Harry Young
9b3d21b1af
Minor fix for opening stasis_door-AP
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-14 23:36:48 +01:00
Walter Julius Hennecke
3c3dcc5795
func_stasis_door
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Had to split up opening phase and closing phase so events get send to client correctly.
2011-12-14 13:27:16 +01:00
Walter Julius Hennecke
1236ad50b4
func_stasis_door
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Worked on func_stasis_door ... as it is now it'll crash the game :P
2011-12-13 13:05:06 +01:00
Walter Julius Hennecke
d0c367a557
func_stasis_door
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Trigger problem resolved. Stil not done with the game side logic.
2011-12-13 10:38:49 +01:00
Walter Julius Hennecke
09559579cc
func_stasis_door
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Found my errors.
There still is a problem with the trigger though.
2011-12-13 10:31:19 +01:00
Walter Julius Hennecke
daf1201460
Forgot to adjust version
2011-12-13 10:20:22 +01:00
Walter Julius Hennecke
84b478230d
More work on func_stasis_door
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It's not working like I want yet. Guess it's better to grab pan and paper
now and do a bit of thinking ...
2011-12-13 10:19:01 +01:00
Walter Julius Hennecke
43bd3c87dc
func_stasis_door
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- Fixed bug leading to crash
- Started to work door togling (just testing out a few things for now)
2011-12-12 23:59:32 +01:00
Harry Young
ac334633df
Manual revert to make sure things are level here.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-12 21:52:43 +01:00
Harry Young
4d0d25d1ad
Fixed different versionnumbers
2011-12-12 19:48:11 +01:00
Harry Young
c9372420c6
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
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Conflicts:
game/bg_public.h
2011-12-12 19:40:09 +01:00
Walter Julius Hennecke
836078764e
Critical bugfix
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- Fixed a critical bug in g_spawn.c G_ParseField
2011-12-12 19:34:23 +01:00
Walter Julius Hennecke
d3685e16d2
Critical and minor bugfixes
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- Fixed critical error in G_ParseField
- Made other minor bugfix
BIG ISSUES: RPG-X is now crashing to desktop without error when loading maps.
I have no clue whats the problem ...
2011-12-12 18:30:56 +01:00
Walter Julius Hennecke
cf63b37933
Updated version macro
2011-12-12 17:56:22 +01:00
Walter Julius Hennecke
b940920c32
Merge branch 'master' of https://github.com/UberGames/RPG-X2
2011-12-12 17:47:03 +01:00
Walter Julius Hennecke
4f7dc8a382
Removed an unused rpgxEF only var from entitystate_s
2011-12-12 17:46:18 +01:00
Harry Young
5721a7820a
Readded cooking_steam and added toggle-functionality to fire, particlefire and electricfire
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-12 13:27:05 +01:00
Harry Young
de20d8ba89
*Reintegrated the schimmery thing and prepped for some other fx.
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--There's a warning (other that '/*') in cgame that I dont know how to resolve
*added floder maps for mapping resources
-- first in is a map for testing all the fx in all their functionality (fxtest)
2011-12-12 00:36:04 +01:00
Harry Young
f8b8a8179d
Fixed crash when trying to kickvote an invalid client
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-10 22:10:31 +01:00
Harry Young
0d1033212e
Minor glitch but this one is verified to work ^^ (I simply trashed and reloaded everything to get it running again)
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-10 20:30:19 +01:00
Harry Young
6354e2ee50
had an idea about map_restart, don't know if this works tough...
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-10 20:11:40 +01:00
Harry Young
7125194664
Removals were my mistake. Tought they were redundant with game-lib and mover-lib whereas they actually are not.
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-10 13:08:03 +01:00
Walter Julius Hennecke
db4eedafe1
Did some more work on func_stasis_door
2011-12-10 00:42:24 +01:00
Walter Julius Hennecke
166aa1db94
Have rewritten the spawn function of func_stasis_door.
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Changed the complete setup so areaportal states can be adjusted now.
This entity still needs a lot of work but we are on a good way now.
You don't mind if I work a bit more on this entity do you Harry?
2011-12-10 00:03:03 +01:00
Harry Young
43d044fe4f
Finished the update as good as I could.
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Removed something from entity that is already in game.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-09 15:52:19 +01:00
Harry Young
aee590c176
Added/Updated Lua-descriptions for mover and cinematic (guesstimate)
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will do the rest once I'm back home.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-09 10:41:49 +01:00
Harry Young
77f9f9e147
Added/Updated Lua-descriptions (some are guesstimates, tbc)
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Minor fix in g_spawn.c
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-09 01:58:06 +01:00
Walter Julius Hennecke
65f4ec4f0f
A minor fix for func_stasis_door
2011-12-08 19:51:35 +01:00
Walter Julius Hennecke
046c6a4e8e
Critical bugfixes ...
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- Fixed errors preventing any map from beeing loaded
- Fix for func_stasis_door ... so they don't crash the game anymore when loading maps containing them.
2011-12-08 19:30:38 +01:00
Walter Julius Hennecke
c9624b4ff5
Added more functions to lua_refent
2011-12-08 13:51:43 +01:00
Harry Young
3fd27395e8
Defined FX_AddLine3 and other minor things
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-07 00:12:33 +01:00
Walter Julius Hennecke
0c24562b07
Fixed a bug in g_main.c where an entity was passed to an function insetead of its entity number.
2011-12-06 00:13:56 +01:00
Harry Young
f69ff3a240
Begin of fx-conversion and a minor change to the laser turret
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Going to open an issue here.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 23:07:12 +01:00
Harry Young
90125906cb
Fixes for misc_laser.
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Still need float to transfer alpha-channel from game to cgame
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 19:47:42 +01:00
Walter Julius Hennecke
252a52afdc
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2011-12-05 17:44:24 +01:00
Harry Young
61947264f6
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
2011-12-05 17:13:11 +01:00
Harry Young
1fbd9796e2
Buggy fixes for misc_laser-turret
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 17:12:23 +01:00
Walter Julius Hennecke
5c82193457
changes not worth mentioning
2011-12-05 17:04:34 +01:00
Walter Julius Hennecke
b63fa5482f
even more fixes
2011-12-05 16:37:03 +01:00
Walter Julius Hennecke
18b101c4b6
Added entity fields startRGBA and endRGBA, minor bugfixes
2011-12-05 11:07:34 +01:00
Walter Julius Hennecke
958501a9e3
Added ToDo.txt files to cgame, game, and ui.
2011-12-05 10:33:40 +01:00
Walter Julius Hennecke
28e548969f
same as last commit
2011-12-05 10:15:56 +01:00
Walter Julius Hennecke
70fec391d2
Added missing , in bg_public.h
2011-12-05 09:42:23 +01:00
Harry Young
428e4d1c0b
Prep for some additional SP-FX I'm going to try and port.
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Also I reintegrated the damage-support for fx_steam and made some 'Means of Death' more fitting.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-04 22:44:54 +01:00
Harry Young
f7a4f7443c
Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
2011-12-03 16:02:18 +01:00
Harry Young
71435c116d
Added Disruptor-Effect to fx_phaser
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Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-03 15:59:57 +01:00
Walter Hennecke
f34221f03b
Code cleanup
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Code clean up and C99 to ANSIC comments of game/bg_misc.c
2011-11-24 13:54:54 +01:00
Walter Hennecke
f4ceb2f558
Started work on adding Mac support (non rpgxEF)
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Maybe even for rpgxEF if I manage to get rpgxEF compiled for it.
2011-11-22 11:52:50 +01:00
Harry Young
03f2bdfbd0
*Fixes to the Exit-Screen-Strings (Pretty cheap, I know ^^) Needs to be put in the .pak3
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*new g_turrets.c with what I've done so far with the Laser. Need sth to get the color done...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-16 22:08:30 +01:00
Harry Young
166804ef93
*added Getter and Setter for 'wait'
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*updated Borg1 to new Setters and made use of the hooks where possible
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-11-14 23:27:35 +01:00