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1657ff3e29
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GS-EntBase: Move I/O system into CBaseEntity, add Skin, Disable/EnableShadow inputs...
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2021-09-01 21:30:10 +02:00 |
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57f1408b8c
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Add UpdateView() to CBaseVehicle, to let vehicles override the
camera properties in CSQC_UpdateView before rendering.
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2021-09-01 15:19:50 +02:00 |
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0bc83d289d
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Menu-FN: Add r_pixelscale, to be used in combination with r_autoscale
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2021-08-29 21:41:31 +02:00 |
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2377734e60
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Client: Remove drawpic and drawsubpic wrappers.
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2021-08-29 19:42:45 +02:00 |
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2066669bee
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build_game.sh: when gamedir parameter is specified, pull from the main repo first before pulling from gamedir
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2021-08-29 19:10:55 +02:00 |
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6cea322f6a
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base_player: Network v_angle[1] along with angles[1]
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2021-08-29 18:28:11 +02:00 |
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8db164adc7
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make_dist.sh: bundle any script starting with install_*.sh into the game-dir
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2021-08-29 16:03:48 +02:00 |
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42b1abf668
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Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
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2021-08-29 09:53:36 +02:00 |
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34505bcacf
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GS-EntBase: Fix crash with vehicles by networking them separately
from CBaseEntity, which will assign the needed client-side input
method for prediction
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2021-08-28 21:25:38 +02:00 |
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4952e7fbe0
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Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
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2021-08-27 21:52:41 +02:00 |
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6de82ca18c
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Menu-FN: if a menu.dat is compiled with MODEL_PREVIEW defined,
we'll use a 3D player-model previews instead of the image based one
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2021-08-27 21:15:57 +02:00 |
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0ae6d8048b
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build.cfg: if BUILD_ENGINEREVISION is 0, build latest.
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2021-08-27 12:31:07 +02:00 |
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d08bc865d8
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Update doc/ to include notes about the filesystem and loading multiple game-dirs in sequence
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2021-08-27 12:18:50 +02:00 |
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e28de86415
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Call DSP_UpdateSoundscape(), seems I forgot all about it!
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2021-08-27 11:35:59 +02:00 |
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966f376942
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vmap script: Add VMAP_FASTVIS env check
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2021-08-25 09:02:56 +02:00 |
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be0df99c8d
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Menu-FN: Add WEBMENU define, to get rid of all the filesystem
searches related to mods and packages for potential web builds
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2021-08-23 11:04:56 +02:00 |
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76b26fd3af
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func_brush: Clarify default state in the QUAKED description
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2021-08-19 19:11:46 +02:00 |
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d4fccac03f
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
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78de7b001a
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Added make_shadertags.sh, which will prove useful for Radiant users
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2021-08-16 10:48:01 +02:00 |
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62b5e300d7
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Set default physics cvars up on init, as the engine has some set to "" and
thus renders our autocvar definitions useless.
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2021-08-14 09:13:27 +02:00 |
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f562991ada
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Clean-up defines for physics vars. Those are handled elsewhere...
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2021-08-14 08:49:40 +02:00 |
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f4ee4d62d0
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make_mapdef.sh: small change to help other QUAKED parsers
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2021-08-12 21:51:22 +02:00 |
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a3e0cceba0
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GS-Entbase: Add detailed QUAKED definition for light_environment!
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2021-08-12 21:34:32 +02:00 |
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0d759c724c
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Menu-FN: Support for mIRC color codes in the Chat-Room function (fg only)
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2021-08-12 12:36:48 +02:00 |
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e6f7b95578
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build_tools.sh: Adjust naming to match upstream tool
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2021-08-10 12:08:34 +02:00 |
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fbf6ee7367
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Switch from iqmtool to vvmtool.
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2021-08-10 12:07:09 +02:00 |
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c7004625ae
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Menu-FN: Add LOGO_STATIC, rename LOGO to LOGO_AVI. Allowing mods to have
non video menu headers
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2021-08-08 14:06:26 +02:00 |
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844c29bf23
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Menu-FN: Off-load font definitions into external .font files, like cgame
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2021-08-08 13:54:05 +02:00 |
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0cd6694c32
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Menu-FN: Parse locale file info, then gfx/shell definition overrides to
allow for proper translations of the menu system.
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2021-08-08 12:12:17 +02:00 |
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fb63b4f774
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GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
now display properly.
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2021-08-08 07:47:20 +02:00 |
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1230a6d636
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prop_rope: Fix PVS culling. It may be more aggressive now, so fix your maps.
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2021-08-08 06:51:57 +02:00 |
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2256c8501c
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build_game.sh: double check if we're in a git repo before updating a sub-module
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2021-08-07 23:14:51 +02:00 |
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60e7bcc520
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build.cfg: Set BUILD_BULLET to 0 for now
|
2021-08-07 22:37:55 +02:00 |
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4bebda7940
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build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project
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2021-08-07 12:27:19 +02:00 |
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e50cf421e6
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build.cfg now specifies which revision of fteqw to build to avoid sudden
breakage
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2021-08-07 12:09:34 +02:00 |
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ca9e42a49c
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Add 'testPointLight' command.
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2021-08-06 08:46:12 +02:00 |
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decb8ea1fc
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make_mapdef.sh: output entities.def files into the game-dirs now, since
the WorldSpawn editor will now read those instead of looking in its own dir
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2021-08-04 13:20:11 +02:00 |
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9fb574d920
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CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX
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2021-08-03 07:15:25 +02:00 |
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0709688f9f
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Add base/default.cfg, some fallback menu assets.
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2021-08-02 22:36:36 +02:00 |
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3ca7b5451c
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Menu-FN: set create-server maxplayers to 8 when cvar is at 1, search pak
archives in reverse for liblist etc. files to ensure we read the latest +
more fixes
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2021-08-01 11:49:00 +02:00 |
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0ca3d03927
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Remove some debug stuff.
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2021-08-01 11:21:24 +02:00 |
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1ec3cf2e8e
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Decouple Camera/Viewmodel effects from src/ into base/src/
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2021-08-01 08:53:21 +02:00 |
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3ef55c5e48
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build_engine.sh: iqm has been renamed to iqmtool, so adjust those basenames
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2021-07-20 12:19:27 +02:00 |
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972304bf23
|
Update base/liblist.gam
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2021-07-19 11:27:11 +02:00 |
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5e710d5427
|
added doc/mods
|
2021-07-19 11:25:28 +02:00 |
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3b0ad9468a
|
Menu-FN: Fix broken training map button.
|
2021-07-19 08:37:08 +02:00 |
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affa7b4a0c
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Client: add camera.qc and viewmodel.qc, better restructure how we apply
effects to the view. Add CVARs v_cambob, v_camroll, v_bobstyle...
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2021-07-19 08:36:19 +02:00 |
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37c5c6efdd
|
GS-Entbase: Make sure we use Set*() functions for networked fields all the
time to notify clients of any changes
|
2021-07-19 08:34:46 +02:00 |
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362895b19c
|
Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
alpha component
|
2021-07-19 08:32:52 +02:00 |
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50c3f27a69
|
GS-Entbase: Document spawnflags throughly in QUAKED comments.
|
2021-07-17 21:04:34 +02:00 |
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