mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-21 12:01:12 +00:00
Forgot to comit those changes
They are for the new rpgxEF version
This commit is contained in:
parent
03e1822a02
commit
5732476c65
7 changed files with 8 additions and 99 deletions
|
@ -4947,79 +4947,6 @@ static void CG_Draw2D( void ) {
|
|||
|
||||
}
|
||||
|
||||
#ifdef XTRA
|
||||
void CG_MotionBlur(void) {
|
||||
//motionblurDot_t *dot;
|
||||
//vec3_t pos, axis[3];
|
||||
//int i;
|
||||
|
||||
|
||||
/*if ( !cg.snap->ps.powerups[PW_BOOST] && cg.snap->ps.timers[tmZanzoken] < 1 && !cg.snap->ps.timers[tmTransform]) {
|
||||
cg.refdef.rdflags &= ~RDF_MOTIONBLUR;
|
||||
|
||||
|
||||
//for ( i = 0; i < MAX_MOTIONBLURDOTS; i++ ) {
|
||||
// cg_motionblurDots[i].active = qfalse;
|
||||
//}
|
||||
|
||||
|
||||
return;
|
||||
}*/
|
||||
|
||||
|
||||
cg.refdef.rdflags |= RDF_MOTIONBLUR;
|
||||
|
||||
/*
|
||||
// Destroy dots over lifetime
|
||||
for ( i = 0; i < MAX_MOTIONBLURDOTS; i++ ) {
|
||||
dot = &cg_motionblurDots[i];
|
||||
|
||||
if ( dot->lifeTime + dot->startTime < cg.time ) {
|
||||
dot->active = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
// Create new dots
|
||||
for ( i = 0; i < MAX_MOTIONBLURDOTS; i++ ) {
|
||||
dot = &cg_motionblurDots[i];
|
||||
|
||||
if ( dot->active )
|
||||
continue;
|
||||
|
||||
VectorCopy( cg.predictedPlayerEntity.lerpOrigin, pos );
|
||||
VectorNormalize2( cg.predictedPlayerState.velocity, axis[0] );
|
||||
VectorMA( pos, 300, axis[0], pos );
|
||||
RotateAroundDirection( axis, crandom() * 360 );
|
||||
VectorMA( pos, 120, axis[2], pos );
|
||||
|
||||
memset( &(dot->refEnt), 0, sizeof(refEntity_t));
|
||||
dot->refEnt.reType = RT_SPRITE;
|
||||
dot->refEnt.radius = 2;
|
||||
dot->refEnt.customShader = cgs.media.whiteShader;
|
||||
dot->refEnt.shaderRGBA[0] = 255;
|
||||
dot->refEnt.shaderRGBA[1] = 255;
|
||||
dot->refEnt.shaderRGBA[2] = 255;
|
||||
dot->refEnt.shaderRGBA[3] = 128;
|
||||
VectorCopy( pos, dot->refEnt.origin );
|
||||
|
||||
dot->lifeTime = 250 + crandom() * 100;
|
||||
dot->startTime = cg.time + crandom() * 150;
|
||||
dot->active = qtrue;
|
||||
}
|
||||
|
||||
// Render dots
|
||||
for ( i = 0; i < MAX_MOTIONBLURDOTS; i++ ) {
|
||||
dot = &cg_motionblurDots[i];
|
||||
if ( dot->startTime > cg.time )
|
||||
continue;
|
||||
|
||||
trap_R_AddRefEntityToScene( &(dot->refEnt));
|
||||
}
|
||||
*/
|
||||
}
|
||||
#endif //XTRA
|
||||
|
||||
|
||||
/*
|
||||
=====================
|
||||
CG_DrawActive
|
||||
|
@ -5078,10 +5005,6 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
|
|||
VectorMA( cg.refdef.vieworg, -separation, cg.refdef.viewaxis[1], cg.refdef.vieworg );
|
||||
}
|
||||
|
||||
#ifdef XTRA
|
||||
CG_MotionBlur();
|
||||
#endif// XTRA
|
||||
|
||||
// draw 3D view
|
||||
trap_R_RenderScene( &cg.refdef );
|
||||
|
||||
|
|
|
@ -1153,12 +1153,6 @@ typedef struct {
|
|||
qhandle_t photonRay;
|
||||
qhandle_t fireParticle;
|
||||
|
||||
#ifdef XTRA
|
||||
//RPG-X | GSIO01 | 08/03/2010:
|
||||
qhandle_t snowShader;
|
||||
qhandle_t waterShader;
|
||||
#endif
|
||||
|
||||
qhandle_t explosionModel;
|
||||
qhandle_t nukeModel;
|
||||
//qhandle_t electricalExplosionFastShader;// These are used to have a bit of variation in the explosions
|
||||
|
@ -1974,10 +1968,6 @@ extern int sortedTeamPlayers[TEAM_MAXOVERLAY];
|
|||
extern int numSortedTeamPlayers;
|
||||
extern int drawTeamOverlayModificationCount;
|
||||
|
||||
#ifdef XTRA
|
||||
void CG_MotionBlur( void );
|
||||
#endif
|
||||
|
||||
void CG_AddLagometerFrameInfo( void );
|
||||
void CG_AddLagometerSnapshotInfo( snapshot_t *snap );
|
||||
void CG_CenterPrint( const char *str, int y, int charWidth );
|
||||
|
@ -2405,10 +2395,6 @@ void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
|
|||
void trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame,
|
||||
float frac, const char *tagName );
|
||||
|
||||
#ifdef XTRA
|
||||
void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int numPolys );
|
||||
#endif
|
||||
|
||||
// The glconfig_t will not change during the life of a cgame.
|
||||
// If it needs to change, the entire cgame will be restarted, because
|
||||
// all the qhandle_t are then invalid.
|
||||
|
|
|
@ -129,7 +129,6 @@ typedef enum {
|
|||
|
||||
#ifdef XTRA
|
||||
CG_R_REMAP_SHADER = 200,
|
||||
CG_R_ADDPOLYSTOSCENE
|
||||
#endif
|
||||
} cgameImport_t;
|
||||
//these must match up with cg_syscalls.asm
|
||||
|
|
|
@ -6,7 +6,12 @@
|
|||
|
||||
#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
|
||||
|
||||
#define MAX_ENTITIES 2047
|
||||
#ifndef XTRA
|
||||
#define ENTITYNUM_BITS 10 // can't be increased without changing drawsurf bit packing
|
||||
#else
|
||||
#define ENTITYNUM_BITS 11 // can't be increased without changing drawsurf bit packing
|
||||
#endif
|
||||
#define MAX_ENTITIES ((1<<ENTITYNUM_BITS) - 1)
|
||||
|
||||
// renderfx flags
|
||||
#define RF_LOWLIGHT 0x0001 // subtract ambient to keep it in the dark
|
||||
|
@ -31,10 +36,6 @@
|
|||
#define RDF_NOWORLDMODEL 1 // used for player configuration screen
|
||||
#define RDF_HYPERSPACE 4 // teleportation effect
|
||||
|
||||
#ifdef XTRA
|
||||
#define RDF_MOTIONBLUR 8
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
vec3_t xyz;
|
||||
float st[2];
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
// because games can change separately from the main system version, we need a
|
||||
// second version that must match between game and cgame
|
||||
#define RPGX_VERSION "RPG-X v2.2 wc171211a"
|
||||
#define RPGX_VERSION "RPG-X v2.2 wc21012012"
|
||||
#define RPGX_COMPILEDATE "20/05/11"
|
||||
#define RPGX_COMPILEDBY "GSIO01"
|
||||
//const char GAME_VERSION[] = strcat("RPG-X v",RPGX_VERSION);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
// Current version of holomatch game
|
||||
|
||||
#define Q3_VERSION "RPG-X v2.2 wc171211a"
|
||||
#define Q3_VERSION "RPG-X v2.2 wc21012012"
|
||||
|
||||
// end
|
||||
|
|
BIN
stefgame.suo
BIN
stefgame.suo
Binary file not shown.
Loading…
Reference in a new issue