func_stasis_door

Found my errors.
There still is a problem with the trigger though.
This commit is contained in:
Walter Julius Hennecke 2011-12-13 10:31:19 +01:00
parent daf1201460
commit 09559579cc

View file

@ -3367,7 +3367,6 @@ void toggle_stasis_door( gentity_t *ent )
{
gentity_t *parent = ent->parent;
ent->nextthink = -1; // prevent thinking again until this think is finished
parent->nextthink = -1;
switch(parent->count) {
case STASIS_DOOR_CLOSED: // then go to opening state
G_Printf(S_COLOR_MAGENTA"STASIS_DOOR_CLOSED\n");
@ -3375,13 +3374,16 @@ void toggle_stasis_door( gentity_t *ent )
parent->r.svFlags |= SVF_NOCLIENT;
parent->s.eFlags |= EF_NODRAW;
parent->count = STASIS_DOOR_OPENING;
parent->nextthink = level.time + 1000;
ent->nextthink = level.time + 1000;
trap_LinkEntity(parent);
break;
case STASIS_DOOR_CLOSING: // then go to closed state
G_Printf(S_COLOR_MAGENTA"STASIS_DOOR_CLOSING\n");
G_AddEvent(parent, EV_STASIS_DOOR_CLOSED, 0); // setnd event to client
parent->r.contents = CONTENTS_SOLID;
trap_SetBrushModel(parent, parent->model);
InitMover( parent );
VectorCopy( parent->s.origin, parent->s.pos.trBase );
VectorCopy( parent->s.origin, parent->r.currentOrigin );
parent->r.contents &= ~SVF_NOCLIENT;
parent->s.eFlags &= ~EF_NODRAW;
trap_AdjustAreaPortalState(parent, qfalse); // close AP
@ -3391,8 +3393,10 @@ void toggle_stasis_door( gentity_t *ent )
case STASIS_DOOR_OPENED: // then go to closing state
G_Printf(S_COLOR_MAGENTA"STASIS_DOOR_OPENED\n");
G_AddEvent(parent, EV_STASIS_DOOR_CLOSING, 0); // send event to client
parent->r.contents = CONTENTS_SOLID;
parent->count = STASIS_DOOR_CLOSING;
parent->nextthink = level.time + 1000;
ent->nextthink = level.time + 1000;
trap_LinkEntity(parent);
break;
case STASIS_DOOR_OPENING: // then go to opened state
G_Printf(S_COLOR_MAGENTA"STASIS_DOOR_OPENING\n");
@ -3401,7 +3405,7 @@ void toggle_stasis_door( gentity_t *ent )
trap_AdjustAreaPortalState(parent, qtrue); // open AP
trap_LinkEntity(parent);
parent->count = STASIS_DOOR_OPENED;
parent->nextthink = level.time + 3000;
ent->nextthink = level.time + 3000;
break;
}
}
@ -3531,7 +3535,7 @@ void SP_func_stasis_door( gentity_t *ent )
// Auto create a door trigger so the designers don't have to
ent->think = spawn_trigger_stasis_door;
ent->nextthink = level.time + 50 * 5; // give the target a chance to spawn in
ent->nextthink = level.time + 500; // give the target a chance to spawn in
ent->use = use_stasis_door;
ent->count = -1;