vmap script now uses nproc to decide thread count
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1 changed files with 2 additions and 2 deletions
4
vmap
4
vmap
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@ -8,6 +8,6 @@ if [ ! -f "$SCRPATH"/bin/vmap ]; then
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fi
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set -e
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"$SCRPATH"/bin/vmap -v -custinfoparms -fs_basepath "$SCRPATH" -fs_game platform -threads 4 -samplesize 8 $*
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"$SCRPATH"/bin/vmap -v -custinfoparms -fs_basepath "$SCRPATH" -fs_game platform -threads $(nproc) -samplesize 8 $*
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"$SCRPATH"/bin/vmap -vis -v -fs_basepath "$SCRPATH" -fs_game platform $*
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"$SCRPATH"/bin/vmap -light -custinfoparms -fs_basepath "$SCRPATH" -v -fs_game platform -bounce 8 -fastbounce -samplesize 8 -threads 4 -shade -shadeangle 60 -patchshadows $*
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"$SCRPATH"/bin/vmap -light -custinfoparms -fs_basepath "$SCRPATH" -v -fs_game platform -bounce 8 -fastbounce -samplesize 8 -threads $(nproc) -shade -shadeangle 60 -patchshadows $*
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