Walter Julius Hennecke
c2fb13c60e
Did some more cleanup
2012-03-23 16:28:47 +01:00
Walter Julius Hennecke
c31e361dae
Removed g_pMod cvars
2012-03-23 16:23:32 +01:00
Walter Julius Hennecke
600b5a28a3
Did some cleanup and added additional cvars
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* Additional cvars are to set Damage for each weapons primary and secondary fire
2012-03-23 15:24:16 +01:00
Walter Julius Hennecke
dcf4bf2ee7
Forgot to commit these changes ....
2012-03-19 23:14:54 +01:00
Walter Julius Hennecke
13407df2f5
Extended sqlite implementation
2012-03-19 23:13:06 +01:00
Walter Julius Hennecke
bb3653a36f
Expanded lua weapon library
2012-03-19 22:45:25 +01:00
Walter Julius Hennecke
a75fc81ac4
Removed some unsused code from g_cmds.c
...
Backed it up to old_code/g_cmds.c
2012-03-19 12:11:23 +01:00
Walter Julius Hennecke
caaa5786b1
Removed old unused code from g_weapon.c
...
Backup copy of the code in /old_code/g_weapon.c.
2012-03-19 11:45:50 +01:00
Walter Julius Hennecke
0acb013a7a
Renamed weapons in weapon_t ...
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... to more common names WP_0 to WP_15.
2012-03-16 13:05:41 +01:00
Walter Julius Hennecke
5732476c65
Forgot to comit those changes
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They are for the new rpgxEF version
2012-01-24 09:26:54 +01:00
Walter Julius Hennecke
03e1822a02
Added SVF_NOCLIENT to some entities
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Most of them game logic entities such as target_boolean or target_warp.
2012-01-20 20:53:31 +01:00
Walter Julius Hennecke
72282734b4
sql
2011-12-27 12:28:54 +01:00
Walter Julius Hennecke
4bc8f3f4d1
sql fatures
2011-12-16 21:41:27 +01:00
Walter Julius Hennecke
bc33c63ed6
Sql features
2011-12-16 21:09:23 +01:00
Walter Julius Hennecke
1b7a1afe07
Added md5 hash for sql, removed old sql stuff
2011-12-16 11:14:13 +01:00
Walter Julius Hennecke
63cf3982f2
More changes for sql
2011-12-16 10:24:25 +01:00
Walter Julius Hennecke
ca521fef64
More work on Sql support
2011-12-16 00:41:23 +01:00
Walter Julius Hennecke
9305510524
Worked a bit on the SQL features
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Mysql support droped for now as it can't be linked in statically.
Sqlite is now compiled in statically.
2011-12-16 00:04:51 +01:00
Walter Julius Hennecke
1236ad50b4
func_stasis_door
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Worked on func_stasis_door ... as it is now it'll crash the game :P
2011-12-13 13:05:06 +01:00
Walter Julius Hennecke
84b478230d
More work on func_stasis_door
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It's not working like I want yet. Guess it's better to grab pan and paper
now and do a bit of thinking ...
2011-12-13 10:19:01 +01:00
Walter Julius Hennecke
43bd3c87dc
func_stasis_door
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- Fixed bug leading to crash
- Started to work door togling (just testing out a few things for now)
2011-12-12 23:59:32 +01:00
Walter Julius Hennecke
cf63b37933
Updated version macro
2011-12-12 17:56:22 +01:00
Walter Julius Hennecke
4f7dc8a382
Removed an unused rpgxEF only var from entitystate_s
2011-12-12 17:46:18 +01:00
Walter Julius Hennecke
166aa1db94
Have rewritten the spawn function of func_stasis_door.
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Changed the complete setup so areaportal states can be adjusted now.
This entity still needs a lot of work but we are on a good way now.
You don't mind if I work a bit more on this entity do you Harry?
2011-12-10 00:03:03 +01:00
Walter Julius Hennecke
046c6a4e8e
Critical bugfixes ...
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- Fixed errors preventing any map from beeing loaded
- Fix for func_stasis_door ... so they don't crash the game anymore when loading maps containing them.
2011-12-08 19:30:38 +01:00
Walter Julius Hennecke
c9624b4ff5
Added more functions to lua_refent
2011-12-08 13:51:43 +01:00
Walter Julius Hennecke
8441147b55
.
2011-12-07 12:56:34 +01:00
Walter Julius Hennecke
e47dd4b792
.
2011-12-07 12:10:26 +01:00
Walter Julius Hennecke
268f6dcc74
Some cgame lua things
2011-12-06 14:15:21 +01:00
Walter Julius Hennecke
b45d86b603
Continued work on client lua support
2011-12-06 00:36:06 +01:00
Walter Julius Hennecke
d3e0d7be93
forgot some more files lol
2011-12-05 19:22:14 +01:00
Walter Julius Hennecke
25f31e0255
started adding cgame lua support
2011-12-05 19:19:16 +01:00
Walter Julius Hennecke
5c82193457
changes not worth mentioning
2011-12-05 17:04:34 +01:00
Walter Julius Hennecke
f4b86b4576
more fixes as result of code analysis
2011-12-05 11:56:52 +01:00
Walter Julius Hennecke
958501a9e3
Added ToDo.txt files to cgame, game, and ui.
2011-12-05 10:33:40 +01:00
Walter Julius Hennecke
2116049ae7
forgot to commit those
2011-12-05 10:18:05 +01:00
Walter Julius Hennecke
28e548969f
same as last commit
2011-12-05 10:15:56 +01:00
Walter Julius Hennecke
12ed3c567a
Removed more unsued stuff, renamed more files
2011-12-05 09:58:30 +01:00
Walter Julius Hennecke
ff55f1a1ab
Removed unused files, renamed some files
2011-12-05 09:29:58 +01:00
UberGames
e03c490c2f
Some fixes ...
2011-08-02 23:56:32 +02:00
UberGames
f10493a98d
Some minor fixes...
2011-08-02 13:55:24 +02:00
UberGames
aaa362beea
Fixes for getter and setter in lua entity library.
2011-07-28 14:14:06 +02:00
UberGames
b968dcbd47
All String getters now either return a valid string or nil.
2011-07-28 13:20:12 +02:00
UberGames
5d200c8947
Even more getters and setters... and I'm far from finished xD.
2011-07-26 18:19:18 +02:00
UberGames
a7ce8bdabb
Set maximum number of lua VMs to 3 on game: one for maps, one for lua mods, and one for customizeable weapons (WIP, slow progress).
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Started adding a lot of getters and setters to lua entity library.
2011-07-26 13:08:07 +02:00
UberGames
166ef0cad7
Added lua library cvar which allows to get the values of cvars in lua.
2011-07-26 00:02:53 +02:00
UberGames
af89563973
Added Multithreading to Lua where it made sense.
2011-07-25 20:02:07 +02:00
UberGames
0564166919
Started work on lua library for trace_t.
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Started work on lua library for weapons.
2011-07-24 00:29:04 +02:00
UberGames
8af8e25a22
Debugged LUA PlaySound function.
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Changed version to "Beta 8.4.7 wc1", Beta 8.4.7 working copy 1.
2011-07-22 22:08:45 +02:00
UberGames
e304aea758
Added changes to target_levlchange suggested by Harry Young and
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fixed a bug in it I discovered by doing so.
Fixed a bug in target_serverchange.
2011-07-22 10:52:53 +02:00