Commit graph

1224 commits

Author SHA1 Message Date
0dd19431b6 Plugin: Added example plugin p_connectsounds 2020-08-14 22:13:45 +02:00
a00a574b4a Plugins: Added ClientConnect and ClientDisconnect hooks 2020-08-14 22:13:03 +02:00
96c3590a08 Plugins: Use our own plugins.txt listing to decide which plugins get loaded... 2020-08-14 21:16:47 +02:00
bb22097203 target_cdaudio is now implemented, what maps use this over trigger_cdaudio anyway? 2020-08-10 13:11:14 +02:00
d3b488b7bf CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager. 2020-08-10 12:32:18 +02:00
d8ce029466 scripted_sequence: Report state value to multisources. 2020-08-09 12:55:38 +02:00
b3ba711bab CBaseTrigger: The order of states was actually kinda iffy for relays. Adjusted the internal order to require no messy conversion. 2020-08-09 02:11:54 +02:00
bbf426e58e CBaseEntity: Change EF_FULLBRIGHT to the infinitely superior two-step method of setting some drawflag and setting the .abslight key from HeXen II to the max. That's how we do it on brushes apparently. Bogus! 2020-08-09 02:10:36 +02:00
19b565b202 Menu: Cleaned up gamma hack. 2020-08-09 00:53:18 +02:00
36a80aea38 Menu: Added brightness hack. This is to avoid Half-Life cfg's from turning the screen white because of different interpretations of cvar values. 2020-08-08 17:37:25 +02:00
1c8d21da62 Prototypes for momentary_rot_button and momentary_door with some basic input logic to have them interact. 2020-08-08 02:39:38 +02:00
e7f0c358eb Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however. 2020-08-08 02:36:18 +02:00
80fb0aa46f func_breakable: Changing material from float to int fixed our material type always being glass - OKAY... fteqcc compiler bug? 2020-08-07 23:15:37 +02:00
8ad56c0f2f func_door: Add support for trigger states on/off/toggle. 2020-08-07 22:19:29 +02:00
2299a478bb func_door_rotating: Handle trigger state (on/off/toggle). 2020-08-07 22:16:00 +02:00
c9094d86d9 trigger_auto: Respect the triggerstate entity key. trigger_teleport: Fix flag check for monsters. 2020-08-07 22:14:59 +02:00
282d9dbe5b Updated .gitingore 2020-08-07 16:51:35 +02:00
d324259e72 CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
40d0ceedf5 CBaseEntity: Fix hologram alpha calculation that regressed. 2020-08-07 13:55:29 +02:00
774eb4cf14 trigger_once: Implement the spawnflags that check for whether a monster/client is allowed to trigger. 2020-08-07 09:58:52 +02:00
287f88ecbd FMF: Updated chat channels for valve and cstrike. 2020-08-06 23:35:29 +02:00
17f3333bd3 Menu: Allow setting of the default chatroom to join. 2020-08-06 23:26:51 +02:00
96a873c0da trigger_changelevel: Fix and improve landmark positions and direct touch triggers. 2020-08-05 23:17:21 +02:00
9e13854dbe Half-Life: Remove redundant target health check in monster_zombie. 2020-08-03 23:43:18 +02:00
654c3d370f Half-Life: Added melee and ranged attacks to monster_human_grunt and marked him as an enemy to players. 2020-08-03 23:42:45 +02:00
59d13f7103 Half-Life: Added basic monster_houndeye ranged blast attack code. This still needs further reverse engineering as I think the dmg value varies. 2020-08-03 23:42:14 +02:00
6dbfff0b68 Half-Life: Mark monster_barney as friend to avoid confusion. Make it so his pain animation interrupts firing time. 2020-08-03 23:41:25 +02:00
30b72b0e3e Half-Life: Updated monster sound shader definitions. 2020-08-03 23:40:32 +02:00
1eefedbc36 Smoothed out turning of monsters/npc entities, they'll also reset paths when losing track of a target properly now. 2020-08-03 23:39:57 +02:00
eecb76ebc7 Half-Life: Worked on the melee/ranged attacks of monster_alien_slave. 2020-08-03 23:37:52 +02:00
3c4a518b8e Counter-Strike: Fixed some warnings. 2020-08-03 18:49:30 +02:00
743d7a33d0 Half-Life: Add support for player respawns when coop is 1, as well as custom player model support in coop. 2020-08-02 15:21:35 +02:00
e8bafa044d scripted_sequence: Added support for the IDLE key. This means the setup for most sequence look and behave correct now. 2020-08-02 13:09:37 +02:00
b9f4da2494 Half-Life: monster_zombie and monster_headcrab are attacking somewhat properly now and chase you around. Currently still working out the whole vision logic. 2020-08-02 12:55:03 +02:00
690d390e79 Counter-Strike: Added various pain animations to hostage_entity and proper pain and death penalties. 2020-08-02 11:40:41 +02:00
effc455b04 Menu: Rearranged and relabeled some buttons in the Update menu. Added ability to double-click entries to stage files for install/removal for improved UX. 2020-07-30 09:54:46 +02:00
73597af3c0 Some basic Attack functions for CBaseMonster. monster_barney in Half-Life will draw, holster his weapon against targets and shoot. Shows there's some use in our pathfinding already. 2020-07-27 01:19:53 +02:00
da7c5a27e2 Server: Use the undocumented (but handy) readcmd instead of localcmd to parse skill files instantly. This will avoid the bug of delayed config loading. That's the theory. 2020-07-25 01:58:12 +02:00
9d58f78548 Menu: Move version info down so it doesn't hide some images in certain menus. 2020-07-25 00:50:51 +02:00
e82cc69671 Scientist Hunt: Add skill_scihunt.cfg and make the weapons damage values respect the internal values. 2020-07-25 00:46:18 +02:00
4427529e51 Client: Put renderscene() into its own function to make profiling easier. 2020-07-22 23:03:10 +02:00
abe97ebe43 Half-Life: Add a silly announcer to spice things up when players get killed. 2020-07-18 01:56:28 +02:00
030cf0f21a Half-Life: Fixed purely visual bug in the WEAPON_SATCHEL ammo counter, where it'd falsely subtract 1 satchel when exploding them all. 2020-07-12 00:14:29 +02:00
80c5cdc5f9 Half-Life: Fix the bug that WEAPON_SNARK doesn't get removed from the inventory when all snarks have been deployed. 2020-07-12 00:00:41 +02:00
4323dd71bd func_door: Expanded QUAKED documentation for level designers, added notes on spawnflags. 2020-07-11 21:40:19 +02:00
d286fac6cc Menu: Add build date information. 2020-07-11 20:59:45 +02:00
1fca666a5f Menu: Fix memory leak that'll when preparing some TCP streams. Fix a name display issue in the IRC log. 2020-07-11 15:55:03 +02:00
b3713ca0ab func_door: Improve documentation for level designers 2020-07-10 13:43:11 +02:00
336c8adee1 Sentences: More parsing fixes, as some dialogue broke. 2020-07-10 12:13:20 +02:00
f33541a84d func_door: Support for Source engine noise1 and noise2 fields, allowing for custom door sounds outside the predefined set. 2020-07-10 11:57:30 +02:00