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Removed some unsused code from g_cmds.c
Backed it up to old_code/g_cmds.c
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commit
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4 changed files with 1165 additions and 1700 deletions
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@ -52,34 +52,7 @@ void TryUse( gentity_t *ent )
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target = &g_entities[trace.entityNum];
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//Check for a use command
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if ( target && target->client )
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{//if a bot, make it follow me, if a teammate, give stuff
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if ( target->client->sess.sessionTeam == sess->sessionTeam )
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{//on my team
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// gitem_t *regen = BG_FindItemForPowerup( PW_LASER );
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// gitem_t *invis = BG_FindItemForPowerup( PW_INVIS );
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//switch( sess->sessionClass )
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//{
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//case PC_MEDIC://medic gives regen
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// break;
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//case PC_TECH://tech gives invisibility
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// break;
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//}
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//switch( target->client->sess.sessionClass )
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//{
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//case PC_TECH://using tech gives you full ammo
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// G_Sound(ent, G_SoundIndex("sound/player/suitenergy.wav") );
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// for ( i = 0 ; i < MAX_WEAPONS ; i++ )
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// {
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// ent->client->ps.ammo[i] = Max_Ammo[i];
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// }
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// return;
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// break;
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//}
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}
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}
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else if ( target && target->use && Q_stricmp("func_usable", target->classname) == 0 )
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if ( target && target->use && Q_stricmp("func_usable", target->classname) == 0 )
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{//usable brush
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if ( target->team && atoi( target->team ) != 0 )
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{//usable has a team
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1676
game/g_cmds.c
1676
game/g_cmds.c
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1160
old_code/g_cmds.c
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1160
old_code/g_cmds.c
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