cstrike/data.pk3dir
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Added CGameRules::MaxItemPerSlot to let gamemodes/rules allow how many
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2020-04-23 21:02:38 +02:00 |
doc
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Update doc file for building the source tree, as that's now changed.
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2020-11-25 13:12:39 +01:00 |
gearbox/data.pk3dir
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Menu: Switch to the new manifest based mod/game info stuff
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2020-04-01 12:27:45 +02:00 |
hunger/data.pk3dir
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Precaching CS weapon sounds via sound-shaders...
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2020-04-06 10:53:26 +02:00 |
logos
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- Added early Poke646 entries.
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2019-12-22 12:13:49 +01:00 |
platform
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func_button: Add support for the 'OnPressed' output.
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2020-11-27 03:03:39 +01:00 |
poke646/data.pk3dir
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A bunch of mod changes contributed to by Xylemon, mixed together with
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2020-04-05 02:25:27 +02:00 |
rewolf/data.pk3dir/sound
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Some CSTRIKE and REWOLF soundshader stuff
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2020-04-03 14:42:39 +02:00 |
scihunt/data.pk3dir
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Scientist Hunt: Add skill_scihunt.cfg and make the weapons damage values respect the internal values.
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2020-07-25 00:46:18 +02:00 |
src
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func_button: Add support for the 'OnPressed' output.
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2020-11-27 03:03:39 +01:00 |
tfc/data.pk3dir
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Started moving gamerule logic into classes, so we can manage seperate
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2020-04-14 03:12:09 +02:00 |
valve/data.pk3dir
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Menu-FN: Make the Internet server browser refresh more useful
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2020-10-27 00:21:53 +01:00 |
.gitignore
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Added some helper scripts to assist in building the engine and game.
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2020-11-06 17:42:44 +01:00 |
build_editor.sh
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Add build scripts for our editor/compiler: WorldSpawn!
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2020-11-17 13:03:52 +01:00 |
build_engine.sh
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build_engine.sh: build iqm and imgtool
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2020-11-07 10:40:36 +01:00 |
build_game.sh
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Change launch scripts for engine/tools to resolve symbolic links properly
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2020-11-24 17:21:34 +01:00 |
build_release.sh
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build_release.sh: Sign tar.gz after building the archive.
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2020-10-25 13:58:43 +01:00 |
cstrike.fmf
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Update cstrike.fmf and mk_mapdef.sh
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2020-11-07 10:41:27 +01:00 |
gearbox.fmf
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
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2020-08-07 14:07:38 +02:00 |
hunger.fmf
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
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2020-08-07 14:07:38 +02:00 |
installed.lst
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Add installed.lst to suppress engine prompts for now. This will change in the future hopefully
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2020-11-06 18:21:24 +01:00 |
nuclide
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Update doc file for building the source tree, as that's now changed.
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2020-11-25 13:12:39 +01:00 |
nuclide-ds
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Change launch scripts for engine/tools to resolve symbolic links properly
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2020-11-24 17:21:34 +01:00 |
poke646.fmf
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Arranged more platform manifests, added some fallback assets contributed
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2020-04-08 22:22:42 +02:00 |
rewolf.fmf
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Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however.
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2020-08-08 02:36:18 +02:00 |
scihunt.fmf
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
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2020-08-07 14:07:38 +02:00 |
tfc.fmf
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Updated selected manifests to allow for package downloads.
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2020-04-09 02:17:05 +02:00 |
valve.fmf
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FMF: Updated chat channels for valve and cstrike.
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2020-08-06 23:35:29 +02:00 |
vmap
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vmap script now uses nproc to decide thread count
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2020-11-25 00:20:40 +01:00 |
worldspawn
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Change launch scripts for engine/tools to resolve symbolic links properly
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2020-11-24 17:21:34 +01:00 |