
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185c7de151
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Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
and r_skipSpecular
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2020-10-27 05:41:11 +01:00 |
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624a68bf7f
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Menu-FN: Use the new search_begin flag on the playermodel search paths.
So we can stop looking for just .bmp files. Requires latest FTE.
|
2020-10-27 05:02:41 +01:00 |
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