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7fdf579b5d
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build_editor.sh: specify special CFLAGS for OpenBSD
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2021-06-02 14:43:01 +02:00 |
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14c3669cf0
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build_editor.sh: switch from cmake to make compilation, since the upstream change
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2021-06-02 12:42:13 +02:00 |
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d4e615a075
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error.mat: add pulsing alphaGen on top to aid visibility
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2021-06-01 12:48:03 +02:00 |
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af139751e0
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setmodel(): verify if model exists in PATH and set it to an error one if
it's not present.
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2021-06-01 12:40:53 +02:00 |
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243c875a3f
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CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
inputs/outputs.
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2021-05-29 10:52:47 +02:00 |
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a4a40be8ae
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Menu-FN: Parse "minversion" command from liblist.gam.
Base: Document example liblist heavily.
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2021-05-28 21:24:57 +02:00 |
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407e2deb89
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Menu-FN: Allow GAME_DIR to be overriden at a progs.src level
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2021-05-28 19:35:41 +02:00 |
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2082f1355a
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Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
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2021-05-28 10:26:42 +02:00 |
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42960cda05
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GS-Entbase: Initial func_pushable implementation
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2021-05-27 09:44:01 +02:00 |
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03b16ff905
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Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
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2021-05-25 10:25:20 +02:00 |
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4964ba3859
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Shared: Give base_player class a constructor.
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2021-05-25 08:35:22 +02:00 |
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6c59c47c93
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Menu-FN: Top/Bottom color sliders should only be visible when gameinfo says
nomodels is 0.
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2021-05-25 08:34:35 +02:00 |
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19065e4810
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Base Game: Adding some base weapon helper functions, will make dealing with
multi-state weapons like shotguns during reloads easier.
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2021-05-25 08:33:35 +02:00 |
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148c5f0e86
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Base: Unset think() of the player if they're alive and switching weapons.
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2021-05-22 20:37:53 +02:00 |
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c821112d05
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Menu-FN: Store top and bottomcolor in a global and recalculate the RGB values only
when the sliders are used.
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2021-05-22 15:42:41 +02:00 |
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f4f033ca3d
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make_dist.sh: Add check for EXCLUDE_PLATFORM env
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2021-05-22 15:22:13 +02:00 |
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4e20200f46
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Menu-FN: Set platform defaults upon init, in case the engine does not exec
platform_defaults.cfg - however only crucial ones that should not be
touched anyway.
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2021-05-22 15:21:28 +02:00 |
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09528c2944
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Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
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2021-05-20 16:01:07 +02:00 |
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3b36834b93
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Platform: HL doesn't have concrete4 and flesh4 debris sounds
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2021-05-17 22:19:29 +02:00 |
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8072ba2872
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Add Weapons_Sound() back, because now it'll be useful
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2021-05-17 20:18:25 +02:00 |
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2d17321554
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Small fix to avoid spam in my inbox.
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2021-05-17 20:15:49 +02:00 |
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5d1a48d0ad
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vmap: don't blindly query for nproc, as it's not available on BSD. so let's do it the right way
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2021-05-17 18:23:21 +02:00 |
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975395a8e6
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build_engine.sh: Check for BUILD_CLEAN and issue gmake clean if set
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2021-05-17 18:19:30 +02:00 |
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fbbcfd5d5f
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BotLib: Attempt to duck when we're between 512 and 1024 units
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2021-05-16 23:08:41 +02:00 |
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448b9bd20d
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Client: MakeStatic func_wall ents where we can do it on.
Shared: Bench PMove_Run using the engines builtin runstandardplayerphysics
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2021-05-16 23:08:08 +02:00 |
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bccb29ce9a
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test_shaders: example of lightmap scale added.
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2021-05-16 23:06:14 +02:00 |
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c5cea7a162
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Base: Weapons now track weight (for Weapons_SwitchBest)
BotLib: Add CreateObjective() method that can be overridden
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2021-05-12 15:42:20 +02:00 |
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eb3603335e
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GS-EntBase: func_ladder moved into shared/, will now avoid networking
entirely if it can be avoided.
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2021-05-10 19:05:57 +02:00 |
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728b261471
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func_wall: Change MOVETYPE_NONE to MOVETYPE_PUSH
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2021-05-10 14:52:41 +02:00 |
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aef65b5749
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Shared: Add frametime parameter to Animation_TimerUpdate().
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2021-05-10 12:22:12 +02:00 |
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368e19f784
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Spectator: Make sure we set spec_mode and spec_ent in the constructor to
some in-bound defaults. Fixes crash in HUD_Spectator()
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2021-05-10 12:21:40 +02:00 |
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1485544b91
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
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2021-05-10 11:33:31 +02:00 |
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a3ecd78f17
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CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
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2021-05-10 08:14:10 +02:00 |
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f4bbfe2e69
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Revert commit 29e0e82f48
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2021-05-09 22:02:19 +02:00 |
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1de7864463
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build_engine/editor.sh: Use sysctl on OpenBSD to get number of cores.
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2021-05-09 22:01:13 +02:00 |
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29e0e82f48
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Server: Don't network RM_TRIGGER ents unless the developer cvar is 1.
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2021-05-09 10:03:10 +02:00 |
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e0a2f47f4d
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Dereference pSeat and pSeatLocal to __NULL__ instead, it's not like we ever
caught an error with the previous assignment anyway.
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2021-05-08 23:06:11 +02:00 |
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64745eb23c
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Overhaul prediction routines by boxing the generic client attributes away
from the game specific code. Add some helper macros... clean a whole bunch
up.
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2021-05-08 17:44:16 +02:00 |
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8e4ec974e0
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Menu: Add gameinfo_steambg manifest setting, so we can support background
images for games designed for the SteamUI-era
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2021-05-08 17:20:30 +02:00 |
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76507b3e9e
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Client: Handle EFX_Shutdown() for OpenAL Environmental FX
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2021-05-07 16:29:24 +02:00 |
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31ae020cba
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Plugins: Add example plugins.txt config, add support for inline comments,
move searchpath to gamedir/plugins/
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2021-05-07 14:15:08 +02:00 |
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7a9d50b4c9
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Strip Weapons_PlaySound() from base
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2021-05-07 13:30:44 +02:00 |
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df2525aae6
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GS-Entbase: Add BASEFL_CHANGED_VELOCITY and make sure velocity is networked
when required.
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2021-04-27 17:45:13 +02:00 |
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eaff488dc2
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Client: Add an OSD for various EFX debug info when s_al_debug is enabled.
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2021-04-27 12:53:21 +02:00 |
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69caffe91c
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Fix typo where flReflectionsPan isn't getting set in the EFX loader.
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2021-04-23 11:43:40 +02:00 |
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96a748f189
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Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent
it from bleeding to maps that don't define 'skyname' from old configs.
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2021-04-22 12:14:56 +02:00 |
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ead2ab6a6b
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EFX/env_sound: Add bound checks for legacy roomtypes.
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2021-04-22 11:44:53 +02:00 |
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f09f5833e0
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Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
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2021-04-22 11:33:48 +02:00 |
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74f6d1a033
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Client: Remove the last reference to g_iWorldInitialized
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2021-04-22 01:59:37 +02:00 |
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2ad3069b1d
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vmap_tex.pk3dir: Add surfaceParm nolightmap to textures/common/*.mat where
it applies.
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2021-04-21 17:36:31 +02:00 |
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